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@mfiano Idk if it is still relevant, from what I remember the issue was that some symbol in the defdicts, was compared to kit.gl.shader:symbol instead of the symbol name (think loop clauses)
As per discussion in #lispgames defdict should work with the symbols name instead of the specific symbol in the
kit.gl.shader
package.Another improvement would be document the macro in the docstring at least.
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