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Godot integration? #17
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Hi @dvergeylen That would be great for sure and I love the idea. It's worth mentioning that the Console module of Arrow (itself written in GDScript) may also be used as a base to make custom runtimes for Godot projects. |
The implementing of Godot Loader will be very useful for the extended application of this project by Godot users for both 2d and 3d developments. Without this functionality, the application is very limited toward its power. |
With |
Hello,
I've been tinkering a bit with Arrow and find it very interesting! 🙂
I know there is the
json
file export function but do you plan to make a GDScript plugin to make it possible to import it in Godot projects? I mean, it could be very interesting to use Arrow's node Editor to make complex dialogs and include them in games where players could interact with NPCs.A thing like 1
json
file per discussion (including 1 or more NPCs) with the dialog's input variables 'fed' by the game would allow a smooth connection with RPG style games. 🤔The text was updated successfully, but these errors were encountered: