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Description SV_Barycentrics doesn't work with Spirv on vulkan devices.
There was an attempt to add support for the extenion KHR_fragment_shading_barycentric with PR 4638, which was later reverted with PR 5384, and since then nothing happened, leading to the issue that SV_Barycentrics doesn't work when using Vulkan with Nvidia devices.
Steps to Reproduce
Create a fragment shader that uses SV_Barycentrics
Actual Behavior
The Barycentric values are wrong
Environment
DXC version 1.7.0.4010, but newer versions don't change anything there
Host Operating System Windows 10
The text was updated successfully, but these errors were encountered:
Description
SV_Barycentrics
doesn't work with Spirv on vulkan devices.There was an attempt to add support for the extenion
KHR_fragment_shading_barycentric
with PR 4638, which was later reverted with PR 5384, and since then nothing happened, leading to the issue that SV_Barycentrics doesn't work when using Vulkan with Nvidia devices.Steps to Reproduce
Create a fragment shader that uses SV_Barycentrics
Actual Behavior
The Barycentric values are wrong
Environment
The text was updated successfully, but these errors were encountered: