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zglAnimation.cpp
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/*
* Copyright (C) 2010 ZiiLABS Pte Ltd
* All Rights Reserved.
*
* This software and its associated documentation may contain some
* proprietary, confidential and trade secret information of
* ZiiLABS Pte Ltd and except as provided by written agreement with
* ZiiLABS Pte Ltd
*
* a) no part may be disclosed, distributed, reproduced, transmitted,
* transcribed, stored in a retrieval system, adapted or translated
* in any form or by any means electronic, mechanical, magnetic,
* optical, chemical, manual or otherwise,
*
* and
*
* b) the recipient is not entitled to discover through reverse
* engineering or reverse compiling or other such techniques or
* processes the trade secrets contained therein or in the
* documentation.
*/
#include <stdlib.h>
#include "zglAnimation.h"
zglAnimation::zglAnimation()
{
m_next = NULL;
m_prev = NULL;
m_widget = NULL;
m_interpolator = NULL;
m_state = ANIM_STATE_NONE;
m_tick = 0;
m_tick_max = 0;
m_dur_time = 1000;
m_delay_time = 0;
}
zglAnimation::~zglAnimation()
{
}
void zglAnimation::bindWidget(zglWidget * widget)
{
m_widget = widget;
}
void zglAnimation::setDurTime(long time)
{
m_dur_time = time;
}
void zglAnimation::setInterpolator(zglInterpolator * interpolator)
{
m_interpolator = interpolator;
}
float zglAnimation::getValue(float t)
{
if (m_interpolator == NULL)
{
return t;
}
else
{
return m_interpolator->getValue(t);
}
}
void zglAnimation::reset()
{
m_state = ANIM_STATE_NONE;
m_tick = 0;
m_tick_max = 0;
m_delay_time = 0;
}
void zglAnimation::start(long time, long delay)
{
m_start_time = m_last_time = time;
m_delay_time = delay;
m_state = ANIM_STATE_RUNNING;
}
void zglAnimation::stop()
{
m_state = ANIM_STATE_NONE;
}
bool zglAnimation::isRunning()
{
return m_state == ANIM_STATE_RUNNING;
}
bool zglAnimation::isStopped()
{
return m_state == ANIM_STATE_NONE;
}
bool zglAnimation::update(long time)
{
m_last_time = time;
return false;
}