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Saurbraten/cube always came with what was needed to compile it so I assumed Tesseract would follow suite. I only listed mingw... so I used "make" which always worked with the previous two iterations.
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windres -F pe-i386 -I vcpp -i vcpp/mingw.rc -J rc -o vcpp/mingw.res -O coff
g++ -m32 -O3 -fomit-frame-pointer -Wall -fsigned-char -fno-exceptions -fno-rtti -o ../bin/tesseract.exe vcpp/mingw.res shared/crypto.o shared/geom.o shared/glemu.o shared/stream.o shared/tools.o shared/zip.o engine/3dgui.o engine/aa.o engine/bih.o engine/blend.o engine/client.o engine/command.o engine/console.o engine/decal.o engine/dynlight.o engine/grass.o engine/light.o engine/main.o engine/material.o engine/menus.o engine/movie.o engine/normal.o engine/octa.o engine/octaedit.o engine/octarender.o engine/physics.o engine/pvs.o engine/rendergl.o engine/renderlights.o engine/rendermodel.o engine/renderparticles.o engine/rendersky.o engine/rendertext.o engine/renderva.o engine/server.o engine/serverbrowser.o engine/shader.o engine/sound.o engine/texture.o engine/water.o engine/world.o engine/worldio.o fpsgame/ai.o fpsgame/client.o fpsgame/entities.o fpsgame/fps.o fpsgame/render.o fpsgame/scoreboard.o fpsgame/server.o fpsgame/waypoint.o fpsgame/weapon.o -mwindows -static-libgcc -static-libstdc++ -L../bin -Llib -lSDL2 -lSDL2_image -lSDL2_mixer -lzlib1 -lopengl32 -lenet -lws2_32 -lwinmm
Makefile:178: recipe for target `client' failed
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