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it's a question.... Once you have X running... #1
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Here's a FB based implementation from my mate Geeky. It's MIT so no qualms using this. But yeah. on the X layer not the FB layer. //==================================================== |
I did note and build the framebuffer tools.To have a look. |
Yes! I was thinking about it. Thanks for the sample code! It would enable not only games but also movies (like on youtube - embedded on web pages etc). Without sound of course :) I don't know if the resolution is enough to see what's on the movie but it's worth a try. Dithering will be nice to have here of course! (I'm thinking about some kind of more sophisticated but still fast dithering algorithm here). I was even thinking about automatic movement detection. With updating selective regions only. Imagine you are watching movie on a web page. Movie is black & white while rest of the page is in shadows of gray. If you scroll page - it's scrolling smoothly in black & white and after you stop it converts to gray (and movie is playing in black & white all the time). It's all possible inside eink's framebuffer driver. The first thing I'm missing is automatic full screen refresh (with the inversion effect) - to make reading books experience better :) But it's related and I may do both things at the same time. Both needs detection of what's moving and what's not. I know I cannot stop myself from trying it (it will be so much fun!!) but I'm a little busy lately so I don't know when. Anyway - that's why I've shared the code - fell free if you want to try before me :) |
Especially I would like to see this feature combined with multitouch properly configured (pinch to zoom etc). But it's confusing / not clear for me what needs to be implemented / how to configure multitouch on X11. I'm afraid X11 and applications are not ready for it, yet. You can have substitute as simulating keystrokes (ctrl + numpadplus) but it's not the same. |
We're on the same page. Multitouch huh. OOTB the kindles have it, Let me post the modification that were done to the nook kernel to enable it...hmm... here somewhere |
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SO that reads pretty much like they shoved an extra axis (bit) in the zforce driver then modified the method that services said data. I am no expert. Hope it helps. |
I have been searching for a solution to implement dithered one-bit in X on the kindle for a WHILE now.
This will enable many games to run very nicely once it is implemented.
Do you have any plans to make that a reality in the future?
Great work by the way.
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