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home.py
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from tkinter import *
import random
GAME_WIDTH=600
GAME_HEIGHT=500
SPEED=300
SPACE_SIZE=50
BODY_PARTS=3
SNAKE_COLOR="#33cc33"
FOOD_COLOR="#ff0000"
BACKGROUND_COLOR="#000000"
global res
res=True
def check_collision(snake):
x,y=snake.coordinates[0]
if x<50 or y<50 or x>=GAME_WIDTH+50 or y>=GAME_HEIGHT+50:
print('Game over :(')
return True
for a,b in snake.coordinates[1:] :
if a==x and b==y:
print('Game over :(')
return True
return False
def gameover(res):
canva.delete(ALL)
canva.create_text(canva.winfo_width() / 2, canva.winfo_height() / 2, text='GAME OVER!',font=("bold",50), fill='red')
res=False
class Snake:
def __init__(self):
self.body_parts=BODY_PARTS
self.coordinates=[]
self.squares=[]
for i in range(0,BODY_PARTS):
self.coordinates.append([50,50])
for x,y in self.coordinates:
square=canva.create_rectangle(x,y,x+SPACE_SIZE,y+SPACE_SIZE,fill=SNAKE_COLOR,tag="snake")
self.squares.append(square)
class Food:
def __init__(self):
self.generate_food()
def generate_food(self):
x = random.randint(2, ((GAME_WIDTH) / SPACE_SIZE) - 1) * SPACE_SIZE
y = random.randint(2, ((GAME_HEIGHT) / SPACE_SIZE) - 1) * SPACE_SIZE
self.coor = [x, y]
canva.create_oval(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=FOOD_COLOR, tag="food")
def next_turn(snake , food):
x, y = snake.coordinates[0]
print(res)
if res:
if direction=='up':
y-=SPACE_SIZE
elif direction=='down':
y+=SPACE_SIZE
elif direction=='left':
x-=SPACE_SIZE
elif direction=='right':
x+=SPACE_SIZE
snake.coordinates.insert(0,(x,y))
square=canva.create_rectangle(x,y,x+SPACE_SIZE,y+SPACE_SIZE,fill=SNAKE_COLOR)
snake.squares.insert(0,square)
print(x,y,food.coor[0],food.coor[1])
if x==food.coor[0] and y==food.coor[1]:
global score
score+=1
lable.config(text='Score:{}'.format(score))
canva.delete("food")
food.generate_food()
else:
del snake.coordinates[-1]
canva.delete(snake.squares[-1])
del snake.squares[-1]
if check_collision(snake):
gameover(res)
win.after(SPEED,next_turn,snake,food)
def change_direction(new_direction):
if res:
global direction
if new_direction=='left':
if direction!='right':
direction='left'
elif new_direction=='right':
if direction!='left':
direction='right'
elif new_direction=='up':
if direction!='down':
direction='up'
elif new_direction=='down':
if direction!='up':
direction='down'
win=Tk()
win.title=("Snake Game!")
win.resizable(False,False)
score=0
direction="down"
lable=Label(win,text="SCORE {}".format(score),font=("Cursive",40))
canva=Canvas(win,bg=BACKGROUND_COLOR,height=GAME_HEIGHT+100,width=GAME_WIDTH+100)
lable.pack()
canva.pack()
win.update_idletasks()
win_width=win.winfo_width()
win_height=win.winfo_height()
screen_width=win.winfo_screenwidth()
screen_height=win.winfo_screenheight()
x=int((screen_width/2)-(win_width/2))
y=int((screen_height/2)-(win_height/2))
win.geometry(f"{win_width}x{win_height}+{x}+{y}")
snake=Snake()
food=Food()
next_turn(snake,food)
if res:
win.bind('<Left>',lambda event: change_direction('left'))
win.bind('<Right>',lambda event: change_direction('right'))
win.bind('<Up>',lambda event: change_direction('up'))
win.bind('<Down>',lambda event: change_direction('down'))
win.mainloop()