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CHANGELOG
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----- 0.5.1, 16 January 2024 -----
- Fix a typo in deprecation message
----- 0.5.0, 16 January 2024 -----
- Deprecate this modification, as the AI is now included in Galactic Empires
itself (as of GE 5.4)
----- 0.4.0, 13 November 2022 -----
- Update AI to be able to play new Steelhive faction
----- 0.3.0, 3 June 2022 -----
- Upgrade CA:
- Allow more expensive upgrades (with a customizable probability)
- Rework the upgrade rating system:
- While the general priorities remain, the random contribution to selecting
between approximately equivalent upgrades is larger
- Completely ignore upgrades with negativ ratings
- A variety of minor rating changes, bug fixes, as well as code clean-up,
simplification and speed improvements
- Utils: new function random_between
----- 0.2.0, 31 May 2022 -----
- Transport troops CA:
- Weigh recruiting of transports vs. combat ships
- Decrease desired number of transports for ground combat purpose
- Do not require more transports for colonising than there are neutral planets
- Recruit new transports after all other transport actions, rather than before
- Research CA bug fix: new ships are now correctly added to recruit list
- Upgrade CA: add rating for new barracks upgrade
- Move ground CA: transports do no blockade planet any more as of GE 4.3
- Population control CA: reduce bonus for soldiers when enemies are close
- Misc. minor changes and bug fixes
- Exclude hexes next to HQs when moving units away from HQs
- Remove all remaining ratings involving the removed cloner upgrade
- Misc. changes to debug output
----- 0.1.2, 26 May 2022 -----
- Make AI compatible with Galactic Empires 4.4 (specifically cloner removal)
- Allow AI to be used with GE era only
----- 0.1.1, 1 May 2022 -----
- The add-on is now required for all players
- transport_troops CA: stop recruiting transporters when the homeworld is
threatened and AI does not have enough combat ships close by
----- 0.1.0, 7 April 2022 -----
- First version on add-ons server