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This is impressive!
You said that you were open to feature requests, so I hope this will be OK to suggest:
It would be great to have a tetrahedron primitive. Even better would be per Vertex colors…
And, blue sky dreaming, a 10-nosed tet with side nodes (vertices) giving quadratic sides to the tetrahedron edges, with many such tetrahedrons (for example finite element visualization).
The text was updated successfully, but these errors were encountered:
Hey @rth238, seems like a shape not typically offered in OpenGL, Unity etc (I could be wrong there though!), but could be a useful one for niche scenarios.
Will leave it with the [help-wanted] tag for now if you're not able to do add a pull request for it, and either I or someone else can pick it up in the future.
Looking at this again, following your visionOS update (thanks!) I’m not sure how to best interface with your code, but wonder if a cone with the minimum of 3 sides would provide for a 4-noded tetrahedral shape. Adding that on top of a 3 sided cylinder that could taper would then form a 10-nodes tetrahedral shape. That could do the shape, can your code assign a specific color for each vertex?
This is impressive!
You said that you were open to feature requests, so I hope this will be OK to suggest:
It would be great to have a tetrahedron primitive. Even better would be per Vertex colors…
And, blue sky dreaming, a 10-nosed tet with side nodes (vertices) giving quadratic sides to the tetrahedron edges, with many such tetrahedrons (for example finite element visualization).
The text was updated successfully, but these errors were encountered: