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Find a better way to scale fonts #40

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meirtsvi opened this issue Dec 31, 2011 · 0 comments
Open

Find a better way to scale fonts #40

meirtsvi opened this issue Dec 31, 2011 · 0 comments

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@meirtsvi
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In XNA you have to define the font size as part of spritefont file. This consumes a lot of time during compilation and makes the package larger.
See if there's a way to dynamically scale fonts during runtime that will look properly and save this hussle.

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