Parentheses are used for visual purposes, do not include them in your input.
- Add (
+(op1)
) addsop1
tovalue
- Subtract (
-(op1)
) subtractsop1
fromvalue
- Multiply (
*(op1)
) multipliesvalue
byop1
- Divide (
/(op1)
) dividesvalue
byop1
- Dividing only works if
op1
dividesvalue
- Dividing only works if
- Pad (
(op1)
, "padop1
") addsop1
to the right of value- 1 pad 0 becomes 10
- 1 pad 2 becomes 12
- 12 pad 34 becomes 1234
- Padding only works if
op1
is nonnegative
- Sign (
+/-
) changes the sign ofvalue
- Delete (
<<
) deletes the rightmost digit ofvalue
- 1234 delete becomes 123
- -1234 delete becomes -123
- 5 delete becomes 0
- 0 delete becomes 0 (no change occurs)
- Convert (
(op1)=>(op2)
, "convertop1
toop2
") converts all instances ofop1
toop2
- 1234 convert 4 to 5 becomes 1235
- 1234 convert 34 to 89 becomes 1289
- 123234 convert 23 to 5 becomes 1554
- 1234 convert 5 to 6 becomes 1234 (no change occurs)
- 123 convert 2 to 00 becomes 1003 (multiple zeros are supported)
- Power (
^(op1)
"raised to the power ofop1
") raisesvalue
to the power ofop1
- 2 raised to the power of 3 becomes 8
- Reverse (
Reverse
) reverses the order of the digits invalue
- 1234 becomes 4321
- -1234 becomes -4321
- 1 becomes 1 (no change occurs)
- Sum (
SUM
) changesvalue
into the sum of its digits, not changing the sign ofvalue
- 123 SUM becomes 6 (because 1 + 2 + 3 = 6)
- -123 SUM becomes -6 (the sign will not change)
- Shift left (
< Shift
) and shift right (Shift >
) shift the digits of value one position left or right, respectively- 1234 shift left becomes 2341
- 1234 shift right becomes 4123
- Mirror (
Mirror
) appends the mirrored value to the end ofvalue
- 23 mirror becomes 2332
- -1 mirror becomes -11
- Meta Add (
[+](op1)
) addsop1
to each non-meta rule in the game - Store (
Store
) is the first rule that can be updated.- To update the Store rule, enter
Update Store
- The Store rule cannot be applied until it is updated.
- Upon updating the Store rule, its operand becomes the value of the game
- Applying the Store rule functions just like applying the Pad rule
- The Store rule can be updated any number of times, but updating the Store rule does decrease the move counter.
- Applying the Store rule when its value is negative does not change the value of the game, but does decrease the move counter.
- To update the Store rule, enter
- Inverse Ten (
Inv10
) converts each digit to its "10-additive inverse"- 4 becomes 6, because 4 + 6 = 10
- 123 becomes 987, because each digit is evaluated independently
- 5 becomes 5 (no change occurs)
- 0 becomes 0 (no change occurs)
- -123 becomes -987 (the sign does not change)