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Is your feature request related to a problem? Please describe.
Due map is starting from 0,0 and user operating on some logic as shift square, enemy etc, is good to see map cordinations without operate mouse and cursor - right now user must check on down belt the coordination.
Describe the solution you'd like
Looking something like "virtual" sprites with numbers under or above images as transparent (option to set alpha), all in grid.
Due possible long map, the numbers can be to big, by this require a number size.
Describe alternatives you've considered
Something like "axes" can be helpful around map as numbers above with cross line to spy coordination of tile.
More cognitive can be grid line difference, eg. units 5, 10 as solid, other type line style or color (for configuration) - if have big map is hard to recognize cords and especially in debug process.
The text was updated successfully, but these errors were encountered:
Is your feature request related to a problem? Please describe.
Due map is starting from 0,0 and user operating on some logic as shift square, enemy etc, is good to see map cordinations without operate mouse and cursor - right now user must check on down belt the coordination.
Describe the solution you'd like
Looking something like "virtual" sprites with numbers under or above images as transparent (option to set alpha), all in grid.
Due possible long map, the numbers can be to big, by this require a number size.
Describe alternatives you've considered
Something like "axes" can be helpful around map as numbers above with cross line to spy coordination of tile.
More cognitive can be grid line difference, eg. units 5, 10 as solid, other type line style or color (for configuration) - if have big map is hard to recognize cords and especially in debug process.
The text was updated successfully, but these errors were encountered: