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It looks like this was never implemented. It will currently hit this assert:
DXASSERT(0, "Not support array of struct when split pointers.");
(from ::SplitPtr, in file D:\DirectXShaderCompiler\lib\Transforms\Scalar\ScalarReplAggregatesHLSL.cpp)
The text was updated successfully, but these errors were encountered:
The issue probably has to do with the fact that DXIL supports arrays but not structures, so struct { int; float; } [42] kind of has to be lowered to int[42]; float[42], but that changes the in-memory layout and potentially the ordering of the semantics.
Repro:
It looks like this was never implemented. It will currently hit this assert:
DXASSERT(0, "Not support array of struct when split pointers.");
(from
::SplitPtr
, in fileD:\DirectXShaderCompiler\lib\Transforms\Scalar\ScalarReplAggregatesHLSL.cpp
)The text was updated successfully, but these errors were encountered: