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I've been trying to use the toolkit with the gltf-SDK to generate a .glb file with Draco mesh compression. (without the file being saved by the SDK first.)
I keep getting the error Buffer.uri was not specified
If I try the .gltf file there is heap corruption at
Hi,
I've been trying to use the toolkit with the gltf-SDK to generate a .glb file with Draco mesh compression. (without the file being saved by the SDK first.)
I keep getting the error
Buffer.uri was not specified
If I try the .gltf file there is heap corruption at
glTF-Toolkit/glTF-Toolkit/src/GLTFMeshCompressionUtils.cpp
Line 250 in e478643
This is what
buffer.data()
prints for a buffer of any size :DRACO☻☻☺☺
Any help would be appreciated, thanks!
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