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On higher than 4K screens, the right-half of the screen is blocky #734
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What antialiasing method are you using? |
FXAA. If I switch to 4x FXAA it seems to be working fine. None also works. |
Wait, so FXAA works or doesn't work? Did you mean MSAA for one of those? |
FXAA does not work. 4x MSAA does work. As well as None. |
That does sound strange to me. I wonder if textureOffset is broken on >4k textures on your GPU for some reason? If you have an ability to check out and run noclip locally, try changing this #if 1 here to an #if 0. https://github.com/magcius/noclip.website/blob/master/src/gfx/passes/FXAA.ts#L27 |
Confused on how to start it:
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According to this issue with a similar error message, it's caused by an old version of Cargo or rust? Try updating. I'm far from a Rust expert on this though. extrawurst/gitui#2094 (comment) |
Yeah, it's either a Chrome bug or a Linux graphics driver bug. Not sure which. I'd file a bug with your drivers first, and then see where it goes from there. |
Reported here: https://issues.chromium.org/issues/384531049 It is a Chromium issue because Firefox (while slow for me) works properly. |
Demonstration full size image
Notice the wood blocks. The left side is fine but the right-side is lower resolution:
Happens for every game.
I checked the electroShock demo on WebGL samples and the same behaviour does not occur. Other demos on the site are too low resolution to confirm anything.
electroShock screenshot
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