-
Notifications
You must be signed in to change notification settings - Fork 129
Microsoft.Maps.Unity
Texture resolution used to render clipping volume walls. Higher resolution will have the best quality in terms of how closely the wall edge matches the terrain.
public enum Microsoft.Maps.Unity.ClippingVolumeDistanceTextureResolution
: Enum, IComparable, IFormattable, IConvertible
Enum
Value | Name | Summary |
---|---|---|
0 |
Low | Low resolution texture. |
1 |
Medium | Medium resolution texture. |
2 |
High | High resolution texture. |
Represents a cluster of MapPins at the specified level of detail.
public class Microsoft.Maps.Unity.ClusterMapPin
: Pinnable
Properties
Type | Name | Summary |
---|---|---|
Int16 |
LevelOfDetail | The level of detail represented by this cluster. |
LatLon |
Location | The location of the MapPin. |
Int32 |
Size | The number of pins in this cluster. |
The Microsoft.Maps.Unity.DefaultElevationTileLayer
is used to display Bing Maps 3D elevation data, which has world-wide coverage.
public class Microsoft.Maps.Unity.DefaultElevationTileLayer
: ElevationTileLayer
Methods
Type | Name | Summary |
---|---|---|
Task<ElevationTile> |
GetElevationTileData(TileId tileId, CancellationToken cancellationToken = null) |
|
Task<Boolean> |
HasElevationTile(TileId tileId, CancellationToken cancellationToken = null) |
Encapsulates a Microsoft.Maps.Unity.TextureTileLayer
that displays Bing Maps imagery.
public class Microsoft.Maps.Unity.DefaultTextureTileLayer
: TextureTileLayer
Properties
Type | Name | Summary |
---|---|---|
Boolean |
AreLabelsEnabled | True if labels are included in the texture. |
Boolean |
AreRoadsEnabled | True if roads, borders, and other lines are included in the texture. |
MapImageryStyle |
ImageryStyle | The style to use for the imagery. |
MapImageryType |
ImageryType | The base imagery to use for the Microsoft.Maps.Unity.TextureTileLayer , aerial or symbolic. |
Boolean |
IsHillShadingEnabled | True if hill shading is enabled. Does not apply to Microsoft.Maps.Unity.MapImageryType.Aerial . |
Methods
Type | Name | Summary |
---|---|---|
Task<Nullable<TextureTile>> |
GetTexture(TileId tileId, CancellationToken cancellationToken = null) |
This method can only be used by Microsoft.Maps.Unity.MapRenderer.TextureTileLayers and will fail if called. |
String |
ToString() |
An Microsoft.Maps.Unity.ElevationTile
contains the elevation data used for rendering, ray casting, and pin placement. The data is provided in some form of a height map where each pixel or entry represents an elevation value in meters relative to the WGS84 ellipsoid. The extents of the tile are defined in Mercator space by the Microsoft.Maps.Unity.ElevationTile.TileId
.
public class Microsoft.Maps.Unity.ElevationTile
Properties
Type | Name | Summary |
---|---|---|
Int32 |
Height | The width of the tile, i.e. number of elevation samples along lines of longitude. |
TileLevelOfDetail |
LevelOfDetail | The level of detail corresponding to the Microsoft.Maps.Unity.ElevationTile.TileId . |
TileId |
TileId | The Microsoft.Maps.Unity.ElevationTile.TileId which defines the extents of this tile. |
Int32 |
Width | The width of the tile, i.e. number of elevation samples along lines of latitude. |
Static Methods
Type | Name | Summary |
---|---|---|
ElevationTile |
FromDataInMeters(TileId tileId, Int32 width, Int32 height, Single[] dataInMeters) |
Creates an Microsoft.Maps.Unity.ElevationTile from elevation data in meters. Data should be row-major with origin in the northwest corner. |
ElevationTile |
FromDataInMeters(TileId tileId, Int32 width, Int32 height, Byte[] dataInMetersAsBytes, Int32 dataOffset = 0) |
Creates an Microsoft.Maps.Unity.ElevationTile from elevation data in meters. Data should be row-major with origin in the northwest corner. |
ElevationTile |
FromNormalizedData(TileId tileId, Int32 width, Int32 height, Single minElevationInMeters, Single elevationRangeInMeters, UInt16[] normalizedData) |
Creates an Microsoft.Maps.Unity.ElevationTile from elevation data normalized into fxied point 16-bit values encoded as ushorts. The original elevation in meters can be reconstructed from the minElevationInMeters, the elevationRangeInMeters, and the normalized data. Data should be row-major with origin in the northwest corner. |
ElevationTile |
FromNormalizedData(TileId tileId, Int32 width, Int32 height, Single minElevationInMeters, Single elevationRangeInMeters, Byte[] normalizedDataAsBytes, Int32 dataOffset = 0) |
Creates an Microsoft.Maps.Unity.ElevationTile from elevation data normalized into fxied point 16-bit values encoded as ushorts. The original elevation in meters can be reconstructed from the minElevationInMeters, the elevationRangeInMeters, and the normalized data. Data should be row-major with origin in the northwest corner. |
Task<ElevationTile> |
FromNull() | Used for an Microsoft.Maps.Unity.ElevationTile that is not present. This is equivalent to returning a task result from null. It is more efficient to use this however as the return value is cached in order to reduce GC allocations. |
The ElevationTileLayer provides elevation data spatially organized in Mercator tiles (EPSG:3857). The elevation data is used by the Microsoft.Maps.Unity.MapRenderer
to display 3D terrain.
public abstract class Microsoft.Maps.Unity.ElevationTileLayer
: TileLayer
Methods
Type | Name | Summary |
---|---|---|
Task<ElevationTile> |
GetElevationTileData(TileId tileId, CancellationToken cancellationToken = null) |
Gets the data for the specified Microsoft.Geospatial.TileId . Data is organized as a NxN array of floats. Each float represents an elevation value, or altitude, in meters relative to the WGS84 ellipsoid. The array is organized as row-major, with origin at the north-west corner of the tile. |
Task<Boolean> |
HasElevationTile(TileId tileId, CancellationToken cancellationToken = null) |
Returns a bool for the specified Microsoft.Geospatial.TileId for the avaliability of the data. |
A serlizable list of Microsoft.Maps.Unity.ElevationTileLayer
s.
public class Microsoft.Maps.Unity.ElevationTileLayerList
: TileLayerList<ElevationTileLayer>, IReadOnlyList<ElevationTileLayer>, IReadOnlyCollection<ElevationTileLayer>, IEnumerable<ElevationTileLayer>, IEnumerable
The style of the font.
public enum Microsoft.Maps.Unity.FontStyle
: Enum, IComparable, IFormattable, IConvertible
Enum
Value | Name | Summary |
---|---|---|
0 |
Normal | Default font style. |
1 |
Italic | Slanted font style. |
The weight of the font.
public enum Microsoft.Maps.Unity.FontWeight
: Enum, IComparable, IFormattable, IConvertible
Enum
Value | Name | Summary |
---|---|---|
0 |
Normal | Default weight. |
1 |
Bold | Thick stroked font weight. |
Provides tiles for a Microsoft.Maps.Unity.TextureTileLayer
. The tiles are fetched by using the HTTP or HTTPS protocol. Results are assumed to be JPEG or PNG, i.e. anything decodable by UnityEngine.ImageConversion.LoadImage(UnityEngine.Texture2D,System.Byte[])
.
public class Microsoft.Maps.Unity.HttpTextureTileLayer
: TextureTileLayer
Properties
Type | Name | Summary |
---|---|---|
String |
UrlFormatString | The UriFormat property accepts the following case-insensitive replacement strings: {x}, {y}, {zoomLevel}, and {quadKey}. For more info about these replacement strings, see Bing Maps Tile System. https://docs.microsoft.com/en-us/bingmaps/articles/bing-maps-tile-system |
Methods
Type | Name | Summary |
---|---|---|
Task<Nullable<TextureTile>> |
GetTexture(TileId tileId, CancellationToken cancellationToken = null) |
Retrieves the texture data that will be rendered for the specified Microsoft.Geospatial.TileId . |
Animates a MapRenderer to the specified MapScene.
public interface Microsoft.Maps.Unity.IMapSceneAnimationController
Properties
Type | Name | Summary |
---|---|---|
WaitForMapSceneAnimation |
YieldInstruction | Returns a yieldable object that can be used to wait for animation to complete. |
Methods
Type | Name | Summary |
---|---|---|
void |
Initialize(MapRenderer mapRenderer, MapScene mapScene, Single animationTimeScale, MapSceneAnimationKind mapSceneAnimationKind) |
Initializes the controller to animate the specified MapScene. |
Boolean |
UpdateAnimation(Single currentZoomLevel, LatLon currentLocation, Single& zoomLevel, LatLon& location) |
Updates the zoom level and location for this frame of the animation. |
Helpers to do intersection tests.
public static class Microsoft.Maps.Unity.Intersection
Static Methods
Type | Name | Summary |
---|---|---|
Boolean |
IntersectLinePlane(Vector3& linePoint, Vector3& lineDirection, Vector3& planeNormal, Vector3& planePoint, Vector3& intersection, Single& length) |
Intersects a line and a plane. |
Boolean |
IntersectRayCylinder(Single cylinderHeight, Single cylinderRadius, Ray ray, Single& distance, Boolean& isCapHit) |
Intersects a ray and a cylinder that sits on origin. |
Boolean |
IntersectRayTriangle(Ray& ray, Vector3& v0, Vector3& v1, Vector3& v2, Single& distanceAlongRayToIntersection) |
Intersects a ray and a triangle. |
IntersectionType |
IntersectSquareCircle(Vector2 squareCenter, Single squareSideLength, Vector2 circleCenter, Single circleRadius, Single circleRadiusSquared) |
Test for intersection between a square AABB and a circle. |
This enum can be used to determine if primitives partially overlap.
public enum Microsoft.Maps.Unity.IntersectionType
: Enum, IComparable, IFormattable, IConvertible
Enum
Value | Name | Summary |
---|---|---|
0 |
None | Does not intersect at all. |
1 |
Overlaps | There is a partial overlap of the primitives. |
2 |
Inside | One primitive is contained completely within or inside the other. |
Serializable wrapper class for a LatLon.
public struct Microsoft.Maps.Unity.LatLonWrapper
Fields
Type | Name | Summary |
---|---|---|
Double |
Latitude | Gets the latitude in degrees. |
Double |
Longitude | Gets the longitude in degrees. |
Methods
Type | Name | Summary |
---|---|---|
LatLon |
ToLatLon() | Converts to a LatLon. Wraps longitude so that values always are between -180 and +180. |
String |
ToString() | String representation of the LatLonWrapper. |
The type of collider that the map is using.
public enum Microsoft.Maps.Unity.MapColliderType
: Enum, IComparable, IFormattable, IConvertible
Enum
Value | Name | Summary |
---|---|---|
0 |
None | No collider. |
1 |
BaseOnly | Collider covering the base of the map. |
2 |
FullExtents | Collider covering the full extents of the map. |
Utility map constant values.
public class Microsoft.Maps.Unity.MapConstants
Static Fields
Type | Name | Summary |
---|---|---|
Int32 |
MaximumZoomLevel | Highest zoom level for the map. |
Int32 |
MinimumZoomLevel | Lowest zoom level for the map. |
Enables contour rendering on the map to show lines of constant elevation relative to the WGS84 ellipsoid. The interval, line width, and line color of the contour is configurable.
public class Microsoft.Maps.Unity.MapContourLineLayer
: MapLayer
Properties
Type | Name | Summary |
---|---|---|
Color |
MajorColor | The color used for the major contour lines. |
Single |
MajorIntervalAltitudeInMeters | The altitude interval between major contour lines. This will automatically adjust to the current zoom level of the MapRenderer. This value specifies the interval used at zoom level 20. |
Single |
MajorLinePixelSize | The pixel size of the major contour lines. |
Color |
MinorColor | The color used for the minor contour lines. |
Single |
MinorLinePixelSize | The pixel size of the minor contour lines. |
Int32 |
NumMinorIntervalSections | The number of minor sections between major contour lines. |
Alignment options for Microsoft.Maps.Unity.MapCopyrightLayer
.
public enum Microsoft.Maps.Unity.MapCopyrightAlignment
: Enum, IComparable, IFormattable, IConvertible
Enum
Value | Name | Summary |
---|---|---|
0 |
Bottom | Default alignment. Copyright text is rendered at the bottom of the map. |
1 |
Top | Copyright text is rendered at the top of the map. |
Handles rendering and positioning of copyright text associated with the Microsoft.Maps.Unity.MapRenderer
. This layer is automatically added when the Microsoft.Maps.Unity.MapRenderer
component is added to a UnityEngine.GameObject
.
public class Microsoft.Maps.Unity.MapCopyrightLayer
: MapLayer
The style to apply to the imagery. This does not apply to Microsoft.Maps.Unity.MapImageryType.Aerial
.
public enum Microsoft.Maps.Unity.MapImageryStyle
: Enum, IComparable, IFormattable, IConvertible
Enum
Value | Name | Summary |
---|---|---|
0 |
Light | The default symbolic imagery style. |
1 |
Dark | A dark version of the default Microsoft.Maps.Unity.MapImageryStyle.Light style. |
2 |
CanvasLight | A simplified version of the map which also has some of the details such as hill shading disabled. |
3 |
CanvasDark | A dark version of the Microsoft.Maps.Unity.MapImageryStyle.CanvasLight style. |
4 |
CanvasGray | A grayscale version of the Microsoft.Maps.Unity.MapImageryStyle.CanvasLight style. |
5 |
HighContrastLight | A high contrast style. |
6 |
HighContrastDark | A dark version of the Microsoft.Maps.Unity.MapImageryStyle.HighContrastLight style. |
7 |
Vibrant | The vibrant style. |
The type of imagery to use for the Microsoft.Maps.Unity.DefaultTextureTileLayer
.
public enum Microsoft.Maps.Unity.MapImageryType
: Enum, IComparable, IFormattable, IConvertible
Enum
Value | Name | Summary |
---|---|---|
0 |
Symbolic | Symbolic imagery. |
1 |
Aerial | Aerial imagery. |
This component is used to transfer labeling information to a GameObject.
public class Microsoft.Maps.Unity.MapLabel
: Pinnable
Fields
Type | Name | Summary |
---|---|---|
Style |
Style | Gets or sets the recommended styling information for this label. |
String |
Text | Gets or sets the text of the label. |
This Microsoft.Maps.Unity.MapLayer
can be added to a UnityEngine.GameObject
that has a Microsoft.Maps.Unity.MapRenderer
to enable labeling. Only one MapLabelLayer is allowed on a UnityEngine.GameObject
. In order for the MapLabelLayer to function properly, a prefab containing a Microsoft.Maps.Unity.MapLabel
component must be set on this layer.
public class Microsoft.Maps.Unity.MapLabelLayer
: MapLayer
Properties
Type | Name | Summary |
---|---|---|
MapLabel |
MapLabelPrefab | The GameObject used to replicate labels into the map. |
Base class for any type of MapLayer. A MapLayer instance can only be associated with a single MapRenderer.
public abstract class Microsoft.Maps.Unity.MapLayer
: MonoBehaviour
Properties
Type | Name | Summary |
---|---|---|
String |
LayerName | The name of the MapLayer. This may be useful for disambiguating multiple layers on the same GameObject. |
MapRenderer |
MapRenderer | The MapRenderer that this layer has been attached to. |
This component provides a wrapper on top of a MapRenderer to help with common interactions like panning, zooming, and rotating.
public class Microsoft.Maps.Unity.MapNavigation
: MonoBehaviour
Methods
Type | Name | Summary |
---|---|---|
void |
Pan(Vector2 direction, Boolean orientWithMap) |
Pans the map by the specified direction. |
void |
PanEast() | Pans the map east. |
void |
PanNorth() | Pans the map north. |
void |
PanSouth() | Pans the map south. |
void |
PanWest() | Pans the map west. |
void |
RotateMap(Boolean isClockwise) |
Begins a rotation that animates the map by 45 degrees. |
void |
Zoom(Single zoomLevelSpeed, Vector3 gazeOrigin, Vector3 gazeDirection) |
Adjusts the map's zoom level by the specified magnitude per second. Zooms the map towards the specified gaze ray. |
void |
Zoom(Single zoomLevelSpeed, Ray gazeRay) |
Adjusts the map's zoom level by the specified magnitude per second. Zooms the map towards the specified gaze ray. |
void |
Zoom(Single zoomLevelSpeed) |
Adjusts the map's zoom level by the specified magnitude per second. Zooms the map towards the specified gaze ray. |
A MapPin can be used to pin a UnityEngine.GameObject
to a Microsoft.Maps.Unity.MapRenderer
at a specified Microsoft.Geospatial.LatLon
and altitude.
public class Microsoft.Maps.Unity.MapPin
: Pinnable
Fields
Type | Name | Summary |
---|---|---|
Double |
Altitude | The altitude in meters above the specified Microsoft.Maps.Unity.MapPin.AltitudeReference . |
AltitudeReference |
AltitudeReference | The altitude reference to use for the location. By default, uses Microsoft.Geospatial.AltitudeReference.Surface . If unsure what AltitudeReference to use, stick with the default. If data is known to be in a specific reference system, e.g. Microsoft.Geospatial.AltitudeReference.Ellipsoid , then this value must be updated accordingly. |
Action<MapPin, LatLon> |
LocationChanged | Action that is invoked when the Microsoft.Maps.Unity.MapPin.Location is changed. |
Properties
Type | Name | Summary |
---|---|---|
LatLon |
Location | The location of the Microsoft.Maps.Unity.MapPin . |
Maintains a collection of MapPins. Supports clustering. This layer is queried by the associated MapRenderer to get the MapPins or clusters in the map's current view. All associated MapPins are parented to a child GameObject with the same name as this MapPinLayer.
public class Microsoft.Maps.Unity.MapPinLayer
: MapLayer
Properties
Type | Name | Summary |
---|---|---|
IReadOnlyCollection<ClusterMapPin> |
ActiveClusterMapPins | The ClusterMapPins which are active. |
IReadOnlyCollection<MapPin> |
ActiveMapPins | The MapPins which are active. |
ClusterMapPin |
ClusterMapPinPrefab | The prefab to use for clusters. |
Int32 |
ClusterThreshold | If the number of pins in a spatial region exceed the ClusterThreshold, a single cluster MapPin will be rendered instead. |
Boolean |
IsClusteringEnabled | True if the MapPins in this data source should be clustered. Note, if this is set to true, it is expected that a prefab has been provided to ClusterMapPinPrefab. |
ObservableList<MapPin> |
MapPins | All MapPins associated with this MapPinLayer. |
Manages streaming and rendering of map data.
public class Microsoft.Maps.Unity.MapRenderer
: MonoBehaviour
Fields
Type | Name | Summary |
---|---|---|
Vector2 |
LocalMapDimension | The width and length of the map object in its local coordinate system before any transforms are applied. |
Single |
LocalMapRadius | The radius of the map object in its local coordinate system before any transforms are applied. |
Properties
Type | Name | Summary |
---|---|---|
String |
BingMapsKey | The key used to enable Bing maps services. Must be set to a valid key before the MapRenderer is usable. |
GeoBoundingBox |
Bounds | The LatLon bounds of the current map view. |
LatLon |
Center | Center of the map. |
String |
Copyright | The copyrights and attribution text, which may change based on the current view of the MapRenderer. This string must be displayed near the associated MapRenderer. |
Single |
DetailOffset | Increases or decreases the detail of the map. Lower values are less detailed. Higher values are more detailed. Default is 0. |
Double |
ElevationBaseline | The altitude in WGS84 meters in which the map's terrain surface has been negatively offset. |
Single |
ElevationScale | The scale to apply to the vertical dimension of the map. This can be used to exaggerate the terrain's elevation. Microsoft.Maps.Unity.MapPin positions and other features that depend on true elevation values will take the scale into account. |
ElevationTileLayerList |
ElevationTileLayers | The collection of active Microsoft.Maps.Unity.ElevationTileLayer s. |
SystemLanguage |
Language | The language determines the text used to display names of map content like city names, country names, etc. Unless this property has been set, the language is auto detected from the UnityEngine.Application.systemLanguage . Changing the language value after the Microsoft.Maps.Unity.MapRenderer has been enabled will have no affect. |
Single |
LocalMapHeight | The height of the map object in its local coordinate system before any transforms are applied. |
Collider |
MapCollider | The UnityEngine.Collider used for the map. The dimensions are synchronized to match the map's layout. Null value if no UnityEngine.Collider is active. |
MapColliderType |
MapColliderType | The type of collider that the map is using. |
Vector2 |
MapDimension | The width and length of the map object with global scale applied. |
Color |
MapEdgeColor | The color of the map edge. |
Single |
MapEdgeColorFadeDistance | Starting at the map edge, this value is the distance normalized from the map dimension over which the edge color is faded. |
Single |
MapHeight | The height of the map with global scale applied, i.e. LocalMapHeight * transform.lossyScale.y. |
MapShape |
MapShape | The shape of the map we are rendering on. |
MapTerrainType |
MapTerrainType | The type of terrain used for rendering the map. |
Int64 |
MaxCacheSizeInBytes | The maximum possible cache size used by Microsoft.Maps.Unity.MapRenderer s. Modifications to this value have no effect once the Microsoft.Maps.Unity.MapRenderer has been enabled. |
Single |
MaximumZoomLevel | The maximum zoom level to enforce on the map. 1.0 is the smallest possible zoom level value, and 20.0 is the largest. |
Single |
MinimumZoomLevel | The minimum zoom level to enforce on the map. 1.0 is the smallest possible zoom level value, and 20.0 is the largest. |
Boolean |
ShowMapDataInEditor | If true, during edit mode shows map data. Data usage in the editor will apply to the specified Bing maps key. |
TextureTileLayerList |
TextureTileLayers | The collection of active Microsoft.Maps.Unity.TextureTileLayer s. Only the first Microsoft.Maps.Unity.MapRenderer.MaxTextureTileLayerCount entries will be used. |
Single |
ZoomLevel | Zoom level. Lower values are more zoomed out. Higher values are more zoomed in. |
Methods
Type | Name | Summary |
---|---|---|
void |
DisableMaterialKeyword(String keyword) |
Disables the specified keyword on the active terrain and clipping volume materials. |
void |
EnableMaterialKeyword(String keyword) |
Enables the specified keyword on the active terrain and clipping volume materials. |
Boolean |
Raycast(Ray ray, MapRendererRaycastHit& hitInfo) |
Casts a ray against the map and returns detailed information about the hitpoint. |
Boolean |
Raycast(Ray ray, MapRendererRaycastHit& hitInfo, Single maxDistance) |
Casts a ray against the map and returns detailed information about the hitpoint. |
Boolean |
Raycast(Vector3 origin, Vector3 rayDirection, MapRendererRaycastHit& hitInfo) |
Casts a ray against the map and returns detailed information about the hitpoint. |
Boolean |
Raycast(Vector3 origin, Vector3 rayDirection, MapRendererRaycastHit& hitInfo, Single maxDistance) |
Casts a ray against the map and returns detailed information about the hitpoint. |
WaitForMapSceneAnimation |
SetMapScene(MapScene mapScene, IMapSceneAnimationController mapSceneAnimationController, MapSceneAnimationKind mapSceneAnimationKind = Bow, Single animationTimeScale = 1) |
Sets the MapRenderer's view to reflect the new MapScene using the specified IMapSceneAnimationController. |
Static Fields
Type | Name | Summary |
---|---|---|
Int32 |
MaxTextureTileLayerCount | Gets the maximum number of Microsoft.Maps.Unity.TextureTileLayer instances that can be put into Microsoft.Maps.Unity.MapRenderer.TextureTileLayers . This is dictated by the slots set up in the shader. |
Structure used to get information back form a raycast of a MapRenderer.
public struct Microsoft.Maps.Unity.MapRendererRaycastHit
Fields
Type | Name | Summary |
---|---|---|
Single |
Distance | Distance to the hit point from the origin of the raycast. |
LatLonAlt |
Location | The geographic location where the ray hit the MapRenderer. |
Vector3 |
Normal | The normal vector of the triangle that was hit. |
Vector3 |
Point | The impact point in world space where the ray hit the MapRenderer. |
Extension method that allows for setting MapScene using the default MapSceneAnimationController.
public static class Microsoft.Maps.Unity.MapRendererSetMapSceneExtensions
Static Methods
Type | Name | Summary |
---|---|---|
WaitForMapSceneAnimation |
SetMapScene(this MapRenderer mapRenderer, MapScene mapScene, MapSceneAnimationKind mapSceneAnimationKind = Bow, Single animationTimeScale = 1) |
Sets the MapRenderer's view to reflect the new MapScene using the default IMapSceneAnimationController. |
Helpers to transform between Unity's world and local spaces to the geographic coordinate system of the Microsoft.Maps.Unity.MapRenderer
.
public static class Microsoft.Maps.Unity.MapRendererTransformExtensions
Static Fields
Type | Name | Summary |
---|---|---|
Double |
EquatorialCircumferenceInWgs84Meters | The WGS84 ellipsoid circumference measured in meters. |
Double |
TwoPi | Constat for 2 * Math.PI. |
Static Methods
Type | Name | Summary |
---|---|---|
Vector3 |
TransformLatLonAltToWorldPoint(this MapRenderer mapRenderer, LatLonAlt location) |
Transforms an XYZ point in world space to a Microsoft.Geospatial.LatLonAlt . |
Vector2D |
TransformLocalDirectionToMercator(this MapRenderer mapRenderer, Vector3 directionInLocalSpace) |
Transforms an XYZ direction in the Microsoft.Maps.Unity.MapRenderer 's local space to a direction in Mercator space. |
Vector2D |
TransformLocalDirectionToMercator(Vector3 directionInLocalSpace, Double zoomLevel) |
Transforms an XYZ direction in the Microsoft.Maps.Unity.MapRenderer 's local space to a direction in Mercator space. |
Vector2D |
TransformLocalPointToMercator(this MapRenderer mapRenderer, Vector3 pointInLocalSpace) |
Transforms an XYZ point in the Microsoft.Maps.Unity.MapRenderer 's local space to a Mercator position. |
Vector2D |
TransformLocalPointToMercatorWithAltitude(this MapRenderer mapRenderer, Vector3 pointInLocalSpace, Double& altitudeInMeters, Double& mercatorScale) |
Transforms an XYZ point in the Microsoft.Maps.Unity.MapRenderer 's local space to a Mercator position. Includes the altitude measured as meters from the WGS84 ellipsoid. |
Vector2D |
TransformWorldDirectionToMercator(this MapRenderer mapRenderer, Vector3 directionInWorldSpace) |
Transforms an XYZ direction in the Microsoft.Maps.Unity.MapRenderer 's local space to a direction in Mercator space. |
Vector2D |
TransformWorldDirectionToMercator(this MapRenderer mapRenderer, Vector3 directionInWorldSpace, Double zoomLevel) |
Transforms an XYZ direction in the Microsoft.Maps.Unity.MapRenderer 's local space to a direction in Mercator space. |
LatLon |
TransformWorldPointToLatLon(this MapRenderer mapRenderer, Vector3 pointInWorldSpace) |
Transforms an XYZ point in world space to a Microsoft.Geospatial.LatLon . |
LatLonAlt |
TransformWorldPointToLatLonAlt(this MapRenderer mapRenderer, Vector3 pointInWorldSpace) |
Transforms an XYZ point in world space to a Microsoft.Geospatial.LatLonAlt . |
Vector2D |
TransformWorldPointToMercator(this MapRenderer mapRenderer, Vector3 pointInWorldSpace) |
Transforms an XYZ point in world space to a Mercator position. |
Vector2D |
TransformWorldPointToMercatorWithAltitude(this MapRenderer mapRenderer, Vector3 pointInWorldSpace, Double& altitudeInMeters, Double& mercatorScale) |
Transforms an XYZ point in world space to a Mercator position. |
Helpers to provide a map scale relative to Unity's world space.
public static class Microsoft.Maps.Unity.MapScaleRatioExtensions
Static Methods
Type | Name | Summary |
---|---|---|
Double |
ComputeUnityToMapScaleRatio(this MapRenderer mapRenderer) |
Computes approximate scale of the map relative to Unity's world space, i.e. the number of real-world meters in the map per a single unit in Unity's world space. Uses the MapRenderer's center as the reference location. |
Double |
ComputeUnityToMapScaleRatio(this MapRenderer mapRenderer, LatLon referenceLocation) |
Computes approximate scale of the map relative to Unity's world space, i.e. the number of real-world meters in the map per a single unit in Unity's world space. Uses the MapRenderer's center as the reference location. |
MapScene is used for changing and animating the map view.
public abstract class Microsoft.Maps.Unity.MapScene
Methods
Type | Name | Summary |
---|---|---|
void |
GetLocationAndZoomLevel(LatLon& location, Double& zoomLevel) |
Returns the location and zoom level for the MapScene. |
Animates a MapRenderer to the specified MapScene. Derives the animation duration and preforms a preceptually smooth animation, based on the work of van Wijk and Nuij, "Smooth and Efficient Zooming and Panning". https://www.win.tue.nl/~vanwijk/zoompan.pdf
public class Microsoft.Maps.Unity.MapSceneAnimationController
: IMapSceneAnimationController
Properties
Type | Name | Summary |
---|---|---|
WaitForMapSceneAnimation |
YieldInstruction |
Methods
Type | Name | Summary |
---|---|---|
void |
Initialize(MapRenderer mapRenderer, MapScene mapScene, Single animationTimeScale, MapSceneAnimationKind mapSceneAnimationKind) |
|
Boolean |
UpdateAnimation(Single currentZoomLevel, LatLon currentLocation, Single& zoomLevel, LatLon& location) |
Specifies the animation to use when setting a MapScene.
public enum Microsoft.Maps.Unity.MapSceneAnimationKind
: Enum, IComparable, IFormattable, IConvertible
Enum
Value | Name | Summary |
---|---|---|
0 |
None | No animation. |
1 |
Linear | A linear animation. |
2 |
Bow | A parabolic animation. |
MapScene positioned on a MapLabel and a zoom level.
public class Microsoft.Maps.Unity.MapSceneOfLabelAndZoomLevel
: MapScene
Properties
Type | Name | Summary |
---|---|---|
MapLabel |
MapLabel | The MapLabel. |
Single |
ZoomLevel | The final zoom level. |
Methods
Type | Name | Summary |
---|---|---|
void |
GetLocationAndZoomLevel(LatLon& location, Double& zoomLevel) |
The most basic MapScene that can be used to change the map's location and zoom level.
public class Microsoft.Maps.Unity.MapSceneOfLocationAndZoomLevel
: MapScene
Properties
Type | Name | Summary |
---|---|---|
LatLon |
Location | The final location. |
Single |
ZoomLevel | The final zoom level. |
Methods
Type | Name | Summary |
---|---|---|
void |
GetLocationAndZoomLevel(LatLon& location, Double& zoomLevel) |
The shape of the Microsoft.Maps.Unity.MapRenderer
.
public enum Microsoft.Maps.Unity.MapShape
: Enum, IComparable, IFormattable, IConvertible
Enum
Value | Name | Summary |
---|---|---|
0 |
Block | Default shape. The map is rendered on a rectangular block. |
1 |
Cylinder | Map is rendered on a cylinder. |
The type of terrain used for rendering the map.
public enum Microsoft.Maps.Unity.MapTerrainType
: Enum, IComparable, IFormattable, IConvertible
Enum
Value | Name | Summary |
---|---|---|
0 |
Default | The map terrain consists of either elevation data or high resolution 3D models. |
1 |
Elevated | The map terrain consists only of elevation data. No high resolution 3D models are used. |
2 |
Flat | Both elevation and high resolution 3D models are disabled. The map will be flat. |
A list implementation with notifications for add and remove.
public class Microsoft.Maps.Unity.ObservableList<T>
: IList<T>, ICollection<T>, IEnumerable<T>, IEnumerable
Properties
Type | Name | Summary |
---|---|---|
Int32 |
Count | Gets the number of elements in the list. |
Boolean |
IsReadOnly | Gets a value indicating whether the ObservableList is readonly. |
T |
Item | Gets or sets the element at the specified index. |
Events
Type | Name | Summary |
---|---|---|
ItemChangedEventHandler<T> |
ItemAdded | |
ItemChangedEventHandler<T> |
ItemRemoved | |
RangeChangedEventHandler<T> |
RangeAdded | |
RangeChangedEventHandler<T> |
RangeRemoved |
Methods
Type | Name | Summary |
---|---|---|
void |
Add(T item) |
Adds an item to this list. |
void |
AddRange(IEnumerable<T> items) |
Adds a range of items to this list. |
void |
Clear() | Removes all items from this list. |
Boolean |
Contains(T item) |
Determines whether this list contains a specific value. |
void |
CopyTo(T[] array, Int32 arrayIndex) |
Copies the elements of this list to an Array, starting at a particular Array index. |
IEnumerator<T> |
GetEnumerator() | Returns an enumerator that iterates through a collection. |
Int32 |
IndexOf(T item) |
Determines the index of a specific item in this list. |
void |
Insert(Int32 index, T item) |
Inserts an item to this list at the specified index. |
Boolean |
Remove(T item) |
Removes the first occurrence of a specific object from this list. |
void |
RemoveAt(Int32 index) |
Removes the item at the specified index. |
List of MapPins with callbacks for item addition and removal. Also, this list can be serialized.
public class Microsoft.Maps.Unity.ObservableMapPinList
: ObservableList<MapPin>, IList<MapPin>, ICollection<MapPin>, IEnumerable<MapPin>, IEnumerable
Encapsulates a Unity component that can be positioned on a map. This should not be derived from directly. Use MapPin instead.
public abstract class Microsoft.Maps.Unity.Pinnable
: MonoBehaviour
Fields
Type | Name | Summary |
---|---|---|
Boolean |
IsLayerSynchronized | If true, synchronizes this UnityEngine.GameObject 's and it's childrens' layers to the same value as the associated Microsoft.Maps.Unity.MapRenderer 's layer. |
AnimationCurve |
ScaleCurve | The scale of the Pinnable relative to ZoomLevel. |
Boolean |
UseRealWorldScale | If true, the ScaleCurve is relative to the real-world scale at a given zoom level. As the map zooms out, size falls off exponentially. If false, the ScaleCurve represents the direct scale of the MapPin at a given zoom level. |
Encapsulate recommended styling information about a label.
public class Microsoft.Maps.Unity.Style
Properties
Type | Name | Summary |
---|---|---|
Color |
Color | Gets the recommended color of the label. |
FontStyle |
FontStyle | Gets the recommended style of the the label. |
FontWeight |
FontWeight | Gets the recommended weight of the label. |
Int32 |
Rank | Gets the recommended ranking of the label which can be used to determine label size. |
Handles conversion of UnityEngine.SystemLanguage
values to LCIDs and culture codes.
public static class Microsoft.Maps.Unity.SystemLangaugeConverter
Static Methods
Type | Name | Summary |
---|---|---|
String |
ToCultureCode(SystemLanguage systemLanguage, String region = ) |
Returns the best match of a Bing Maps language code for the specified UnityEngine.SystemLanguage . Then if specified, appends the region string to the language code. |
Int32 |
ToLcid(SystemLanguage systemLanguage) |
Converts the language to best matching LCID. |
A Microsoft.Maps.Unity.TextureTile
contains the data used to render a given tile in a Microsoft.Maps.Unity.TextureTileLayer
.
public struct Microsoft.Maps.Unity.TextureTile
: IEquatable<TextureTile>
Methods
Type | Name | Summary |
---|---|---|
Boolean |
Equals(TextureTile o) |
Check if 2 TextureTiles contains the same underlying data. |
Boolean |
Equals(Object obj) |
Check if 2 TextureTiles contains the same underlying data. |
Int32 |
GetHashCode() | Returns the hash code the this TextureTile. |
String |
ToString() | Returns the default ToString() method of this TextureTile |
Static Methods
Type | Name | Summary |
---|---|---|
TextureTile |
FromImageData(Byte[] data) |
Creates a Microsoft.Maps.Unity.TextureTile from PNG or JPEG byte data, or any other data type consumable by UnityEngine.ImageConversion.LoadImage(UnityEngine.Texture2D,System.Byte[]) . |
Task<Nullable<TextureTile>> |
FromNull() | Used for a Microsoft.Maps.Unity.TextureTile that is not present. This is equivalent to returning a nullable type with no value. It is more efficient to use this however as the return value is cached in order to reduce GC allocation. |
TextureTile |
FromRawData(TextureFormat textureFormat, Int32 width, Int32 height, Byte[] data, Boolean mipChain) |
Creates a Microsoft.Maps.Unity.TextureTile from raw texture data directly consumable by the GPU. |
TextureTile |
FromTexture2D(Texture2D texture) |
Creates a Microsoft.Maps.Unity.TextureTile from a UnityEngine.Texture2D . No conversion is needed here, and the Microsoft.Maps.Unity.TextureTile will use the specified UnityEngine.Texture2D directly. |
TextureTile |
FromUrl(Uri uri) |
Creates a Microsoft.Maps.Unity.TextureTile from a System.Uri referencing a PNG or JPEG image. |
The TextureTileLayer provides texture data spatially organized in Mercator tiles (EPSG:3857). The textures are used by the Microsoft.Maps.Unity.MapRenderer
to display the map and can be composited with other TextureTileLayers.
public abstract class Microsoft.Maps.Unity.TextureTileLayer
: TileLayer
Methods
Type | Name | Summary |
---|---|---|
Task<Nullable<TextureTile>> |
GetTexture(TileId tileId, CancellationToken cancellationToken = null) |
Retrieves the texture data that will be rendered for the specified Microsoft.Geospatial.TileId . |
A serializable list of Microsoft.Maps.Unity.TextureTileLayer
s.
public class Microsoft.Maps.Unity.TextureTileLayerList
: TileLayerList<TextureTileLayer>, IReadOnlyList<TextureTileLayer>, IReadOnlyCollection<TextureTileLayer>, IEnumerable<TextureTileLayer>, IEnumerable
Common base class for Microsoft.Maps.Unity.TileLayer
s. These are specially handled components that must be associated with a Microsoft.Maps.Unity.MapRenderer
.
public abstract class Microsoft.Maps.Unity.TileLayer
: MonoBehaviour
Methods
Type | Name | Summary |
---|---|---|
void |
SetDirty() | Marks the Microsoft.Maps.Unity.TileLayer as dirty to trigger a refresh of the Microsoft.Maps.Unity.TileLayer 's data. |
A read-only list of Microsoft.Maps.Unity.TileLayer
s associated with the Microsoft.Maps.Unity.MapRenderer
. This list maintains a specific ordering of Microsoft.Maps.Unity.TileLayer
s which reflects their priority. Because Microsoft.Maps.Unity.TileLayer
s are UnityEngine.MonoBehaviour
s, their lifetime is managed through Unity (not this list).
public class Microsoft.Maps.Unity.TileLayerList<T>
: IReadOnlyList<T>, IReadOnlyCollection<T>, IEnumerable<T>, IEnumerable
Properties
Type | Name | Summary |
---|---|---|
Int32 |
Count | Gets the number of items in the list. |
T |
Item | Gets or sets the item at the specified index. |
Methods
Type | Name | Summary |
---|---|---|
Boolean |
Contains(T item) |
Determines whether this list contains a specific value. |
IEnumerator<T> |
GetEnumerator() | Returns an enumerator that iterates through a collection. |
Int32 |
IndexOf(T item) |
Determines the index of a specific item in this list. |
Runs Tasks on Unity's main thread.
public class Microsoft.Maps.Unity.UnityTaskFactory
Static Properties
Type | Name | Summary |
---|---|---|
Int32 |
UnityMainThreadId | The Unity main thread ID. |
Static Methods
Type | Name | Summary |
---|---|---|
void |
AssertNotOnMainThread() | Asserts that the current thread is not the Unity main thread. |
void |
AssertOnMainThread() | Asserts that the current thread is the Unity main thread. |
Task |
StartNew(Func<Task> func, CancellationToken cancellationToken = null) |
Starts a new task. The task will be executed on Unity's main thread. |
Task<T> |
StartNew(Func<Task<T>> func, CancellationToken cancellationToken = null) |
Starts a new task. The task will be executed on Unity's main thread. |
Enables UnityWebRequest operations to be awaited from within an async method.
public class Microsoft.Maps.Unity.UnityWebRequestAwaiter
: INotifyCompletion
Properties
Type | Name | Summary |
---|---|---|
Boolean |
IsCompleted | True if the underlying async operation is completed. |
Methods
Type | Name | Summary |
---|---|---|
void |
GetResult() | Returns the result. Void in this case. |
void |
OnCompleted(Action continuation) |
Schedules the continuation action that's invoked when the instance completes. |
Provides the ability to use await keyword with UnityEngine.Networking.UnityWebRequestAsyncOperation
.
public static class Microsoft.Maps.Unity.UnityWebRequestAwaiterExtensionMethods
Static Methods
Type | Name | Summary |
---|---|---|
UnityWebRequestAwaiter |
GetAwaiter(this UnityWebRequestAsyncOperation webRequestAsyncOperation) |
Provides the ability to use await keyword with UnityEngine.Networking.UnityWebRequestAsyncOperation . |
Used to suspend coroutine execution once the associated MapScene animation has been completed or cancelled.
public class Microsoft.Maps.Unity.WaitForMapSceneAnimation
: CustomYieldInstruction, IEnumerator
Properties
Type | Name | Summary |
---|---|---|
Boolean |
keepWaiting | Returns false once the animation has been completed or cancelled. |
Methods
Type | Name | Summary |
---|---|---|
void |
SetComplete() | Completes the yield instruction. |
- Configuring the map
- Attaching GameObjects
- Adding labels
- Animating the map
- Raycasting the map
- Displaying copyrights
- Customizing map data
- Displaying contour lines
- Microsoft.Geospatial
- Microsoft.Geospatial.VectorMath
-
Microsoft.Maps.Unity
- ClippingVolumeDistanceTextureResolution
- ClusterMapPin
- CoordinateClamping
- DefaultElevationTileLayer
- DefaultTextureTileLayer
- DefaultTrafficTextureTileLayer
- ElevationTile
- ElevationTileLayer
- ElevationTileLayerList
- FontStyle
- FontWeight
- HttpTextureTileLayer
- IMapSceneAnimationController
- Intersection
- IntersectionType
- IPinnable
- LanguageChangedEvent
- LatLonAltUnityEvent
- LatLonUnityEvent
- LatLonWrapper
- MapColliderType
- MapConstants
- MapContourLineLayer
- MapCopyrightAlignment
- MapCopyrightLayer
- MapDataCache
- MapDataCacheBase
- MapDeveloperKeySource
- MapImageryStyle
- MapImageryType
- MapInteractionController
- MapInteractionHandler
- MapLabel
- MapLabelLayer
- MapLayer
- MapMouseInteractionHandler
- MapPin
- MapPinLayer
- MapRenderer
- MapRendererBase
- MapRendererRaycastHit
- MapRendererTransformExtensions
- MapScaleRatioExtensions
- MapScene
- MapSceneAnimationController
- MapSceneAnimationKind
- MapSceneOfBoundingBox
- MapSceneOfLabelAndZoomLevel
- MapSceneOfLocationAndZoomLevel
- MapSession
- MapShape
- MapTerrainType
- MapTouchInteractionHandler
- ObservableList
- ObservableMapPinList
- ServiceOptions
- Style
- SystemLangaugeConverter
- TextureTile
- TextureTileLayer
- TextureTileLayerList
- TileLayer
- TileLayerList
- UnityTaskFactory
- UnityWebRequestAwaiter
- UnityWebRequestAwaiterExtensionMethods
- WaitForMapLoaded
- WaitForMapSceneAnimation
- Microsoft.Maps.Unity.Search