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Game name: (please, specify the game name)
Engine version: 2018.4.11f1
Platform: Android
File name: 5fae493a24f642e4596e3864f891a28a
Error message: Error during reading of asset type AnimationClip
Inner message: System.Exception: End of stream. Read 0, expected 4 bytes
at uTinyRipper.EndianReader.ReadSingle()
at uTinyRipper.Classes.Vector4f.Read(AssetReader reader)
at uTinyRipper.Classes.Misc.XForm.Read(AssetReader reader)
at uTinyRipper.Classes.AnimationClips.HumanPose.Read(AssetReader reader)
at uTinyRipper.Classes.AnimationClips.ClipMuscleConstant.Read(AssetReader reader)
at uTinyRipper.Classes.AnimationClip.Read(AssetReader reader)
at uTinyRipper.SerializedFile.ReadAsset(AssetReader reader, AssetInfo assetInfo, Int64 offset, Int32 size)
Stack trace: at uTinyRipper.SerializedFile.ReadAsset(AssetReader reader, AssetInfo assetInfo, Int64 offset, Int32 size)
at uTinyRipper.SerializedFile.ReadAsset(AssetReader reader, ObjectInfo& info)
at uTinyRipper.SerializedFile.ReadData(Stream stream)
at uTinyRipper.GameProcessorContext.ReadFile(SerializedFile file)
at uTinyRipper.GameProcessorContext.ReadFile(SerializedFile file)
at uTinyRipper.GameProcessorContext.ReadFile(SerializedFile file)
at uTinyRipper.GameProcessorContext.ReadSerializedFiles()
at uTinyRipper.GameStructureProcessor.ProcessSchemes(GameCollection fileCollection)
at uTinyRipper.GameStructure.Load(List1 pathes, LayoutInfo layinfo) at uTinyRipper.GameStructure.Load(IEnumerable1 pathes, LayoutInfo layinfo)
at uTinyRipperGUI.MainWindow.LoadFiles(Object data)
The text was updated successfully, but these errors were encountered:
Game name: (please, specify the game name)
Engine version: 2018.4.11f1
Platform: Android
File name: 5fae493a24f642e4596e3864f891a28a
Error message: Error during reading of asset type AnimationClip
Inner message: System.Exception: End of stream. Read 0, expected 4 bytes
at uTinyRipper.EndianReader.ReadSingle()
at uTinyRipper.Classes.Vector4f.Read(AssetReader reader)
at uTinyRipper.Classes.Misc.XForm.Read(AssetReader reader)
at uTinyRipper.Classes.AnimationClips.HumanPose.Read(AssetReader reader)
at uTinyRipper.Classes.AnimationClips.ClipMuscleConstant.Read(AssetReader reader)
at uTinyRipper.Classes.AnimationClip.Read(AssetReader reader)
at uTinyRipper.SerializedFile.ReadAsset(AssetReader reader, AssetInfo assetInfo, Int64 offset, Int32 size)
Stack trace: at uTinyRipper.SerializedFile.ReadAsset(AssetReader reader, AssetInfo assetInfo, Int64 offset, Int32 size)
at uTinyRipper.SerializedFile.ReadAsset(AssetReader reader, ObjectInfo& info)
at uTinyRipper.SerializedFile.ReadData(Stream stream)
at uTinyRipper.GameProcessorContext.ReadFile(SerializedFile file)
at uTinyRipper.GameProcessorContext.ReadFile(SerializedFile file)
at uTinyRipper.GameProcessorContext.ReadFile(SerializedFile file)
at uTinyRipper.GameProcessorContext.ReadSerializedFiles()
at uTinyRipper.GameStructureProcessor.ProcessSchemes(GameCollection fileCollection)
at uTinyRipper.GameStructure.Load(List
1 pathes, LayoutInfo layinfo) at uTinyRipper.GameStructure.Load(IEnumerable
1 pathes, LayoutInfo layinfo)at uTinyRipperGUI.MainWindow.LoadFiles(Object data)
The text was updated successfully, but these errors were encountered: