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Known Errors in Supported Games #17
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AnchorheadIt seems that with the game Anchorhead ( To reproduce run this command line:
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SorcererIt seems after ~50 moves into the walkthrough, the player needs to refer to their manual to get the right sequence of buttons to press. |
Hmm, that sounds quite difficult for learning agents. Is it still possible to encode a walkthrough that will work (assuming we correctly seed the RNG)? |
Regarding the Anchorhead issue - is this something we should submit to Frotz's repo for an upstream fix? |
@mhauskn I do have a working walkthrough for Sorcerer when seed=0. I don't know, if issuing extra actions changes the correct sequence of buttons, though (i.e. is the sequence determine when the game starts or later in the game). For anchorhead, maybe we should create an issue on the Frotz's repo. I want to investigate it more though. |
CutthroatsThis game relies heavily on the goodies that comes along with the game. For instance, to know the location of the right shipwreck, you have to look up the coordinates on a map in the manual. Also, the right shipwreck depends on the object Johnny shows us at the beginning of the game. |
Yeah, cutthroats has been problematic in a variety of ways. And it so far has not been included in published results. I would consider cutting it from the list of supported games. Regarding Sorcerer - I think having a walkthrough when seed=0 sounds fine to me. Regarding Anchorhead - please do create the issue. I tried navigating around the book in dfrotz but couldn't seem to figure out how to get the 1pt of score. |
I did find a working walkhrough for cutthroats. But yeah, I don't think it would be feasible to finish with external knowledge. |
By the way, I didn't raise an issue with frotz about anchorhead since I managed to read through the section of the book (using 'next' for changing chapter, and 'quit' for quitting the book). However, I didn't get the point. Maybe the tutorial I followed was wrong. |
I believe the following games are not problematic anymore as we are flagging
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