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Description
DXC crashes internally (segmentation fault) when compiling a hull shader with a specific pattern. There must be a matrix array loaded from a structured buffer inside the shader and there must be a static const matrix array declared at global scope. I couldn't reproduce this is a vertex or pixel shader.
Description
DXC crashes internally (segmentation fault) when compiling a hull shader with a specific pattern. There must be a matrix array loaded from a structured buffer inside the shader and there must be a static const matrix array declared at global scope. I couldn't reproduce this is a vertex or pixel shader.
Steps to Reproduce
Try to compile the following shader: https://godbolt.org/z/h4YbbP6hv
Note it produces a segfault.
Actual Behavior
Program terminated with signal: SIGSEGV
Compiler returned: 139
Environment
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