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Copy pathzglRotateAnimation.cpp
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zglRotateAnimation.cpp
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/*
* Copyright (C) 2010 ZiiLABS Pte Ltd
* All Rights Reserved.
*
* This software and its associated documentation may contain some
* proprietary, confidential and trade secret information of
* ZiiLABS Pte Ltd and except as provided by written agreement with
* ZiiLABS Pte Ltd
*
* a) no part may be disclosed, distributed, reproduced, transmitted,
* transcribed, stored in a retrieval system, adapted or translated
* in any form or by any means electronic, mechanical, magnetic,
* optical, chemical, manual or otherwise,
*
* and
*
* b) the recipient is not entitled to discover through reverse
* engineering or reverse compiling or other such techniques or
* processes the trade secrets contained therein or in the
* documentation.
*/
#include <stdlib.h>
#include "zglWidget.h"
#include "zglRotateAnimation.h"
zglRotateAnimation::zglRotateAnimation()
{
m_FromX = 0.0f;
m_ToX = 0.0f;
m_FromY = 0.0f;
m_ToY = 0.0f;
m_FromZ = 0.0f;
m_ToZ = 0.0f;
m_flag = ROTATE_XYZ;
}
bool zglRotateAnimation::update(long time)
{
if (m_widget == NULL)
{
m_state = ANIM_STATE_NONE;
return false;
}
long dur = time - m_start_time - m_delay_time;
if(dur < 0)
{
return true;//Return true to make the engine continue.
}
float t = dur / float(m_dur_time);
if (dur >= m_dur_time)
{
setAngle(1.0f, true);
m_state = ANIM_STATE_NONE;
}
else
{
float it = getValue(t);
setAngle(it, false);
}
return true;
}
void zglRotateAnimation::init(float fromX, float toX, float fromY,
float toY, float fromZ, float toZ)
{
m_FromX = fromX;
m_ToX = toX;
m_FromY = fromY;
m_ToY = toY;
m_FromZ = fromZ;
m_ToZ = toZ;
}
void zglRotateAnimation::setRotateFlag(int flag)
{
m_flag = flag & ROTATE_XYZ;
}
void zglRotateAnimation::setAngle(float it, bool lastFrame)
{
float mx = 0.0f;
float my = 0.0f;
float mz = 0.0f;
if (lastFrame)
{
if (m_flag & ROTATE_X)
{
mx = m_ToX;
}
if (m_flag & ROTATE_Y)
{
my = m_ToY;
}
if (m_flag & ROTATE_Z)
{
mz = m_ToZ;
}
}
else
{
if (m_flag & ROTATE_X)
{
mx = it * (m_ToX - m_FromX) + m_FromX;
}
if (m_flag & ROTATE_Y)
{
my = it * (m_ToY - m_FromY) + m_FromY;
}
if (m_flag & ROTATE_Z)
{
mz = it * (m_ToZ - m_FromZ) + m_FromZ;
}
}
m_widget->locatex(mx, my, mz);
}