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games stuck at certain steps (location ids) #64
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Hi @Oaklight , would you mind trying with this WIP branch I have and let me know if that still hangs?
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Hi @MarcCote, I tried this pip fix, but Trinity is still stuck at location 79, which prevents me from testing further. I didn't test Sherlock. Meanwhile, I think this behavior might be useful for debugging:
Hope this could be of some help. |
this fix corrected the object tree error in walking the walkthrough in these games for me when using jericho==3.1.2 tryst205 |
That's great. Thank you for reporting this. |
Meanwhile, we also noticed the fix altered the env.get_walkthrough on many games. Seed was set as default. |
That is very helpful. Thanks for reporting. |
I have been using Jericho for some projects, trinity always gets stuck at these steps when calling
env.get_valid_actions()
Actually, later I found it's the location id that matters. Here are the ones for trinity and sherlock
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