You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository has been archived by the owner on Nov 16, 2024. It is now read-only.
We have been using this port for months with MRTK3, Unity 2021 and Unity 2022. It primarily provides support for using AR Foundation's XROrigin and related changes.
The text was updated successfully, but these errors were encountered:
As someone new to Unity the steps to install this were not obvious, so I'll share what worked for me:
Add WLT Core to your project via the Mixed Reality Feature Tool.
Download the port linked above and place the files somewhere in your project's Packages folder. For example, I put it under Packages/WorldLockingTools.
Find the com.microsoft.mixedreality.worldlockingtools archive under Packages/MixedReality and open it. Inside this archive you should see another Packages folder.
Copy the archive's Packages folder into the folder containing the port.
Finally, in your project's manifest.json, replace the com.microsoft.mixedreality.worldlockingtools dependency with the path to the port:
The community might find this handy.
https://github.com/Fuzzy-Door-Tech/WLT-MRTK3-Port
We have been using this port for months with MRTK3, Unity 2021 and Unity 2022. It primarily provides support for using AR Foundation's XROrigin and related changes.
The text was updated successfully, but these errors were encountered: