From 88806646aae9451a10bd0780dded8845f179749f Mon Sep 17 00:00:00 2001 From: madwind Date: Sun, 26 Jan 2025 23:18:17 +0800 Subject: [PATCH] sdl3 build.sh --- src/Ryujinx.SDL3-CS/external/build.sh | 115 ++++++++++++++++++++++++++ 1 file changed, 115 insertions(+) create mode 100644 src/Ryujinx.SDL3-CS/external/build.sh diff --git a/src/Ryujinx.SDL3-CS/external/build.sh b/src/Ryujinx.SDL3-CS/external/build.sh new file mode 100644 index 0000000000..637476dfb6 --- /dev/null +++ b/src/Ryujinx.SDL3-CS/external/build.sh @@ -0,0 +1,115 @@ +#!/bin/bash + +set -e + +pushd "$(dirname "$0")" + +# Check if environment variables are defined +if [[ -z $NAME || -z $RUNNER_OS || -z $FLAGS ]]; then + echo "One or more required environment variables are not defined." + exit 1 +fi + +SUDO=$(which sudo || exit 0) + +export DEBIAN_FRONTEND=noninteractive + +if [[ $RUNNER_OS == 'Linux' ]]; then +# Setup Linux dependencies + if [[ $TARGET_APT_ARCH == :i386 ]]; then + $SUDO dpkg --add-architecture i386 + fi + + $SUDO apt-get update -y -qq + + if [[ $TARGET_APT_ARCH == :i386 ]]; then + # Workaround GitHub's ubuntu-20.04 image issue + $SUDO apt-get install -y --allow-downgrades libpcre2-8-0=10.34-7 + fi + + if [[ $NAME != 'linux-x86' && $NAME != 'linux-x64' ]]; then + GCC="gcc" + GPP="g++" + else + GCC="gcc-multilib" + GPP="g++-multilib" + fi + + $SUDO apt-get install -y \ + $GCC \ + $GPP \ + git \ + cmake \ + ninja-build \ + wayland-scanner++ \ + wayland-protocols \ + meson \ + pkg-config$TARGET_APT_ARCH \ + libasound2-dev$TARGET_APT_ARCH \ + libdbus-1-dev$TARGET_APT_ARCH \ + libegl1-mesa-dev$TARGET_APT_ARCH \ + libgl1-mesa-dev$TARGET_APT_ARCH \ + libgles2-mesa-dev$TARGET_APT_ARCH \ + libglu1-mesa-dev$TARGET_APT_ARCH \ + libgtk-3-dev$TARGET_APT_ARCH \ + libibus-1.0-dev$TARGET_APT_ARCH \ + libpango1.0-dev$TARGET_APT_ARCH \ + libpulse-dev$TARGET_APT_ARCH \ + libsndio-dev$TARGET_APT_ARCH \ + libudev-dev$TARGET_APT_ARCH \ + libwayland-dev$TARGET_APT_ARCH \ + libx11-dev$TARGET_APT_ARCH \ + libxcursor-dev$TARGET_APT_ARCH \ + libxext-dev$TARGET_APT_ARCH \ + libxi-dev$TARGET_APT_ARCH \ + libxinerama-dev$TARGET_APT_ARCH \ + libxkbcommon-dev$TARGET_APT_ARCH \ + libxrandr-dev$TARGET_APT_ARCH \ + libxss-dev$TARGET_APT_ARCH \ + libxt-dev$TARGET_APT_ARCH \ + libxv-dev$TARGET_APT_ARCH \ + libxxf86vm-dev$TARGET_APT_ARCH \ + libdrm-dev$TARGET_APT_ARCH \ + libgbm-dev$TARGET_APT_ARCH \ + libpulse-dev$TARGET_APT_ARCH + + if [[ $TARGET_APT_ARCH != :i386 ]]; then + # Build libdecor. + # This is required so that window decorations can work on wayland. + # The support will only be enabled in SDL, but we're not shipping the libdecor binaries + # because making them work from a c# app as everything else does (via runtimes) is too difficult. + # Also skip i386 because attempting to support this for i386 is a pain. + # Special shoutouts to gnome for refusing to support server-side decorations. + git clone https://gitlab.freedesktop.org/libdecor/libdecor.git + cd libdecor + git checkout 0.2.2 + meson build --buildtype release + $SUDO meson install -C build + cd .. + fi +fi + +# Build SDL +pushd SDL +git reset --hard HEAD || echo "Failed to clean up the repository" + +if [[ $RUNNER_OS == 'Windows' ]]; then + echo "Patching SDL to not include gameinput.h" + sed -i 's/#include /#_include /g' CMakeLists.txt +fi + +cmake -B build $FLAGS -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DSDL_SHARED_ENABLED_BY_DEFAULT=ON -DSDL_STATIC_ENABLED_BY_DEFAULT=ON +cmake --build build/ --config Release +$SUDO cmake --install build/ --prefix install_output --config Release +popd + +# Move build lib into correct folders +if [[ $RUNNER_OS == 'Windows' ]]; then + cp SDL/install_output/bin/SDL3.dll ../native/$NAME/SDL3.dll +elif [[ $RUNNER_OS == 'Linux' ]]; then + cp SDL/install_output/lib/libSDL3.so ../native/$NAME/libSDL3.so +elif [[ $RUNNER_OS == 'macOS' ]]; then + cp SDL/install_output/lib/libSDL3.dylib ../native/$NAME/libSDL3.dylib +fi + +popd