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snake.py
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#
# Created by jon finerty - 2013
#
import sublime
import sublime_plugin
# GLOBAL SETTINGS
SNAKE_ON = False
SNAKE_DIRECTION = 'right'
SNAKE_SCORE = 0
SNAKE_STARTING_LENGTH = 10
SNAKE_STARTING_SPEED = 100
SNAKE_SPEED_INCREASE_RATE = 0.99
SNAKE_X_BOUNDARY = 0
SNAKE_Y_BOUNDARY = 0
# OVERWRITE ARROW KEYS - but pass through to old commands
class set_snake_rightCommand(sublime_plugin.TextCommand):
def run(self, edit):
global SNAKE_DIRECTION
if SNAKE_DIRECTION != 'left':
SNAKE_DIRECTION = 'right'
if SNAKE_ON == False:
self.view.run_command("move", {
"by": "characters",
"forward": True
})
class set_snake_leftCommand(sublime_plugin.TextCommand):
def run(self, edit):
global SNAKE_DIRECTION
if SNAKE_DIRECTION != 'right':
SNAKE_DIRECTION = 'left'
if SNAKE_ON == False:
self.view.run_command("move", {
"by": "characters",
"forward": False
})
class set_snake_upCommand(sublime_plugin.TextCommand):
def run(self, edit):
global SNAKE_DIRECTION
if SNAKE_DIRECTION != 'down':
SNAKE_DIRECTION = 'up'
if SNAKE_ON == False:
self.view.run_command("move", {
"by": "lines",
"forward": False
})
class set_snake_downCommand(sublime_plugin.TextCommand):
def run(self, edit):
global SNAKE_DIRECTION
if SNAKE_DIRECTION != 'up':
SNAKE_DIRECTION = 'down'
if SNAKE_ON == False:
self.view.run_command("move", {
"by": "lines",
"forward": True
})
class SnakeCommand(sublime_plugin.TextCommand):
def run(self, edit):
global SNAKE_ON, SNAKE_SCORE, SNAKE_X_BOUNDARY, SNAKE_Y_BOUNDARY, SNAKE_DIRECTION
# reset stuff
SNAKE_SCORE = 0
SNAKE_DIRECTION = "right"
if SNAKE_ON == False:
SNAKE_ON = True
templateView = self.view
window = templateView.window()
# Set up copy of current window, so work is not lost.
entireFileRegion = sublime.Region(0, templateView.size())
fileText = templateView.substr(entireFileRegion)
syntax = templateView.settings().get('syntax')
pos = templateView.sel()
# copy across and set syntax
snakeView = window.new_file()
snakeView.set_scratch(True)
snakeView.set_name("SNAKE")
window.focus_view(snakeView)
edit = snakeView.begin_edit()
snakeView.insert(edit, 0, fileText + "\n")
snakeView.end_edit(edit)
snakeView.set_syntax_file(syntax)
# replace tabs with spaces
edit = snakeView.begin_edit()
snakeStartingX, snakeStartingY = snakeView.rowcol(pos[0].a)
# expand tabs tends to break stuff, check for tabs first?
tabs = snakeView.find("\t", 0)
if tabs != None:
snakeView.run_command("expand_tabs", {"set_translate_tabs": True})
snakeView.end_edit(edit)
# find longest line
entireSnakeViewRegion = sublime.Region(0, snakeView.size())
lines = snakeView.split_by_newlines(entireSnakeViewRegion)
maxLineLength = 0
for line in lines:
if line.size() > maxLineLength:
maxLineLength = line.size()
# add on nessacary space to end of lines
edit = snakeView.begin_edit()
totalPaddingOffset = 0
for line in lines:
paddingSize = (maxLineLength - line.size()) + 1
paddingString = (" " * (paddingSize - 1)) + "|"
snakeView.insert(edit,
line.b + totalPaddingOffset,
paddingString)
totalPaddingOffset = totalPaddingOffset + paddingSize
snakeView.end_edit(edit)
# set word wrap to maximum line length, otherwise pain
snakeView.settings().set("wrap_width", 0)
snakeView.settings().set("word_wrap", False)
# Add border to bottom of code so its more obvious
edit = snakeView.begin_edit()
SNAKE_Y_BOUNDARY = maxLineLength
SNAKE_X_BOUNDARY = len(lines)
bottomBorder = ("_" * maxLineLength) + "|\n"
snakeView.insert(edit, snakeView.size(), bottomBorder)
snakeView.end_edit(edit)
# Create default snake -
# consists of a set of positions (stored as text_points)
snakeStartingPoint = snakeView.text_point(
snakeStartingX,
0)
snakeEndingPoint = snakeStartingPoint + SNAKE_STARTING_LENGTH + 1
snake = range(snakeStartingPoint, snakeEndingPoint)
snakeHeadIndex = SNAKE_STARTING_LENGTH
updateSpeed = SNAKE_STARTING_SPEED
# draw initial snake
edit = snakeView.begin_edit()
for segment in snake:
segmentRegion = sublime.Region(segment, segment + 1)
snakeView.replace(edit, segmentRegion, u"\u2588")
snakeView.end_edit(edit)
snakeView.show_at_center(snakeStartingPoint)
# start snake update timeout loop
sublime.set_timeout(lambda: renderSnake(snakeView,
snake,
snakeHeadIndex,
updateSpeed), updateSpeed)
else:
SNAKE_ON = False
def renderSnake(snakeView, snake, snakeHeadIndex, updateSpeed):
global SNAKE_DIRECTION, SNAKE_ON, SNAKE_SCORE, SNAKE_X_BOUNDARY, SNAKE_X_BOUNDARY
if SNAKE_ON:
SNAKE_SCORE = SNAKE_SCORE + 1
# 'Render' new snake position
edit = snakeView.begin_edit()
# Get position of cell to be eaten
newPosX, newPosY = snakeView.rowcol(snake[snakeHeadIndex])
if SNAKE_DIRECTION == "right":
newPosY = newPosY + 1
elif SNAKE_DIRECTION == "left":
newPosY = newPosY - 1
elif SNAKE_DIRECTION == "up":
newPosX = newPosX - 1
else:
newPosX = newPosX + 1
# check boundary lose conditions
if (newPosX >= SNAKE_X_BOUNDARY or newPosY >= SNAKE_Y_BOUNDARY):
gameOver()
newPoint = snakeView.text_point(newPosX, newPosY)
snakeView.show_at_center(newPoint)
eatenChar = snakeView.substr(newPoint)
# draw head
newPointRegion = sublime.Region(newPoint, newPoint + 1)
snakeView.replace(edit, newPointRegion, u"\u2588")
# see if lost by eating oneself
for segment in snake:
if newPoint == segment:
gameOver()
if eatenChar == " ": # don't grow
tailIndex = snakeHeadIndex + 1
if tailIndex >= len(snake):
tailIndex = 0
tailPos = snake[tailIndex]
tailRegion = sublime.Region(tailPos, tailPos + 1)
snakeView.replace(edit, tailRegion, " ")
snakeHeadIndex = tailIndex
snake[snakeHeadIndex] = newPoint
elif eatenChar == "\n": # eaten a wall, die
gameOver()
else: # grow snake
SNAKE_SCORE = SNAKE_SCORE + 1
snakeHeadIndex = snakeHeadIndex + 1
snake.insert(snakeHeadIndex, newPoint)
if (updateSpeed > 1):
updateSpeed = updateSpeed * SNAKE_SPEED_INCREASE_RATE
snakeView.end_edit(edit)
sublime.status_message("SNAKE_SCORE: " + str(SNAKE_SCORE))
sublime.set_timeout(lambda: renderSnake(snakeView,
snake,
snakeHeadIndex,
updateSpeed), int(updateSpeed))
else:
# reset arrow key functionality
SNAKE_ON = False
SNAKE_DIRECTION = "right"
def gameOver():
global SNAKE_ON
sublime.error_message("Game Over!\nYour SNAKE_SCORE was: " +
str(SNAKE_SCORE))
SNAKE_ON = False