You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
For making a game engine, it can be a blessing to use a more efficient physics framework. For that purpose, it would be awesome to see this tutorial also walk through implementing Nvidia's PhysX.
One of the PhysX libraries for java I found was "physx-jni". Perhaps that can help with your determination.
Thanks for your continued hard work on this Vulkan Book for LWJGL 3. It's been a godsend.
The text was updated successfully, but these errors were encountered:
For making a game engine, it can be a blessing to use a more efficient physics framework. For that purpose, it would be awesome to see this tutorial also walk through implementing Nvidia's PhysX.
One of the PhysX libraries for java I found was "physx-jni". Perhaps that can help with your determination.
Thanks for your continued hard work on this Vulkan Book for LWJGL 3. It's been a godsend.
The text was updated successfully, but these errors were encountered: