diff --git a/.github/workflows/generate-builds.yml b/.github/workflows/generate-builds.yml index cd8a6fd9b0f..38cc4c9ad69 100644 --- a/.github/workflows/generate-builds.yml +++ b/.github/workflows/generate-builds.yml @@ -191,7 +191,7 @@ jobs: needs: generate-soh-otr runs-on: ${{ (vars.LINUX_RUNNER && fromJSON(vars.LINUX_RUNNER)) || 'ubuntu-latest' }} container: - image: devkitpro/devkita64:latest + image: devkitpro/devkita64:20240120 steps: - name: Install dependencies run: | diff --git a/CMakeLists.txt b/CMakeLists.txt index c3b85024ba4..2c8644af4a1 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -5,8 +5,8 @@ set(CMAKE_CXX_STANDARD 20 CACHE STRING "The C++ standard to use") set(CMAKE_OSX_DEPLOYMENT_TARGET "10.15" CACHE STRING "Minimum OS X deployment version") -project(Ship VERSION 8.0.4 LANGUAGES C CXX) -set(PROJECT_BUILD_NAME "MacReady Echo" CACHE STRING "") +project(Ship VERSION 8.0.5 LANGUAGES C CXX) +set(PROJECT_BUILD_NAME "MacReady Foxtrot" CACHE STRING "") set(PROJECT_TEAM "github.com/harbourmasters" CACHE STRING "") set_property(DIRECTORY ${CMAKE_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT soh) diff --git a/libultraship b/libultraship index b4abd7c366b..96c8a8929c1 160000 --- a/libultraship +++ b/libultraship @@ -1 +1 @@ -Subproject commit b4abd7c366b1fb38b2cd80ffb91e129035bee0ea +Subproject commit 96c8a8929c18c1bffd7d92a35a589f74cf16fc59 diff --git a/soh/CMakeLists.txt b/soh/CMakeLists.txt index fd0c6ac250a..5c239ae132f 100644 --- a/soh/CMakeLists.txt +++ b/soh/CMakeLists.txt @@ -328,7 +328,7 @@ endif() include(FetchContent) FetchContent_Declare( Boost - URL https://boostorg.jfrog.io/artifactory/main/release/1.81.0/source/boost_1_81_0.tar.gz + URL https://archives.boost.io/release/1.81.0/source/boost_1_81_0.tar.gz URL_HASH SHA256=205666dea9f6a7cfed87c7a6dfbeb52a2c1b9de55712c9c1a87735d7181452b6 SOURCE_SUBDIR "null" # Set to a nonexistent directory so boost is not built (we don't need to build it) DOWNLOAD_EXTRACT_TIMESTAMP false # supress timestamp warning, not needed since the url wont change diff --git a/soh/include/variables.h b/soh/include/variables.h index 2bad8335c99..ed64357f7f1 100644 --- a/soh/include/variables.h +++ b/soh/include/variables.h @@ -99,7 +99,7 @@ extern "C" extern u16 gUpgradeCapacities[8][4]; extern u32 gGsFlagsMasks[4]; extern u32 gGsFlagsShifts[4]; - extern void* gItemIcons[0x82]; + extern void* gItemIcons[0x83]; extern u8 gItemAgeReqs[]; extern u8 gSlotAgeReqs[]; extern u8 gItemSlots[56]; diff --git a/soh/include/z64.h b/soh/include/z64.h index 23ffcfb1717..f790dddc759 100644 --- a/soh/include/z64.h +++ b/soh/include/z64.h @@ -744,7 +744,6 @@ typedef struct { /* 0x0134 */ char** doActionSegment; /* 0x0138 */ u8* iconItemSegment; /* 0x013C */ char** mapSegment; - char** mapSegmentName; /* 0x0140 */ u8 mapPalette[32]; /* 0x0160 */ DmaRequest dmaRequest_160; /* 0x0180 */ DmaRequest dmaRequest_180; @@ -815,6 +814,10 @@ typedef struct { /* 0x026C */ u8 dinsNayrus; // "m_magic"; din's fire and nayru's love /* 0x026D */ u8 all; // "another"; enables all item restrictions } restrictions; + // #region SOH [General] + /* */ char* mapSegmentName[2]; // Tracks the map segment texture by OTR sig name + /* */ u8 mapPalettesPulse[40][32]; // Used to have unique pointers per map pulse color for the shader backend. 40 for map pulse timer x2 + // #endregion } InterfaceContext; // size = 0x270 typedef struct { diff --git a/soh/include/z64item.h b/soh/include/z64item.h index 1fc919a45f6..5aa02469afa 100644 --- a/soh/include/z64item.h +++ b/soh/include/z64item.h @@ -221,91 +221,92 @@ typedef enum { /* 0x44 */ ITEM_BOOTS_KOKIRI, /* 0x45 */ ITEM_BOOTS_IRON, /* 0x46 */ ITEM_BOOTS_HOVER, - /* 0x47 */ ITEM_BULLET_BAG_30, - /* 0x48 */ ITEM_BULLET_BAG_40, - /* 0x49 */ ITEM_BULLET_BAG_50, - /* 0x4A */ ITEM_QUIVER_30, - /* 0x4B */ ITEM_QUIVER_40, - /* 0x4C */ ITEM_QUIVER_50, - /* 0x4D */ ITEM_BOMB_BAG_20, - /* 0x4E */ ITEM_BOMB_BAG_30, - /* 0x4F */ ITEM_BOMB_BAG_40, - /* 0x50 */ ITEM_BRACELET, - /* 0x51 */ ITEM_GAUNTLETS_SILVER, - /* 0x52 */ ITEM_GAUNTLETS_GOLD, - /* 0x53 */ ITEM_SCALE_SILVER, - /* 0x54 */ ITEM_SCALE_GOLDEN, - /* 0x55 */ ITEM_SWORD_KNIFE, - /* 0x56 */ ITEM_WALLET_ADULT, - /* 0x57 */ ITEM_WALLET_GIANT, - /* 0x58 */ ITEM_SEEDS, - /* 0x59 */ ITEM_FISHING_POLE, - /* 0x5A */ ITEM_SONG_MINUET, - /* 0x5B */ ITEM_SONG_BOLERO, - /* 0x5C */ ITEM_SONG_SERENADE, - /* 0x5D */ ITEM_SONG_REQUIEM, - /* 0x5E */ ITEM_SONG_NOCTURNE, - /* 0x5F */ ITEM_SONG_PRELUDE, - /* 0x60 */ ITEM_SONG_LULLABY, - /* 0x61 */ ITEM_SONG_EPONA, - /* 0x62 */ ITEM_SONG_SARIA, - /* 0x63 */ ITEM_SONG_SUN, - /* 0x64 */ ITEM_SONG_TIME, - /* 0x65 */ ITEM_SONG_STORMS, - /* 0x66 */ ITEM_MEDALLION_FOREST, - /* 0x67 */ ITEM_MEDALLION_FIRE, - /* 0x68 */ ITEM_MEDALLION_WATER, - /* 0x69 */ ITEM_MEDALLION_SPIRIT, - /* 0x6A */ ITEM_MEDALLION_SHADOW, - /* 0x6B */ ITEM_MEDALLION_LIGHT, - /* 0x6C */ ITEM_KOKIRI_EMERALD, - /* 0x6D */ ITEM_GORON_RUBY, - /* 0x6E */ ITEM_ZORA_SAPPHIRE, - /* 0x6F */ ITEM_STONE_OF_AGONY, - /* 0x70 */ ITEM_GERUDO_CARD, - /* 0x71 */ ITEM_SKULL_TOKEN, - /* 0x72 */ ITEM_HEART_CONTAINER, - /* 0x73 */ ITEM_HEART_PIECE, - /* 0x74 */ ITEM_KEY_BOSS, - /* 0x75 */ ITEM_COMPASS, - /* 0x76 */ ITEM_DUNGEON_MAP, - /* 0x77 */ ITEM_KEY_SMALL, - /* 0x78 */ ITEM_MAGIC_SMALL, - /* 0x79 */ ITEM_MAGIC_LARGE, - /* 0x7A */ ITEM_HEART_PIECE_2, - /* 0x7B */ ITEM_SINGLE_MAGIC, - /* 0x7C */ ITEM_DOUBLE_MAGIC, - /* 0x7D */ ITEM_DOUBLE_DEFENSE, - /* 0x7E */ ITEM_INVALID_4, - /* 0x7F */ ITEM_INVALID_5, - /* 0x80 */ ITEM_INVALID_6, - /* 0x81 */ ITEM_INVALID_7, - /* 0x82 */ ITEM_MILK, - /* 0x83 */ ITEM_HEART, - /* 0x84 */ ITEM_RUPEE_GREEN, - /* 0x85 */ ITEM_RUPEE_BLUE, - /* 0x86 */ ITEM_RUPEE_RED, - /* 0x87 */ ITEM_RUPEE_PURPLE, - /* 0x88 */ ITEM_RUPEE_GOLD, - /* 0x89 */ ITEM_INVALID_8, - /* 0x8A */ ITEM_STICKS_5, - /* 0x8B */ ITEM_STICKS_10, - /* 0x8C */ ITEM_NUTS_5, - /* 0x8D */ ITEM_NUTS_10, - /* 0x8E */ ITEM_BOMBS_5, - /* 0x8F */ ITEM_BOMBS_10, - /* 0x90 */ ITEM_BOMBS_20, - /* 0x91 */ ITEM_BOMBS_30, - /* 0x92 */ ITEM_ARROWS_SMALL, - /* 0x93 */ ITEM_ARROWS_MEDIUM, - /* 0x94 */ ITEM_ARROWS_LARGE, - /* 0x95 */ ITEM_SEEDS_30, - /* 0x96 */ ITEM_BOMBCHUS_5, - /* 0x97 */ ITEM_BOMBCHUS_20, - /* 0x98 */ ITEM_STICK_UPGRADE_20, - /* 0x99 */ ITEM_STICK_UPGRADE_30, - /* 0x9A */ ITEM_NUT_UPGRADE_30, - /* 0x9B */ ITEM_NUT_UPGRADE_40, + ITEM_BOW_ARROW_BOMB, + /* 0x48 */ ITEM_BULLET_BAG_30, + /* 0x49 */ ITEM_BULLET_BAG_40, + /* 0x4a */ ITEM_BULLET_BAG_50, + /* 0x4B */ ITEM_QUIVER_30, + /* 0x4C */ ITEM_QUIVER_40, + /* 0x4D */ ITEM_QUIVER_50, + /* 0x4E */ ITEM_BOMB_BAG_20, + /* 0x4F */ ITEM_BOMB_BAG_30, + /* 0x50 */ ITEM_BOMB_BAG_40, + /* 0x51 */ ITEM_BRACELET, + /* 0x52 */ ITEM_GAUNTLETS_SILVER, + /* 0x53 */ ITEM_GAUNTLETS_GOLD, + /* 0x54 */ ITEM_SCALE_SILVER, + /* 0x55 */ ITEM_SCALE_GOLDEN, + /* 0x56 */ ITEM_SWORD_KNIFE, + /* 0x57 */ ITEM_WALLET_ADULT, + /* 0x58 */ ITEM_WALLET_GIANT, + /* 0x59 */ ITEM_SEEDS, + /* 0x5a */ ITEM_FISHING_POLE, + /* 0x5B */ ITEM_SONG_MINUET, + /* 0x5C */ ITEM_SONG_BOLERO, + /* 0x5D */ ITEM_SONG_SERENADE, + /* 0x5E */ ITEM_SONG_REQUIEM, + /* 0x5F */ ITEM_SONG_NOCTURNE, + /* 0x60 */ ITEM_SONG_PRELUDE, + /* 0x61 */ ITEM_SONG_LULLABY, + /* 0x62 */ ITEM_SONG_EPONA, + /* 0x63 */ ITEM_SONG_SARIA, + /* 0x64 */ ITEM_SONG_SUN, + /* 0x65 */ ITEM_SONG_TIME, + /* 0x66 */ ITEM_SONG_STORMS, + /* 0x67 */ ITEM_MEDALLION_FOREST, + /* 0x68 */ ITEM_MEDALLION_FIRE, + /* 0x69 */ ITEM_MEDALLION_WATER, + /* 0x6a */ ITEM_MEDALLION_SPIRIT, + /* 0x6B */ ITEM_MEDALLION_SHADOW, + /* 0x6C */ ITEM_MEDALLION_LIGHT, + /* 0x6D */ ITEM_KOKIRI_EMERALD, + /* 0x6E */ ITEM_GORON_RUBY, + /* 0x6F */ ITEM_ZORA_SAPPHIRE, + /* 0x70 */ ITEM_STONE_OF_AGONY, + /* 0x71 */ ITEM_GERUDO_CARD, + /* 0x72 */ ITEM_SKULL_TOKEN, + /* 0x73 */ ITEM_HEART_CONTAINER, + /* 0x74 */ ITEM_HEART_PIECE, + /* 0x75 */ ITEM_KEY_BOSS, + /* 0x76 */ ITEM_COMPASS, + /* 0x77 */ ITEM_DUNGEON_MAP, + /* 0x78 */ ITEM_KEY_SMALL, + /* 0x79 */ ITEM_MAGIC_SMALL, + /* 0x7a */ ITEM_MAGIC_LARGE, + /* 0x7B */ ITEM_HEART_PIECE_2, + /* 0x7C */ ITEM_SINGLE_MAGIC, + /* 0x7D */ ITEM_DOUBLE_MAGIC, + /* 0x7E */ ITEM_DOUBLE_DEFENSE, + /* 0x7F */ ITEM_INVALID_4, + /* 0x80 */ ITEM_INVALID_5, + /* 0x81 */ ITEM_INVALID_6, + /* 0x82 */ ITEM_INVALID_7, + /* 0x83 */ ITEM_MILK, + /* 0x84 */ ITEM_HEART, + /* 0x85 */ ITEM_RUPEE_GREEN, + /* 0x86 */ ITEM_RUPEE_BLUE, + /* 0x87 */ ITEM_RUPEE_RED, + /* 0x88 */ ITEM_RUPEE_PURPLE, + /* 0x89 */ ITEM_RUPEE_GOLD, + /* 0x8a */ ITEM_INVALID_8, + /* 0x8B */ ITEM_STICKS_5, + /* 0x8C */ ITEM_STICKS_10, + /* 0x8D */ ITEM_NUTS_5, + /* 0x8E */ ITEM_NUTS_10, + /* 0x8F */ ITEM_BOMBS_5, + /* 0x90 */ ITEM_BOMBS_10, + /* 0x91 */ ITEM_BOMBS_20, + /* 0x92 */ ITEM_BOMBS_30, + /* 0x93 */ ITEM_ARROWS_SMALL, + /* 0x94 */ ITEM_ARROWS_MEDIUM, + /* 0x95 */ ITEM_ARROWS_LARGE, + /* 0x96 */ ITEM_SEEDS_30, + /* 0x97 */ ITEM_BOMBCHUS_5, + /* 0x98 */ ITEM_BOMBCHUS_20, + /* 0x99 */ ITEM_STICK_UPGRADE_20, + /* 0x9a */ ITEM_STICK_UPGRADE_30, + /* 0x9B */ ITEM_NUT_UPGRADE_30, + /* 0x9C */ ITEM_NUT_UPGRADE_40, /* 0xFC */ ITEM_LAST_USED = 0xFC, /* 0xFE */ ITEM_NONE_FE = 0xFE, /* 0xFF */ ITEM_NONE = 0xFF diff --git a/soh/include/z64player.h b/soh/include/z64player.h index ff30cc17094..968c3ca0058 100644 --- a/soh/include/z64player.h +++ b/soh/include/z64player.h @@ -77,7 +77,7 @@ typedef enum { /* 0x09 */ PLAYER_IA_BOW_FIRE, /* 0x0A */ PLAYER_IA_BOW_ICE, /* 0x0B */ PLAYER_IA_BOW_LIGHT, - /* 0x0C */ PLAYER_IA_BOW_0C, + /* 0x0C */ PLAYER_IA_BOW_BOMB, /* 0x0D */ PLAYER_IA_BOW_0D, /* 0x0E */ PLAYER_IA_BOW_0E, /* 0x0F */ PLAYER_IA_SLINGSHOT, @@ -426,14 +426,14 @@ typedef struct { #define PLAYER_STATE1_ENEMY_TARGET (1 << 4) #define PLAYER_STATE1_INPUT_DISABLED (1 << 5) #define PLAYER_STATE1_TEXT_ON_SCREEN (1 << 6) -#define PLAYER_STATE1_DEAD (1 << 7) +#define PLAYER_STATE1_DEAD (1 << 7) #define PLAYER_STATE1_START_PUTAWAY (1 << 8) #define PLAYER_STATE1_READY_TO_FIRE (1 << 9) #define PLAYER_STATE1_GETTING_ITEM (1 << 10) #define PLAYER_STATE1_ITEM_OVER_HEAD (1 << 11) #define PLAYER_STATE1_CHARGING_SPIN_ATTACK (1 << 12) #define PLAYER_STATE1_HANGING_OFF_LEDGE (1 << 13) -#define PLAYER_STATE1_CLIMBING_LEDGE (1 << 14) +#define PLAYER_STATE1_CLIMBING_LEDGE (1 << 14) #define PLAYER_STATE1_TARGETING (1 << 15) #define PLAYER_STATE1_TARGET_LOCKED (1 << 16) #define PLAYER_STATE1_TARGET_NOTHING (1 << 17) @@ -490,7 +490,7 @@ typedef struct { #define PLAYER_STATE3_PAUSE_ACTION_FUNC (1 << 2) #define PLAYER_STATE3_FINISHED_ATTACKING (1 << 3) #define PLAYER_STATE3_CHECK_FLOOR_WATER_COLLISION (1 << 4) -#define PLAYER_STATE3_FORCE_PULL_OCARINA (1 << 5) +#define PLAYER_STATE3_FORCE_PULL_OCARINA (1 << 5) #define PLAYER_STATE3_RESTORE_NAYRUS_LOVE (1 << 6) // Set by ocarina effects actors when destroyed to signal Nayru's Love may be restored (see `ACTOROVL_ALLOC_ABSOLUTE`) #define PLAYER_STATE3_HOOKSHOT_TRAVELLING (1 << 7) //Travelling to target diff --git a/soh/macosx/soh-macos.sh.in b/soh/macosx/soh-macos.sh.in index 0983f63b1b0..217496cf104 100755 --- a/soh/macosx/soh-macos.sh.in +++ b/soh/macosx/soh-macos.sh.in @@ -7,68 +7,6 @@ export RESPATH="${SNAME%/MacOS*}/Resources" export LIBPATH="${SNAME%/MacOS*}/Frameworks" export DYLD_FALLBACK_LIBRARY_PATH="$LIBPATH" -remap_hashes () -{ - # Remap v64 and n64 hashes to their z64 hash equivalent - # ZAPD will handle converting the data into z64 format - case "$ROMHASH" in - a9059b56e761c9034fbe02fe4c24985aaa835dac) # v64 - ROMHASH=cee6bc3c2a634b41728f2af8da54d9bf8cc14099 - ;; - 24708102dc504d3f375a37f4ae4e149c167dc515) # n64 - ROMHASH=cee6bc3c2a634b41728f2af8da54d9bf8cc14099 - ;; - 580dd0bd1b6d2c51cc20a764eece84dba558964c) # v64 - ROMHASH=0227d7c0074f2d0ac935631990da8ec5914597b4 - ;; - d6342c59007e57c1194661ec6880b2f078403f4e) # n64 - ROMHASH=0227d7c0074f2d0ac935631990da8ec5914597b4 - ;; - d0bdc2eb320668b4ba6893b9aefe4040a73123ff) # v64 - ROMHASH=328a1f1beba30ce5e178f031662019eb32c5f3b5 - ;; - 4946ab250f6ac9b32d76b21f309ebb8ebc8103d2) # n64 - ROMHASH=328a1f1beba30ce5e178f031662019eb32c5f3b5 - ;; - 663c34f1b2c05a09e5beffe4d0dcd440f7d49dc7) # v64 - ROMHASH=cfbb98d392e4a9d39da8285d10cbef3974c2f012 - ;; - 24c73d378b0620a380ce5ef9f2b186c6c157a68b) # n64 - ROMHASH=cfbb98d392e4a9d39da8285d10cbef3974c2f012 - ;; - 8ebf2e29313f44f2d49e5b4191971d09919e8e48) # v64 - ROMHASH=f46239439f59a2a594ef83cf68ef65043b1bffe2 - ;; - 4264bf7b875737b8fae77d52322a5099d051fc11) # n64 - ROMHASH=f46239439f59a2a594ef83cf68ef65043b1bffe2 - ;; - 973bc6fe56010a8d646166a1182a81b4f13b8cf9) # v64 - ROMHASH=50bebedad9e0f10746a52b07239e47fa6c284d03 - ;; - d327752c46edc70ff3668b9514083dbbee08927c) # v64 - ROMHASH=50bebedad9e0f10746a52b07239e47fa6c284d03 - ;; - ecdeb1747560834e079c22243febea7f6f26ba3b) # v64 - ROMHASH=079b855b943d6ad8bd1eb026c0ed169ecbdac7da - ;; - f19f8662ec7abee29484a272a6fda53e39efe0f1) # n64 - ROMHASH=079b855b943d6ad8bd1eb026c0ed169ecbdac7da - ;; - ab519ce04a33818ce2c39b3c514a751d807a494a) # v64 - ROMHASH=cfecfdc58d650e71a200c81f033de4e6d617a9f6 - ;; - c19a34f7646305e1755249fca2071e178bd7cd00) # n64 - ROMHASH=cfecfdc58d650e71a200c81f033de4e6d617a9f6 - ;; - 25e8ae79ea0839ca5c984473f7460d8040c36f9c) # v64 - ROMHASH=517bd9714c73cb96c21e7c2ef640d7b55186102f - ;; - 166c02770d67fcc3954c443eb400a6a3573d3fc0) # n64 - ROMHASH=517bd9714c73cb96c21e7c2ef640d7b55186102f - ;; - esac -} - if [ ! -e "$SHIP_HOME" ]; then mkdir "$SHIP_HOME"; fi if [ ! -e "$SHIP_HOME"/mods ]; then @@ -76,178 +14,6 @@ if [ ! -e "$SHIP_HOME"/mods ]; then touch "$SHIP_HOME"/mods/custom_otr_files_go_here.txt fi -# If either OTR doesn't exist kick off the OTR gen process -if [ ! -e "$SHIP_HOME"/oot.otr ] || [ ! -e "$SHIP_HOME"/oot-mq.otr ]; then - - # If no ROMs exist kick off the file selection prompts - while [ ! -e "$SHIP_HOME"/*.*64 ] && [ ! -e "$SHIP_HOME"/oot*.otr ]; do - - SHOULD_PROMPT_FOR_ROM=1 - while [ $SHOULD_PROMPT_FOR_ROM -eq 1 ]; do - SHOULD_PROMPT_FOR_ROM=0 - # Use osascript to prompt the user to chose a file - DROPROM=`osascript <<-EOF - set romFile to choose file of type {"b64","n64","v64","z64"} with prompt "Please select your ROM:" - return POSIX path of romFile - EOF` - - # If no rom was selected, the user cancelled, so exit - if [[ -z $DROPROM ]] && [[ -z "$UPLOAD_ANOTHER_RESULT" ]]; then - echo "No ROM selected. Exiting..." - exit 1 - elif [[ -z $DROPROM ]]; then - break; - fi - - # If an invalid rom was selected, let the user know and ask to try again - ROMHASH="$(shasum "$DROPROM" | awk '{ print $1 }')" - - remap_hashes - - case "$ROMHASH" in - cee6bc3c2a634b41728f2af8da54d9bf8cc14099) - ROM_TYPE=0;; - 0227d7c0074f2d0ac935631990da8ec5914597b4) - ROM_TYPE=0;; - 328a1f1beba30ce5e178f031662019eb32c5f3b5) - ROM_TYPE=0;; - cfbb98d392e4a9d39da8285d10cbef3974c2f012) - ROM_TYPE=0;; - f46239439f59a2a594ef83cf68ef65043b1bffe2) - ROM_TYPE=1;; - 50bebedad9e0f10746a52b07239e47fa6c284d03) - ROM_TYPE=1;; - 079b855b943d6ad8bd1eb026c0ed169ecbdac7da) - ROM_TYPE=1;; - cfecfdc58d650e71a200c81f033de4e6d617a9f6) - ROM_TYPE=1;; - 517bd9714c73cb96c21e7c2ef640d7b55186102f) - ROM_TYPE=1;; - *) - TRY_AGAIN_RESULT=`osascript <<-EOF - set alertText to "Incompatible ROM hash" - set alertMessage to "Incompatible ROM provided, would you like to try again?" - return display alert alertText \ - message alertMessage \ - as critical \ - buttons {"Cancel", "Try Again"} - EOF` - if [[ "$TRY_AGAIN_RESULT" == "button returned:Try Again" ]]; then - SHOULD_PROMPT_FOR_ROM=1 - continue; - else - echo "No ROM selected. Exiting..." - exit 1 - fi - esac - - cp "$DROPROM" "$SHIP_HOME" - - # Ask user if they would also like to select the other variant (MQ/Vanilla) - if [ $ROM_TYPE -eq 0 ] && [[ -z "$UPLOAD_ANOTHER_RESULT" ]]; then - UPLOAD_ANOTHER_RESULT=`osascript <<-EOF - set alertText to "Success" - set alertMessage to "Would you also like to provide a Master Quest ROM?" - return display alert alertText \ - message alertMessage \ - buttons {"No", "Yes"} - EOF` - elif [[ -z "$UPLOAD_ANOTHER_RESULT" ]]; then - UPLOAD_ANOTHER_RESULT=`osascript <<-EOF - set alertText to "Success" - set alertMessage to "Would you also like to provide a Vanilla (Non Master Quest) ROM?" - return display alert alertText \ - message alertMessage \ - buttons {"No", "Yes"} - EOF` - fi - - if [[ "$UPLOAD_ANOTHER_RESULT" == "button returned:Yes" ]]; then - UPLOAD_ANOTHER_RESULT="button returned:No" - SHOULD_PROMPT_FOR_ROM=1 - continue; - fi - break - done - done - - # At this point we should now have 1 or more valid roms in $SHIP_HOME directory - - # Prepare tmp dir - for ROMPATH in "$SHIP_HOME"/*.*64 - do - ASSETDIR="$(mktemp -d /tmp/assets-XXXXX)" - export ASSETDIR - cp -r "$RESPATH/assets" "$ASSETDIR" - mkdir -p "$ASSETDIR"/tmp - cp "$ROMPATH" "$ASSETDIR"/tmp/rom.z64 - cd "$ASSETDIR" || return - - # If an invalid rom was detected, let the user know - ROMHASH="$(shasum "$ASSETDIR"/tmp/rom.z64 | awk '{ print $1 }')" - - remap_hashes - - case "$ROMHASH" in - cee6bc3c2a634b41728f2af8da54d9bf8cc14099) - ROM=GC_NMQ_D - OTRNAME="oot.otr";; - 0227d7c0074f2d0ac935631990da8ec5914597b4) - ROM=GC_NMQ_PAL_F - OTRNAME="oot.otr";; - 328a1f1beba30ce5e178f031662019eb32c5f3b5) - ROM=N64_PAL_10 - OTRNAME="oot.otr";; - cfbb98d392e4a9d39da8285d10cbef3974c2f012) - ROM=N64_PAL_11 - OTRNAME="oot.otr";; - f46239439f59a2a594ef83cf68ef65043b1bffe2) - ROM=GC_MQ_PAL_F - OTRNAME="oot-mq.otr";; - 50bebedad9e0f10746a52b07239e47fa6c284d03) - ROM=GC_MQ_D - OTRNAME="oot-mq.otr";; - 079b855b943d6ad8bd1eb026c0ed169ecbdac7da) - ROM=GC_MQ_D - OTRNAME="oot-mq.otr";; - cfecfdc58d650e71a200c81f033de4e6d617a9f6) - ROM=GC_MQ_D - OTRNAME="oot-mq.otr";; - 517bd9714c73cb96c21e7c2ef640d7b55186102f) - ROM=GC_MQ_D - OTRNAME="oot-mq.otr";; - *) - osascript -e 'display notification "One or more invalid ROM provided" with title "Ship Of Harkinian"' - rm -r "$ASSETDIR" - cd "$SNAME" - continue; - esac - - # Only generate OTR if we don't have on of this type yet - if [ -e "$SHIP_HOME"/"$OTRNAME" ]; then - rm -r "$ASSETDIR" - cd "$SNAME" - continue; - fi - - osascript -e 'display notification "Generating OTR..." with title "Ship Of Harkinian"' - assets/extractor/ZAPD.out ed -i assets/extractor/xmls/"${ROM}" -b tmp/rom.z64 -fl assets/extractor/filelists -o placeholder -osf placeholder -gsf 1 -rconf assets/extractor/Config_"${ROM}".xml -se OTR --portVer "@CMAKE_PROJECT_VERSION@" - if [ -e "$ASSETDIR"/oot.otr ]; then - osascript -e 'display notification "OTR successfully generated" with title "Ship Of Harkinian"' - cp "$ASSETDIR"/oot.otr "$SHIP_HOME"/"$OTRNAME" - rm -r "$ASSETDIR" - cd "$SNAME" - fi - done - - if [ ! -e "$SHIP_HOME"/oot*.otr ]; then - osascript -e 'display notification "OTR failed to generate" with title "Ship Of Harkinian"' - exit 1; - fi -fi - -cd "$SNAME" - arch_name="$(uname -m)" launch_arch="arm64" if [ "${arch_name}" = "x86_64" ] && [ "$(sysctl -in sysctl.proc_translated)" != "1" ]; then diff --git a/soh/soh/Enhancements/controls/GameControlEditor.cpp b/soh/soh/Enhancements/controls/GameControlEditor.cpp index eb69f3cc852..976912b63a7 100644 --- a/soh/soh/Enhancements/controls/GameControlEditor.cpp +++ b/soh/soh/Enhancements/controls/GameControlEditor.cpp @@ -258,24 +258,28 @@ namespace GameControlEditor { window->EndGroupPanelPublic(0); UIWidgets::Spacer(0); - window->BeginGroupPanelPublic("Third-Person Camera", ImGui::GetContentRegionAvail()); + window->BeginGroupPanelPublic("Free Look/Third-person Camera", ImGui::GetContentRegionAvail()); - UIWidgets::PaddedEnhancementCheckbox("Free Camera", "gFreeCamera"); - DrawHelpIcon("Enables free camera control\nNote: You must remap C buttons off of the right stick in the " + UIWidgets::PaddedEnhancementCheckbox("Enable Free Look", "gFreeCamera"); + DrawHelpIcon("Enables free look camera control\nNote: You must remap C buttons off of the right stick in the " "controller config menu, and map the camera stick to the right stick."); - UIWidgets::PaddedEnhancementCheckbox("Invert Camera X Axis", "gInvertXAxis"); - DrawHelpIcon("Inverts the Camera X Axis in:\n-Free camera"); - UIWidgets::PaddedEnhancementCheckbox("Invert Camera Y Axis", "gInvertYAxis", true, true, false, "", UIWidgets::CheckboxGraphics::Cross, true); - DrawHelpIcon("Inverts the Camera Y Axis in:\n-Free camera"); + UIWidgets::PaddedEnhancementCheckbox("Invert X Axis", "gInvertXAxis"); + DrawHelpIcon("Inverts the Camera X Axis in:\n-Free Look"); + UIWidgets::PaddedEnhancementCheckbox("Invert Y Axis", "gInvertYAxis", true, true, false, "", UIWidgets::CheckboxGraphics::Cross, true); + DrawHelpIcon("Inverts the Camera Y Axis in:\n-Free Look"); UIWidgets::Spacer(0); - UIWidgets::PaddedEnhancementSliderFloat("Third-Person Horizontal Sensitivity: %d %%", "##ThirdPersonSensitivity Horizontal", + UIWidgets::PaddedEnhancementSliderFloat("Horizontal Sensitivity: %d %%", "##ThirdPersonSensitivity Horizontal", "gThirdPersonCameraSensitivityX", 0.01f, 5.0f, "", 1.0f, true, true, false, true); - UIWidgets::PaddedEnhancementSliderFloat("Third-Person Vertical Sensitivity: %d %%", "##ThirdPersonSensitivity Vertical", + DrawHelpIcon("Changes the sensitivity of the X axis control for Free Look"); + UIWidgets::PaddedEnhancementSliderFloat("Vertical Sensitivity: %d %%", "##ThirdPersonSensitivity Vertical", "gThirdPersonCameraSensitivityY", 0.01f, 5.0f, "", 1.0f, true, true, false, true); + DrawHelpIcon("Changes the sensitivity of the Y axis control for Free Look"); UIWidgets::PaddedEnhancementSliderInt("Camera Distance: %d", "##CamDist", "gFreeCameraDistMax", 100, 900, "", 185, true, false, true); - UIWidgets::PaddedEnhancementSliderInt("Camera Transition Speed: %d", "##CamTranSpeed", + DrawHelpIcon("How far the camera sits from Link while in Free Look mode"); + UIWidgets::PaddedEnhancementSliderInt("Transition Speed: %d", "##CamTranSpeed", "gFreeCameraTransitionSpeed", 0, 900, "", 25, true, false, true); + DrawHelpIcon("How quickly the camera changes to the distance specified above"); window->EndGroupPanelPublic(0); } diff --git a/soh/soh/Enhancements/cosmetics/authenticGfxPatches.cpp b/soh/soh/Enhancements/cosmetics/authenticGfxPatches.cpp index de97f3840b2..709854c3569 100644 --- a/soh/soh/Enhancements/cosmetics/authenticGfxPatches.cpp +++ b/soh/soh/Enhancements/cosmetics/authenticGfxPatches.cpp @@ -8,6 +8,7 @@ extern "C" { #include "objects/object_gi_soldout/object_gi_soldout.h" #include "objects/object_ik/object_ik.h" #include "objects/object_link_child/object_link_child.h" +#include "objects/object_ru2/object_ru2.h" uint32_t ResourceMgr_GameHasMasterQuest(); uint32_t ResourceMgr_GameHasOriginal(); @@ -187,10 +188,25 @@ void PatchIronKnuckleTextureOverflow() { } } +void PatchPrincessRutoEaring() { + // FAST3D: This is a hack for the issue of both TEXEL0 and TEXEL1 using the same texture with different settings. + // Ruto's earring uses both TEXEL0 and TEXEL1 to render. The issue is that it never loads anything into TEXEL1, so + // it reuses whatever happens to be there, which is the water temple brick texture. It just so happens that the + // earring texture loads into the same place in TMEM as the brick texture, so when it comes to rendering, TEXEL1 + // uses the earring texture with different clamp settings, and it displays without noticeable error. However, both + // texel samplers are not intended to be used for the same texture with different settings, so this misuse confuses + // our texture cache, and we load the wrong settings for the earrings texture. This patch is a hack that replaces + // TEXEL1 with TEXEL0, which is most likely the original intention, and all is well. + ResourceMgr_PatchGfxByName(gAdultRutoHeadDL, "RutoEaringTileFix", 162, + gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, 0, 0, 0, COMBINED, + TEXEL0, 0, PRIM_LOD_FRAC, COMBINED)); +} + void ApplyAuthenticGfxPatches() { PatchDekuStickTextureOverflow(); PatchFreezardTextureOverflow(); PatchIronKnuckleTextureOverflow(); + PatchPrincessRutoEaring(); } // Patches the Sold Out GI DL to render the texture in the mirror boundary diff --git a/soh/soh/Enhancements/custom-message/CustomMessageManager.cpp b/soh/soh/Enhancements/custom-message/CustomMessageManager.cpp index e552a9672d9..5309f7d6e41 100644 --- a/soh/soh/Enhancements/custom-message/CustomMessageManager.cpp +++ b/soh/soh/Enhancements/custom-message/CustomMessageManager.cpp @@ -105,7 +105,8 @@ void CustomMessage::Replace(std::string&& oldStr, std::string&& newEnglish, std: void CustomMessage::Format(ItemID iid) { for (std::string* str : { &english, &french, &german }) { - str->insert(0, ITEM_OBTAINED(iid)); + // HACK: this is so messed up + str->insert(0, ITEM_OBTAINED(iid > ITEM_BOW_ARROW_BOMB ? iid - 1 : iid)); size_t start_pos = 0; std::replace(str->begin(), str->end(), '&', NEWLINE()[0]); while ((start_pos = str->find('^', start_pos)) != std::string::npos) { @@ -253,7 +254,7 @@ bool CustomMessageManager::ClearMessageTable(std::string tableID) { return true; } -bool CustomMessageManager::AddCustomMessageTable(std::string tableID) { +bool CustomMessageManager::AddCustomMessageTable(std::string tableID) { CustomMessageTable newMessageTable; return messageTables.emplace(tableID, newMessageTable).second; } diff --git a/soh/soh/Enhancements/game-interactor/GameInteractor.cpp b/soh/soh/Enhancements/game-interactor/GameInteractor.cpp index eb330947bbb..5a0d0efd302 100644 --- a/soh/soh/Enhancements/game-interactor/GameInteractor.cpp +++ b/soh/soh/Enhancements/game-interactor/GameInteractor.cpp @@ -37,12 +37,19 @@ GameInteractionEffectQueryResult GameInteractor::RemoveEffect(GameInteractionEff // MARK: - Helpers -bool GameInteractor::IsSaveLoaded() { +bool GameInteractor::IsSaveLoaded(bool allowDbgSave) { Player* player; if (gPlayState != NULL) { player = GET_PLAYER(gPlayState); } - return (gPlayState == NULL || player == NULL || gSaveContext.fileNum < 0 || gSaveContext.fileNum > 2) ? false : true; + + // Checking for normal game mode prevents debug saves from reporting true on title screen + if (gPlayState == NULL || player == NULL || gSaveContext.gameMode != GAMEMODE_NORMAL) { + return false; + } + + // Valid save file or debug save + return (gSaveContext.fileNum >= 0 && gSaveContext.fileNum <= 2) || (allowDbgSave && gSaveContext.fileNum == 0xFF); } bool GameInteractor::IsGameplayPaused() { diff --git a/soh/soh/Enhancements/game-interactor/GameInteractor.h b/soh/soh/Enhancements/game-interactor/GameInteractor.h index 4f8ef259b4d..b56a001d206 100644 --- a/soh/soh/Enhancements/game-interactor/GameInteractor.h +++ b/soh/soh/Enhancements/game-interactor/GameInteractor.h @@ -198,7 +198,7 @@ class GameInteractor { DEFINE_HOOK(OnAssetAltChange, void()); // Helpers - static bool IsSaveLoaded(); + static bool IsSaveLoaded(bool allowDbgSave = false); static bool IsGameplayPaused(); static bool CanSpawnActor(); static bool CanAddOrTakeAmmo(int16_t amount, int16_t item); diff --git a/soh/soh/Enhancements/mods.cpp b/soh/soh/Enhancements/mods.cpp index 6692dd5c971..258fbba4232 100644 --- a/soh/soh/Enhancements/mods.cpp +++ b/soh/soh/Enhancements/mods.cpp @@ -47,7 +47,7 @@ void ReloadSceneTogglingLinkAge() { void RegisterInfiniteMoney() { GameInteractor::Instance->RegisterGameHook([]() { - if (!GameInteractor::IsSaveLoaded()) return; + if (!GameInteractor::IsSaveLoaded(true)) return; if (CVarGetInteger("gInfiniteMoney", 0) != 0) { if (gSaveContext.rupees < CUR_CAPACITY(UPG_WALLET)) { gSaveContext.rupees = CUR_CAPACITY(UPG_WALLET); @@ -58,7 +58,7 @@ void RegisterInfiniteMoney() { void RegisterInfiniteHealth() { GameInteractor::Instance->RegisterGameHook([]() { - if (!GameInteractor::IsSaveLoaded()) return; + if (!GameInteractor::IsSaveLoaded(true)) return; if (CVarGetInteger("gInfiniteHealth", 0) != 0) { if (gSaveContext.health < gSaveContext.healthCapacity) { gSaveContext.health = gSaveContext.healthCapacity; @@ -69,7 +69,7 @@ void RegisterInfiniteHealth() { void RegisterInfiniteAmmo() { GameInteractor::Instance->RegisterGameHook([]() { - if (!GameInteractor::IsSaveLoaded()) return; + if (!GameInteractor::IsSaveLoaded(true)) return; if (CVarGetInteger("gInfiniteAmmo", 0) != 0) { // Deku Sticks if (AMMO(ITEM_STICK) < CUR_CAPACITY(UPG_STICKS)) { @@ -106,7 +106,7 @@ void RegisterInfiniteAmmo() { void RegisterInfiniteMagic() { GameInteractor::Instance->RegisterGameHook([]() { - if (!GameInteractor::IsSaveLoaded()) return; + if (!GameInteractor::IsSaveLoaded(true)) return; if (CVarGetInteger("gInfiniteMagic", 0) != 0) { if (gSaveContext.isMagicAcquired && gSaveContext.magic != (gSaveContext.isDoubleMagicAcquired + 1) * 0x30) { gSaveContext.magic = (gSaveContext.isDoubleMagicAcquired + 1) * 0x30; @@ -117,7 +117,7 @@ void RegisterInfiniteMagic() { void RegisterInfiniteNayrusLove() { GameInteractor::Instance->RegisterGameHook([]() { - if (!GameInteractor::IsSaveLoaded()) return; + if (!GameInteractor::IsSaveLoaded(true)) return; if (CVarGetInteger("gInfiniteNayru", 0) != 0) { gSaveContext.nayrusLoveTimer = 0x44B; } @@ -126,7 +126,7 @@ void RegisterInfiniteNayrusLove() { void RegisterMoonJumpOnL() { GameInteractor::Instance->RegisterGameHook([]() { - if (!GameInteractor::IsSaveLoaded()) return; + if (!GameInteractor::IsSaveLoaded(true)) return; if (CVarGetInteger("gMoonJumpOnL", 0) != 0) { Player* player = GET_PLAYER(gPlayState); @@ -141,7 +141,7 @@ void RegisterMoonJumpOnL() { void RegisterInfiniteISG() { GameInteractor::Instance->RegisterGameHook([]() { - if (!GameInteractor::IsSaveLoaded()) return; + if (!GameInteractor::IsSaveLoaded(true)) return; if (CVarGetInteger("gEzISG", 0) != 0) { Player* player = GET_PLAYER(gPlayState); @@ -153,7 +153,7 @@ void RegisterInfiniteISG() { //Permanent quick put away (QPA) glitched damage value void RegisterEzQPA() { GameInteractor::Instance->RegisterGameHook([]() { - if (!GameInteractor::IsSaveLoaded()) return; + if (!GameInteractor::IsSaveLoaded(true)) return; if (CVarGetInteger("gEzQPA", 0) != 0) { Player* player = GET_PLAYER(gPlayState); @@ -165,7 +165,7 @@ void RegisterEzQPA() { void RegisterUnrestrictedItems() { GameInteractor::Instance->RegisterGameHook([]() { - if (!GameInteractor::IsSaveLoaded()) return; + if (!GameInteractor::IsSaveLoaded(true)) return; if (CVarGetInteger("gNoRestrictItems", 0) != 0) { u8 sunsBackup = gPlayState->interfaceCtx.restrictions.sunsSong; @@ -193,11 +193,14 @@ void RegisterFreezeTime() { /// Switches Link's age and respawns him at the last entrance he entered. void RegisterSwitchAge() { GameInteractor::Instance->RegisterGameHook([]() { - if (!GameInteractor::IsSaveLoaded()) { + static bool warped = false; + + if (!GameInteractor::IsSaveLoaded(true)) { CVarClear("gSwitchAge"); + warped = false; return; } - static bool warped = false; + static Vec3f playerPos; static int16_t playerYaw; static RoomContext* roomCtx; @@ -231,7 +234,7 @@ void RegisterSwitchAge() { void RegisterOcarinaTimeTravel() { GameInteractor::Instance->RegisterGameHook([]() { - if (!GameInteractor::IsSaveLoaded()) { + if (!GameInteractor::IsSaveLoaded(true)) { CVarClear("gTimeTravel"); return; } diff --git a/soh/soh/Enhancements/presets.cpp b/soh/soh/Enhancements/presets.cpp index 7b2ca659584..726863e0550 100644 --- a/soh/soh/Enhancements/presets.cpp +++ b/soh/soh/Enhancements/presets.cpp @@ -12,6 +12,14 @@ void clearCvars(std::vector cvarsToClear) { } } +std::string FormatLocations(std::vector locs) { + std::string locString = ""; + for (auto loc: locs) { + locString += std::to_string(loc) + ","; + } + return locString; +} + void applyPreset(std::vector entries) { for(auto& [cvar, type, value] : entries) { switch (type) { @@ -24,6 +32,9 @@ void applyPreset(std::vector entries) { case PRESET_ENTRY_TYPE_STRING: CVarSetString(cvar, std::get(value)); break; + case PRESET_ENTRY_TYPE_CPP_STRING: + CVarSetString(cvar, std::get(value).c_str()); + break; } } } diff --git a/soh/soh/Enhancements/presets.h b/soh/soh/Enhancements/presets.h index 22c9dd7db3d..b19aec50ae1 100644 --- a/soh/soh/Enhancements/presets.h +++ b/soh/soh/Enhancements/presets.h @@ -1,6 +1,7 @@ #pragma once #include +#include #include #include #include @@ -11,6 +12,7 @@ enum PresetEntryType { PRESET_ENTRY_TYPE_S32, PRESET_ENTRY_TYPE_FLOAT, PRESET_ENTRY_TYPE_STRING, + PRESET_ENTRY_TYPE_CPP_STRING, }; enum PresetType { @@ -36,15 +38,19 @@ enum RandomizerPreset { typedef struct PresetEntry { const char* cvar; PresetEntryType type; - std::variant value; + std::variant value; } PresetEntry; +std::string FormatLocations(std::vector locs); + #define PRESET_ENTRY_S32(cvar, value) \ { cvar, PRESET_ENTRY_TYPE_S32, value } #define PRESET_ENTRY_FLOAT(cvar, value) \ { cvar, PRESET_ENTRY_TYPE_FLOAT, value } #define PRESET_ENTRY_STRING(cvar, value) \ { cvar, PRESET_ENTRY_TYPE_STRING, value } +#define PRESET_ENTRY_CPP_STRING(cvar, value) \ + { cvar, PRESET_ENTRY_TYPE_CPP_STRING, value } void DrawPresetSelector(PresetType presetType); void clearCvars(std::vector cvarsToClear); @@ -242,6 +248,7 @@ const std::vector enhancementsCvars = { "gAddTraps.Speed", "gAddTraps.Tele", "gAddTraps.Void", + "gBombArrows", }; const std::vector cheatCvars = { @@ -866,7 +873,8 @@ const std::vector spockRacePresetEntries = { PRESET_ENTRY_S32("gRandomizeDampeHint", 1), PRESET_ENTRY_S32("gRandomizeDoorOfTime", RO_DOOROFTIME_OPEN), PRESET_ENTRY_S32("gRandomizeEnableBombchuDrops", 1), - PRESET_ENTRY_STRING("gRandomizeExcludedLocations", "78,143,144,229,"), + PRESET_ENTRY_CPP_STRING("gRandomizeExcludedLocations", FormatLocations( + { RC_MARKET_10_BIG_POES, RC_KAK_40_GOLD_SKULLTULA_REWARD, RC_KAK_50_GOLD_SKULLTULA_REWARD, RC_ZR_FROGS_OCARINA_GAME })), PRESET_ENTRY_S32("gRandomizeForest", RO_FOREST_OPEN), PRESET_ENTRY_S32("gRandomizeFullWallets", 1), PRESET_ENTRY_S32("gRandomizeGanonTrial", RO_GANONS_TRIALS_SKIP), @@ -958,7 +966,8 @@ const std::vector spockRaceNoLogicPresetEntries = { PRESET_ENTRY_S32("gRandomizeDampeHint", 1), PRESET_ENTRY_S32("gRandomizeDoorOfTime", RO_DOOROFTIME_OPEN), PRESET_ENTRY_S32("gRandomizeEnableBombchuDrops", 1), - PRESET_ENTRY_STRING("gRandomizeExcludedLocations", "78,143,144,229,"), + PRESET_ENTRY_CPP_STRING("gRandomizeExcludedLocations", FormatLocations( + { RC_MARKET_10_BIG_POES, RC_KAK_40_GOLD_SKULLTULA_REWARD, RC_KAK_50_GOLD_SKULLTULA_REWARD, RC_ZR_FROGS_OCARINA_GAME })), PRESET_ENTRY_S32("gRandomizeForest", RO_FOREST_OPEN), PRESET_ENTRY_S32("gRandomizeFullWallets", 1), PRESET_ENTRY_S32("gRandomizeGanonTrial", RO_GANONS_TRIALS_SKIP), @@ -1011,7 +1020,7 @@ const std::vector s6PresetEntries = { PRESET_ENTRY_S32("gRandomizeBigPoeTargetCount", 1), PRESET_ENTRY_S32("gRandomizeCuccosToReturn", 4), PRESET_ENTRY_S32("gRandomizeDoorOfTime", RO_DOOROFTIME_OPEN), - PRESET_ENTRY_STRING("gRandomizeExcludedLocations", "48,"), + PRESET_ENTRY_CPP_STRING("gRandomizeExcludedLocations", FormatLocations({ RC_DEKU_THEATER_MASK_OF_TRUTH })), PRESET_ENTRY_S32("gRandomizeForest", RO_FOREST_CLOSED_DEKU), PRESET_ENTRY_S32("gRandomizeGanonTrial", RO_GANONS_TRIALS_SKIP), PRESET_ENTRY_S32("gRandomizeGerudoFortress", RO_GF_FAST), diff --git a/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_fire_temple.cpp b/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_fire_temple.cpp index 440483af64f..ff2fb885c53 100644 --- a/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_fire_temple.cpp +++ b/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_fire_temple.cpp @@ -40,7 +40,7 @@ void AreaTable_Init_FireTemple() { }, { //Exits Entrance(FIRE_TEMPLE_FIRST_ROOM, {[]{return true;}}), - Entrance(FIRE_TEMPLE_BOSS_ENTRYWAY, {[]{return BossKeyFireTemple && ((IsAdult && LogicFireBossDoorJump) || CanUse(HOVER_BOOTS) || Here(FIRE_TEMPLE_FIRE_MAZE_UPPER, []{return CanUse(MEGATON_HAMMER);}));}}), + Entrance(FIRE_TEMPLE_BOSS_ENTRYWAY, {[]{return BossKeyFireTemple && ((IsAdult && (LogicFireBossDoorJump || Here(FIRE_TEMPLE_FIRE_MAZE_UPPER, []{return CanUse(MEGATON_HAMMER);}))) || CanUse(HOVER_BOOTS));}}), }); areaTable[FIRE_TEMPLE_LOOP_ENEMIES] = Area("Fire Temple Loop Enemies", "Fire Temple", FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, { diff --git a/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_forest_temple.cpp b/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_forest_temple.cpp index fea9fda6f76..5e64aee6ce9 100644 --- a/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_forest_temple.cpp +++ b/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_forest_temple.cpp @@ -172,7 +172,7 @@ void AreaTable_Init_ForestTemple() { Entrance(FOREST_TEMPLE_WEST_CORRIDOR, {[]{return true;}}), Entrance(FOREST_TEMPLE_NW_OUTDOORS_UPPER, {[]{return CanUse(HOVER_BOOTS) || (LogicForestOutsideBackdoor && CanJumpslash && GoronBracelet);}}), Entrance(FOREST_TEMPLE_NW_CORRIDOR_TWISTED, {[]{return IsAdult && GoronBracelet && SmallKeys(FOREST_TEMPLE, 2);}}), - Entrance(FOREST_TEMPLE_NW_CORRIDOR_STRAIGHTENED, {[]{return (CanUse(BOW) || CanUse(SLINGSHOT)) && GoronBracelet && SmallKeys(FOREST_TEMPLE, 2);}}), + Entrance(FOREST_TEMPLE_NW_CORRIDOR_STRAIGHTENED, {[]{return IsAdult && (CanUse(BOW) || CanUse(SLINGSHOT)) && GoronBracelet && SmallKeys(FOREST_TEMPLE, 2);}}), }); areaTable[FOREST_TEMPLE_NW_CORRIDOR_TWISTED] = Area("Forest Temple NW Corridor Twisted", "Forest Temple", FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, { diff --git a/soh/soh/Enhancements/randomizer/3drando/logic.cpp b/soh/soh/Enhancements/randomizer/3drando/logic.cpp index 580c687d096..df127e69931 100644 --- a/soh/soh/Enhancements/randomizer/3drando/logic.cpp +++ b/soh/soh/Enhancements/randomizer/3drando/logic.cpp @@ -536,7 +536,7 @@ namespace Logic { Fish = HasBottle && FishAccess; Fairy = HasBottle && FairyAccess; - FoundBombchus = (BombchuDrop || Bombchus || Bombchus5 || Bombchus10 || Bombchus20); + FoundBombchus = (BombchuDrop || Bombchus || Bombchus5 || Bombchus10 || Bombchus20) && (BombBag || BombchusInLogic); CanPlayBowling = (BombchusInLogic && FoundBombchus) || (!BombchusInLogic && BombBag); HasBombchus = (BuyBombchus10 || BuyBombchus20 || (AmmoDrops.Is(AMMODROPS_BOMBCHU) && FoundBombchus)); diff --git a/soh/soh/Enhancements/randomizer/randomizer.cpp b/soh/soh/Enhancements/randomizer/randomizer.cpp index 4b9a84eff2d..835621fd35f 100644 --- a/soh/soh/Enhancements/randomizer/randomizer.cpp +++ b/soh/soh/Enhancements/randomizer/randomizer.cpp @@ -4207,7 +4207,7 @@ void RandomizerSettingsWindow::DrawElement() { break; case RO_LACS_GREG_REWARD: UIWidgets::PaddedEnhancementSliderInt("Stone Count: %d", "##RandoLacsStoneCount", - "gRandomizeLacsStoneCount", 1, 4, "", 4, true, true, false); + "gRandomizeLacsStoneCount", 1, 4, "", 3, true, true, false); break; case RO_LACS_WILDCARD_REWARD: UIWidgets::PaddedEnhancementSliderInt("Stone Count: %d", "##RandoLacsStoneCount", @@ -4236,7 +4236,7 @@ void RandomizerSettingsWindow::DrawElement() { break; case RO_LACS_GREG_REWARD: UIWidgets::PaddedEnhancementSliderInt("Medallion Count: %d", "##RandoLacsMedallionCount", - "gRandomizeLacsMedallionCount", 1, 7, "", 7, true, true, false); + "gRandomizeLacsMedallionCount", 1, 7, "", 6, true, true, false); break; case RO_LACS_WILDCARD_REWARD: UIWidgets::PaddedEnhancementSliderInt("Medallion Count: %d", "##RandoLacsMedallionCount", @@ -4265,7 +4265,7 @@ void RandomizerSettingsWindow::DrawElement() { break; case RO_LACS_GREG_REWARD: UIWidgets::PaddedEnhancementSliderInt("Reward Count: %d", "##RandoLacsRewardCount", - "gRandomizeLacsRewardCount", 1, 10, "", 10, true, true, false); + "gRandomizeLacsRewardCount", 1, 10, "", 9, true, true, false); break; case RO_LACS_WILDCARD_REWARD: UIWidgets::PaddedEnhancementSliderInt("Reward Count: %d", "##RandoLacsRewardCount", @@ -4294,7 +4294,7 @@ void RandomizerSettingsWindow::DrawElement() { break; case RO_LACS_GREG_REWARD: UIWidgets::PaddedEnhancementSliderInt("Dungeon Count: %d", "##RandoLacsDungeonCount", - "gRandomizeLacsDungeonCount", 1, 9, "", 9, true, true, false); + "gRandomizeLacsDungeonCount", 1, 9, "", 8, true, true, false); break; case RO_LACS_WILDCARD_REWARD: UIWidgets::PaddedEnhancementSliderInt("Dungeon Count: %d", "##RandoLacsDungeonCount", @@ -4689,7 +4689,11 @@ void RandomizerSettingsWindow::DrawElement() { excludedLocationString += std::to_string(excludedLocationIt); excludedLocationString += ","; } - CVarSetString("gRandomizeExcludedLocations", excludedLocationString.c_str()); + if (excludedLocationString == "") { + CVarClear("gRandomizeExcludedLocations"); + } else { + CVarSetString("gRandomizeExcludedLocations", excludedLocationString.c_str()); + } LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick(); } ImGui::SameLine(); @@ -4866,7 +4870,7 @@ void RandomizerSettingsWindow::DrawElement() { enabledTrickString += std::to_string(enabledTrickIt); enabledTrickString += ","; } - CVarSetString("gRandomizeEnabledTricks", enabledTrickString.c_str()); + CVarClear("gRandomizeEnabledTricks"); LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick(); } ImGui::SameLine(); @@ -5070,7 +5074,7 @@ void RandomizerSettingsWindow::DrawElement() { enabledTrickString += std::to_string(enabledTrickIt); enabledTrickString += ","; } - CVarSetString("gRandomizeEnabledTricks", enabledTrickString.c_str()); + CVarClear("gRandomizeEnabledTricks"); LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick(); } @@ -5108,7 +5112,11 @@ void RandomizerSettingsWindow::DrawElement() { enabledTrickString += std::to_string(enabledTrickIt); enabledTrickString += ","; } - CVarSetString("gRandomizeEnabledTricks", enabledTrickString.c_str()); + if (enabledTrickString == "") { + CVarClear("gRandomizeEnabledTricks"); + } else { + CVarSetString("gRandomizeEnabledTricks", enabledTrickString.c_str()); + } LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick(); } DrawTagChips(*rtObject.rtTags); diff --git a/soh/soh/Enhancements/randomizer/randomizer_check_tracker.cpp b/soh/soh/Enhancements/randomizer/randomizer_check_tracker.cpp index d9c2424af51..b9ca97a9b2a 100644 --- a/soh/soh/Enhancements/randomizer/randomizer_check_tracker.cpp +++ b/soh/soh/Enhancements/randomizer/randomizer_check_tracker.cpp @@ -107,8 +107,9 @@ std::map> checksByArea; bool areasFullyChecked[RCAREA_INVALID]; u32 areasSpoiled = 0; bool showVOrMQ; -s8 areaChecksGotten[32]; //| "Kokiri Forest (4/9)" -bool optCollapseAll; // A bool that will collapse all checks once +s8 areaChecksGotten[RCAREA_INVALID]; //| "Kokiri Forest (4/9)" +s8 areaCheckTotals[RCAREA_INVALID]; +bool optCollapseAll; // A bool that will collapse all checks once bool optExpandAll; // A bool that will expand all checks once RandomizerCheck lastLocationChecked = RC_UNKNOWN_CHECK; RandomizerCheckArea previousArea = RCAREA_INVALID; @@ -225,6 +226,26 @@ void TrySetAreas() { } } +void RecalculateAreaTotals() { + for (auto [rcArea, rcObjects] : checksByArea) { + if (rcArea == RCAREA_INVALID) { + return; + } + areaChecksGotten[rcArea] = 0; + areaCheckTotals[rcArea] = 0; + for (auto rcObj : rcObjects) { + if (!IsVisibleInCheckTracker(rcObj)) { + continue; + } + areaCheckTotals[rcArea]++; + if (gSaveContext.checkTrackerData[rcObj.rc].skipped || gSaveContext.checkTrackerData[rcObj.rc].status == RCSHOW_COLLECTED + || gSaveContext.checkTrackerData[rcObj.rc].status == RCSHOW_SAVED) { + areaChecksGotten[rcArea]++; + } + } + } +} + void SetCheckCollected(RandomizerCheck rc) { gSaveContext.checkTrackerData[rc].status = RCSHOW_COLLECTED; RandomizerCheckObject rcObj; @@ -233,10 +254,12 @@ void SetCheckCollected(RandomizerCheck rc) { } else { rcObj = RandomizerCheckObjects::GetAllRCObjects().find(rc)->second; } - if (!gSaveContext.checkTrackerData[rc].skipped) { - areaChecksGotten[rcObj.rcArea]++; - } else { - gSaveContext.checkTrackerData[rc].skipped = false; + if (IsVisibleInCheckTracker(rcObj)) { + if (!gSaveContext.checkTrackerData[rc].skipped) { + areaChecksGotten[rcObj.rcArea]++; + } else { + gSaveContext.checkTrackerData[rc].skipped = false; + } } SaveManager::Instance->SaveSection(gSaveContext.fileNum, sectionId, true); @@ -346,6 +369,7 @@ void ClearAreaChecksAndTotals() { for (auto& [rcArea, vec] : checksByArea) { vec.clear(); areaChecksGotten[rcArea] = 0; + areaCheckTotals[rcArea] = 0; } } @@ -425,9 +449,9 @@ void CheckTrackerLoadGame(int32_t fileNum) { TrySetAreas(); for (auto [rc, rcObj] : RandomizerCheckObjects::GetAllRCObjects()) { RandomizerCheckTrackerData rcTrackerData = gSaveContext.checkTrackerData[rc]; - if (rc == RC_UNKNOWN_CHECK || rc == RC_MAX || rc == RC_LINKS_POCKET || - !RandomizerCheckObjects::GetAllRCObjects().contains(rc)) + if (rc == RC_UNKNOWN_CHECK || rc == RC_MAX || rc == RC_LINKS_POCKET || !RandomizerCheckObjects::GetAllRCObjects().contains(rc)) { continue; + } RandomizerCheckObject realRcObj; if (rc == RC_GIFT_FROM_SAGES && !IS_RANDO) { @@ -437,8 +461,11 @@ void CheckTrackerLoadGame(int32_t fileNum) { } checksByArea.find(realRcObj.rcArea)->second.push_back(realRcObj); - if (rcTrackerData.status == RCSHOW_SAVED || rcTrackerData.skipped) { - areaChecksGotten[realRcObj.rcArea]++; + if (IsVisibleInCheckTracker(realRcObj)) { + areaCheckTotals[realRcObj.rcArea]++; + if (rcTrackerData.status == RCSHOW_COLLECTED || rcTrackerData.status == RCSHOW_SAVED || rcTrackerData.skipped) { + areaChecksGotten[realRcObj.rcArea]++; + } } if (areaChecksGotten[realRcObj.rcArea] != 0 || RandomizerCheckObjects::AreaIsOverworld(realRcObj.rcArea)) { @@ -463,6 +490,7 @@ void CheckTrackerLoadGame(int32_t fileNum) { checksByArea.find(startingArea)->second.push_back(linksPocket); areaChecksGotten[startingArea]++; + areaCheckTotals[startingArea]++; } showVOrMQ = (OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_RANDOM_MQ_DUNGEONS) == RO_MQ_DUNGEONS_RANDOM_NUMBER || @@ -514,10 +542,6 @@ void CheckTrackerTransition(uint32_t sceneNum) { } void CheckTrackerFrame() { - if (IS_RANDO) { - hideShopRightChecks = CVarGetInteger("gCheckTrackerOptionHideRightShopChecks", 1); - alwaysShowGS = CVarGetInteger("gCheckTrackerOptionAlwaysShowGSLocs", 0); - } if (!GameInteractor::IsSaveLoaded()) { return; } @@ -787,9 +811,13 @@ void Teardown() { void UpdateCheck(uint32_t check, RandomizerCheckTrackerData data) { auto area = RandomizerCheckObjects::GetAllRCObjects().find(static_cast(check))->second.rcArea; - if (!gSaveContext.checkTrackerData[check].skipped && data.skipped) { + if ((!gSaveContext.checkTrackerData[check].skipped && data.skipped) || + ((gSaveContext.checkTrackerData[check].status != RCSHOW_COLLECTED && gSaveContext.checkTrackerData[check].status != RCSHOW_SAVED) && + (data.status == RCSHOW_COLLECTED || data.status == RCSHOW_SAVED))) { areaChecksGotten[area]++; - } else if (gSaveContext.checkTrackerData[check].skipped && !data.skipped) { + } else if ((gSaveContext.checkTrackerData[check].skipped && !data.skipped) || + ((gSaveContext.checkTrackerData[check].status == RCSHOW_COLLECTED || gSaveContext.checkTrackerData[check].status == RCSHOW_SAVED) && + (data.status != RCSHOW_COLLECTED && data.status != RCSHOW_SAVED))) { areaChecksGotten[area]--; } gSaveContext.checkTrackerData[check] = data; @@ -902,8 +930,7 @@ void CheckTrackerWindow::DrawElement() { for (auto& [rcArea, objs] : checksByArea) { RandomizerCheckArea thisArea = currentArea; - const int areaChecksTotal = static_cast(objs.size()); - thisAreaFullyChecked = (areaChecksGotten[rcArea] == areaChecksTotal); + thisAreaFullyChecked = (areaChecksGotten[rcArea] == areaCheckTotals[rcArea]); //Last Area needs to be cleaned up if (lastArea != RCAREA_INVALID && doDraw) { UIWidgets::PaddedSeparator(); @@ -940,10 +967,11 @@ void CheckTrackerWindow::DrawElement() { stemp = RandomizerCheckObjects::GetRCAreaName(rcArea) + "##TreeNode"; ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(mainColor.r / 255.0f, mainColor.g / 255.0f, mainColor.b / 255.0f, mainColor.a / 255.0f)); - if (doingCollapseOrExpand) + if (doingCollapseOrExpand) { ImGui::SetNextItemOpen(collapseLogic, ImGuiCond_Always); - else + } else { ImGui::SetNextItemOpen(!thisAreaFullyChecked, ImGuiCond_Once); + } doDraw = ImGui::TreeNode(stemp.c_str()); ImGui::PopStyleColor(); ImGui::SameLine(); @@ -958,12 +986,14 @@ void CheckTrackerWindow::DrawElement() { if (isThisAreaSpoiled) { if (showVOrMQ && RandomizerCheckObjects::AreaIsDungeon(rcArea)) { - if (OTRGlobals::Instance->gRandomizer->masterQuestDungeons.contains(DungeonSceneLookupByArea(rcArea))) - ImGui::Text("(%d/%d) - MQ", areaChecksGotten[rcArea], areaChecksTotal); - else - ImGui::Text("(%d/%d) - Vanilla", areaChecksGotten[rcArea], areaChecksTotal); + if (OTRGlobals::Instance->gRandomizer->masterQuestDungeons.contains( + DungeonSceneLookupByArea(rcArea))) { + ImGui::Text("(%d/%d) - MQ", areaChecksGotten[rcArea], areaCheckTotals[rcArea]); + } else { + ImGui::Text("(%d/%d) - Vanilla", areaChecksGotten[rcArea], areaCheckTotals[rcArea]); + } } else { - ImGui::Text("(%d/%d)", areaChecksGotten[rcArea], areaChecksTotal); + ImGui::Text("(%d/%d)", areaChecksGotten[rcArea], areaCheckTotals[rcArea]); } } else { ImGui::Text("???"); @@ -977,11 +1007,13 @@ void CheckTrackerWindow::DrawElement() { doAreaScroll = false; } for (auto rco : objs) { - if (doDraw && isThisAreaSpoiled && IsVisibleInCheckTracker(rco)) + if (IsVisibleInCheckTracker(rco) && doDraw && isThisAreaSpoiled) { DrawLocation(rco); + } } - if (doDraw) + if (doDraw) { ImGui::TreePop(); + } } areaMask <<= 1; } @@ -1200,8 +1232,9 @@ void UpdateAreaFullyChecked(RandomizerCheckArea area) { void UpdateAreas(RandomizerCheckArea area) { areasFullyChecked[area] = areaChecksGotten[area] == checksByArea.find(area)->second.size(); - if (areaChecksGotten[area] != 0 || RandomizerCheckObjects::AreaIsOverworld(area)) + if (areaChecksGotten[area] != 0 || RandomizerCheckObjects::AreaIsOverworld(area)) { areasSpoiled |= (1 << area); + } } void UpdateAllOrdering() { @@ -1229,30 +1262,36 @@ bool CompareChecks(RandomizerCheckObject i, RandomizerCheckObject j) { bool iSaved = iShow.status == RCSHOW_SAVED; bool jCollected = jShow.status == RCSHOW_COLLECTED || jShow.status == RCSHOW_SAVED; bool jSaved = jShow.status == RCSHOW_SAVED; - if (!iCollected && jCollected) + + if (!iCollected && jCollected) { return true; - else if (iCollected && !jCollected) + } else if (iCollected && !jCollected) { return false; + } - if (!iSaved && jSaved) + if (!iSaved && jSaved) { return true; - else if (iSaved && !jSaved) + } else if (iSaved && !jSaved) { return false; + } - if (!iShow.skipped && jShow.skipped) + if (!iShow.skipped && jShow.skipped) { return true; - else if (iShow.skipped && !jShow.skipped) + } else if (iShow.skipped && !jShow.skipped) { return false; + } - if (!IsEoDCheck(i.rcType) && IsEoDCheck(j.rcType)) + if (!IsEoDCheck(i.rcType) && IsEoDCheck(j.rcType)) { return true; - else if (IsEoDCheck(i.rcType) && !IsEoDCheck(j.rcType)) + } else if (IsEoDCheck(i.rcType) && !IsEoDCheck(j.rcType)) { return false; + } - if (i.rc < j.rc) + if (i.rc < j.rc) { return true; - else if (i.rc > j.rc) + } else if (i.rc > j.rc) { return false; + } return false; } @@ -1270,47 +1309,54 @@ void DrawLocation(RandomizerCheckObject rcObj) { RandomizerCheckStatus status = checkData.status; bool skipped = checkData.skipped; if (status == RCSHOW_COLLECTED) { - if (!showHidden && CVarGetInteger("gCheckTrackerCollectedHide", 0)) + if (!showHidden && CVarGetInteger("gCheckTrackerCollectedHide", 0)) { return; + } mainColor = !IsHeartPiece(rcObj.ogItemId) && !IS_RANDO ? CVarGetColor("gCheckTrackerCollectedExtraColor", Color_Collected_Extra_Default) : - CVarGetColor("gCheckTrackerCollectedMainColor", Color_Main_Default); + CVarGetColor("gCheckTrackerCollectedMainColor", Color_Main_Default); extraColor = CVarGetColor("gCheckTrackerCollectedExtraColor", Color_Collected_Extra_Default); } else if (status == RCSHOW_SAVED) { - if (!showHidden && CVarGetInteger("gCheckTrackerSavedHide", 0)) + if (!showHidden && CVarGetInteger("gCheckTrackerSavedHide", 0)) { return; - mainColor = !IsHeartPiece(rcObj.ogItemId) && !IS_RANDO ? CVarGetColor("gCheckTrackerSavedExtraColor", Color_Saved_Extra_Default) : - CVarGetColor("gCheckTrackerSavedMainColor", Color_Main_Default); + } + mainColor = !IsHeartPiece(rcObj.ogItemId) && !IS_RANDO ? CVarGetColor("gCheckTrackerSavedExtraColor", Color_Saved_Extra_Default) : + CVarGetColor("gCheckTrackerSavedMainColor", Color_Main_Default); extraColor = CVarGetColor("gCheckTrackerSavedExtraColor", Color_Saved_Extra_Default); } else if (skipped) { - if (!showHidden && CVarGetInteger("gCheckTrackerSkippedHide", 0)) + if (!showHidden && CVarGetInteger("gCheckTrackerSkippedHide", 0)) { return; - mainColor = !IsHeartPiece(rcObj.ogItemId) && !IS_RANDO ? CVarGetColor("gCheckTrackerSkippedExtraColor", Color_Skipped_Extra_Default) : - CVarGetColor("gCheckTrackerSkippedMainColor", Color_Main_Default); + } + mainColor = !IsHeartPiece(rcObj.ogItemId) && !IS_RANDO ? CVarGetColor("gCheckTrackerSkippedExtraColor", Color_Skipped_Extra_Default) : + CVarGetColor("gCheckTrackerSkippedMainColor", Color_Main_Default); extraColor = CVarGetColor("gCheckTrackerSkippedExtraColor", Color_Skipped_Extra_Default); } else if (status == RCSHOW_SEEN || status == RCSHOW_IDENTIFIED) { - if (!showHidden && CVarGetInteger("gCheckTrackerSeenHide", 0)) + if (!showHidden && CVarGetInteger("gCheckTrackerSeenHide", 0)) { return; - mainColor = !IsHeartPiece(rcObj.ogItemId) && !IS_RANDO ? CVarGetColor("gCheckTrackerSeenExtraColor", Color_Seen_Extra_Default) : - CVarGetColor("gCheckTrackerSeenMainColor", Color_Main_Default); + } + mainColor = !IsHeartPiece(rcObj.ogItemId) && !IS_RANDO ? CVarGetColor("gCheckTrackerSeenExtraColor", Color_Seen_Extra_Default) : + CVarGetColor("gCheckTrackerSeenMainColor", Color_Main_Default); extraColor = CVarGetColor("gCheckTrackerSeenExtraColor", Color_Seen_Extra_Default); } else if (status == RCSHOW_SCUMMED) { - if (!showHidden && CVarGetInteger("gCheckTrackerKnownHide", 0)) + if (!showHidden && CVarGetInteger("gCheckTrackerScummedHide", 0)) { return; - mainColor = !IsHeartPiece(rcObj.ogItemId) && !IS_RANDO ? CVarGetColor("gCheckTrackerScummedExtraColor", Color_Scummed_Extra_Default) : - CVarGetColor("gCheckTrackerScummedMainColor", Color_Main_Default); + } + mainColor = !IsHeartPiece(rcObj.ogItemId) && !IS_RANDO ? CVarGetColor("gCheckTrackerScummedExtraColor", Color_Scummed_Extra_Default) : + CVarGetColor("gCheckTrackerScummedMainColor", Color_Main_Default); extraColor = CVarGetColor("gCheckTrackerScummedExtraColor", Color_Scummed_Extra_Default); } else if (status == RCSHOW_UNCHECKED) { - if (!showHidden && CVarGetInteger("gCheckTrackerUncheckedHide", 0)) + if (!showHidden && CVarGetInteger("gCheckTrackerUncheckedHide", 0)) { return; - mainColor = !IsHeartPiece(rcObj.ogItemId) && !IS_RANDO ? CVarGetColor("gCheckTrackerUncheckedExtraColor", Color_Unchecked_Extra_Default) : - CVarGetColor("gCheckTrackerUncheckedMainColor", Color_Main_Default); + } + mainColor = !IsHeartPiece(rcObj.ogItemId) && !IS_RANDO ? CVarGetColor("gCheckTrackerUncheckedExtraColor", Color_Unchecked_Extra_Default) : + CVarGetColor("gCheckTrackerUncheckedMainColor", Color_Main_Default); extraColor = CVarGetColor("gCheckTrackerUncheckedExtraColor", Color_Unchecked_Extra_Default); } //Main Text txt = rcObj.rcShortName; - if (lastLocationChecked == rcObj.rc) + if (lastLocationChecked == rcObj.rc) { txt = "* " + txt; + } // Draw button - for Skipped/Seen/Scummed/Unchecked only if (status == RCSHOW_UNCHECKED || status == RCSHOW_SEEN || status == RCSHOW_IDENTIFIED || status == RCSHOW_SCUMMED || skipped) { @@ -1385,8 +1431,9 @@ void DrawLocation(RandomizerCheckObject rcObj) { break; } } - if (txt == "" && skipped) - txt = "Skipped"; //TODO language + if (txt == "" && skipped) { + txt = "Skipped"; // TODO language + } if (txt != "") { ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(extraColor.r / 255.0f, extraColor.g / 255.0f, extraColor.b / 255.0f, extraColor.a / 255.0f)); @@ -1412,8 +1459,9 @@ int hue = 0; void RainbowTick() { float freqHue = hue * 2 * M_PI / (360 * CVarGetFloat("gCosmetics.RainbowSpeed", 0.6f)); for (auto& cvar : rainbowCVars) { - if (CVarGetInteger((cvar + "RBM").c_str(), 0) == 0) + if (CVarGetInteger((cvar + "RBM").c_str(), 0) == 0) { continue; + } Color_RGBA8 newColor; newColor.r = sin(freqHue + 0) * 127 + 128; @@ -1520,9 +1568,15 @@ void CheckTrackerSettingsWindow::DrawElement() { } UIWidgets::EnhancementCheckbox("Vanilla/MQ Dungeon Spoilers", "gCheckTrackerOptionMQSpoilers"); UIWidgets::Tooltip("If enabled, Vanilla/MQ dungeons will show on the tracker immediately. Otherwise, Vanilla/MQ dungeon locations must be unlocked."); - UIWidgets::EnhancementCheckbox("Hide right-side shop item checks", "gCheckTrackerOptionHideRightShopChecks", false, "", UIWidgets::CheckboxGraphics::Cross, true); + if (UIWidgets::EnhancementCheckbox("Hide right-side shop item checks", "gCheckTrackerOptionHideRightShopChecks", false, "", UIWidgets::CheckboxGraphics::Cross, true)) { + hideShopRightChecks = !hideShopRightChecks; + RecalculateAreaTotals(); + } UIWidgets::Tooltip("If enabled, will prevent the tracker from displaying slots 1-4 in all shops."); - UIWidgets::EnhancementCheckbox("Always show gold skulltulas", "gCheckTrackerOptionAlwaysShowGSLocs", false, ""); + if (UIWidgets::EnhancementCheckbox("Always show gold skulltulas", "gCheckTrackerOptionAlwaysShowGSLocs", false, "")) { + alwaysShowGS = !alwaysShowGS; + RecalculateAreaTotals(); + } UIWidgets::Tooltip("If enabled, will show GS locations in the tracker regardless of tokensanity settings."); ImGui::TableNextColumn(); @@ -1577,6 +1631,9 @@ void CheckTrackerWindow::InitElement() { GameInteractor::Instance->RegisterGameHook(CheckTrackerSceneFlagSet); GameInteractor::Instance->RegisterGameHook(CheckTrackerFlagSet); + hideShopRightChecks = CVarGetInteger("gCheckTrackerOptionHideRightShopChecks", 1); + alwaysShowGS = CVarGetInteger("gCheckTrackerOptionAlwaysShowGSLocs", 0); + LocationTable_Init(); } diff --git a/soh/soh/Enhancements/randomizer/randomizer_entrance.c b/soh/soh/Enhancements/randomizer/randomizer_entrance.c index e6ec3fef3fa..eda97647345 100644 --- a/soh/soh/Enhancements/randomizer/randomizer_entrance.c +++ b/soh/soh/Enhancements/randomizer/randomizer_entrance.c @@ -398,6 +398,11 @@ void Entrance_SetSavewarpEntrance(void) { gSaveContext.entranceIndex = 0x0486; // Gerudo Fortress -> Thieve's Hideout spawn 0 } else if (scene == SCENE_LINKS_HOUSE) { gSaveContext.entranceIndex = Entrance_OverrideNextIndex(LINK_HOUSE_SAVEWARP_ENTRANCE); + } else if (CVarGetInteger("gRememberSaveLocation", 0) && scene != SCENE_FAIRYS_FOUNTAIN && scene != SCENE_GROTTOS && + // Use the saved entrance value with remember save location, except when in grottos/fairy fountains or if + // the entrance index is -1 (new save) + gSaveContext.entranceIndex != -1) { + return; } else if (LINK_IS_CHILD) { gSaveContext.entranceIndex = Entrance_OverrideNextIndex(LINK_HOUSE_SAVEWARP_ENTRANCE); // Child Overworld Spawn } else { diff --git a/soh/soh/Enhancements/randomizer/randomizer_item_tracker.cpp b/soh/soh/Enhancements/randomizer/randomizer_item_tracker.cpp index f24ab818b9d..f63b37b628b 100644 --- a/soh/soh/Enhancements/randomizer/randomizer_item_tracker.cpp +++ b/soh/soh/Enhancements/randomizer/randomizer_item_tracker.cpp @@ -30,6 +30,8 @@ void DrawBottle(ItemTrackerItem item); void DrawQuest(ItemTrackerItem item); void DrawSong(ItemTrackerItem item); +int itemTrackerSectionId; + bool shouldUpdateVectors = true; std::vector mainWindowItems = {}; @@ -282,11 +284,6 @@ void ItemTrackerOnFrame() { } } -void SaveNotes(uint32_t fileNum) { - CVarSetString(("gItemTrackerNotes" + std::to_string(fileNum)).c_str(), std::string(std::begin(itemTrackerNotes), std::end(itemTrackerNotes)).c_str()); - LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick(); -} - bool IsValidSaveFile() { bool validSave = gSaveContext.fileNum >= 0 && gSaveContext.fileNum <= 2; return validSave; @@ -734,7 +731,7 @@ void DrawNotes(bool resizeable = false) { } if ((ImGui::IsItemDeactivatedAfterEdit() || (notesNeedSave && notesIdleFrames > notesMaxIdleFrames)) && IsValidSaveFile()) { notesNeedSave = false; - SaveNotes(gSaveContext.fileNum); + SaveManager::Instance->SaveSection(gSaveContext.fileNum, itemTrackerSectionId, true); } ImGui::EndGroup(); } @@ -959,6 +956,26 @@ void UpdateVectors() { shouldUpdateVectors = false; } +void ItemTrackerInitFile(bool isDebug) { + itemTrackerNotes.clear(); + itemTrackerNotes.push_back(0); +} + +void ItemTrackerSaveFile(SaveContext* saveContext, int sectionID, bool fullSave) { + SaveManager::Instance->SaveData("personalNotes", std::string(std::begin(itemTrackerNotes), std::end(itemTrackerNotes)).c_str()); +} + +void ItemTrackerLoadFile() { + std::string initialTrackerNotes = ""; + SaveManager::Instance->LoadData("personalNotes", initialTrackerNotes); + itemTrackerNotes.resize(initialTrackerNotes.length() + 1); + if (initialTrackerNotes != "") { + SohUtils::CopyStringToCharArray(itemTrackerNotes.Data, initialTrackerNotes.c_str(), itemTrackerNotes.size()); + } else { + itemTrackerNotes.push_back(0); + } +} + void ItemTrackerWindow::DrawElement() { UpdateVectors(); @@ -1223,14 +1240,9 @@ void ItemTrackerWindow::InitElement() { itemTrackerNotes.push_back(0); } - GameInteractor::Instance->RegisterGameHook([](uint32_t fileNum) { - const char* initialTrackerNotes = CVarGetString(("gItemTrackerNotes" + std::to_string(fileNum)).c_str(), ""); - itemTrackerNotes.resize(strlen(initialTrackerNotes) + 1); - strcpy(itemTrackerNotes.Data, initialTrackerNotes); - }); - GameInteractor::Instance->RegisterGameHook([](uint32_t fileNum) { - CVarSetString(("gItemTrackerNotes" + std::to_string(fileNum)).c_str(), ""); - LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick(); - }); + SaveManager::Instance->AddInitFunction(ItemTrackerInitFile); + itemTrackerSectionId = SaveManager::Instance->AddSaveFunction("itemTrackerData", 1, ItemTrackerSaveFile, true, -1); + SaveManager::Instance->AddLoadFunction("itemTrackerData", 1, ItemTrackerLoadFile); + GameInteractor::Instance->RegisterGameHook(ItemTrackerOnFrame); } diff --git a/soh/soh/Enhancements/randomizer/savefile.cpp b/soh/soh/Enhancements/randomizer/savefile.cpp index 33278d0b757..fb04eca0c61 100644 --- a/soh/soh/Enhancements/randomizer/savefile.cpp +++ b/soh/soh/Enhancements/randomizer/savefile.cpp @@ -207,6 +207,9 @@ extern "C" void Randomizer_InitSaveFile() { gSaveContext.randomizerInf[i] = 0; } + // Reset triforce pieces collected + gSaveContext.triforcePiecesCollected = 0; + gSaveContext.cutsceneIndex = 0; // no intro cutscene // Starts pending ice traps out at 0 before potentially incrementing them down the line. gSaveContext.pendingIceTrapCount = 0; @@ -442,8 +445,5 @@ extern "C" void Randomizer_InitSaveFile() { gSaveContext.itemGetInf[3] |= 0x8000; // Obtained Mask of Truth } - // Reset triforce pieces collected - gSaveContext.triforcePiecesCollected = 0; - SetStartingItems(); } diff --git a/soh/soh/Enhancements/tts/tts.cpp b/soh/soh/Enhancements/tts/tts.cpp index 0b46cd18fcd..9e5ff4a42ae 100644 --- a/soh/soh/Enhancements/tts/tts.cpp +++ b/soh/soh/Enhancements/tts/tts.cpp @@ -168,7 +168,7 @@ void RegisterOnInterfaceUpdateHook() { prevTimer = timer; - if (!GameInteractor::IsSaveLoaded()) return; + if (!GameInteractor::IsSaveLoaded(true)) return; static int16_t lostHealth = 0; static int16_t prevHealth = 0; diff --git a/soh/soh/OTRGlobals.cpp b/soh/soh/OTRGlobals.cpp index 4c564afde72..64d70da8806 100644 --- a/soh/soh/OTRGlobals.cpp +++ b/soh/soh/OTRGlobals.cpp @@ -297,6 +297,7 @@ OTRGlobals::OTRGlobals() { }; // tell LUS to reserve 3 SoH specific threads (Game, Audio, Save) context = LUS::Context::CreateInstance("Ship of Harkinian", appShortName, "shipofharkinian.json", OTRFiles, {}, 3); + SPDLOG_INFO("Starting Ship of Harkinian version {}", (char*)gBuildVersion); context->GetResourceManager()->GetResourceLoader()->RegisterResourceFactory(LUS::ResourceType::SOH_Animation, "Animation", std::make_shared()); context->GetResourceManager()->GetResourceLoader()->RegisterResourceFactory(LUS::ResourceType::SOH_PlayerAnimation, "PlayerAnimation", std::make_shared()); @@ -1143,8 +1144,7 @@ extern "C" uint64_t GetUnixTimestamp() { auto time = std::chrono::system_clock::now(); auto since_epoch = time.time_since_epoch(); auto millis = std::chrono::duration_cast(since_epoch); - long now = millis.count(); - return now; + return (uint64_t)millis.count(); } // C->C++ Bridge @@ -2486,8 +2486,7 @@ extern "C" int CustomMessage_RetrieveIfExists(PlayState* play) { randoInf = RAND_INF_MERCHANTS_CARPET_SALESMAN; } messageEntry = OTRGlobals::Instance->gRandomizer->GetMerchantMessage(randoInf, textId, Randomizer_GetSettingValue(RSK_SHUFFLE_MERCHANTS) != RO_SHUFFLE_MERCHANTS_ON_HINT); - } else if (Randomizer_GetSettingValue(RSK_BOMBCHUS_IN_LOGIC) && - (textId == TEXT_BUY_BOMBCHU_10_DESC || textId == TEXT_BUY_BOMBCHU_10_PROMPT)) { + } else if (textId == TEXT_BUY_BOMBCHU_10_DESC || textId == TEXT_BUY_BOMBCHU_10_PROMPT) { messageEntry = CustomMessageManager::Instance->RetrieveMessage(customMessageTableID, textId); } else if (textId == TEXT_CURSED_SKULLTULA_PEOPLE) { actorParams = GET_PLAYER(play)->targetActor->params; @@ -2597,6 +2596,24 @@ extern "C" void Gfx_RegisterBlendedTexture(const char* name, u8* mask, u8* repla gfx_register_blended_texture(name, mask, replacement); } +extern "C" void Gfx_UnregisterBlendedTexture(const char* name) { + gfx_unregister_blended_texture(name); +} + +extern "C" void Gfx_TextureCacheDelete(const uint8_t* texAddr) { + char* imgName = (char*)texAddr; + + if (texAddr == nullptr) { + return; + } + + if (ResourceMgr_OTRSigCheck(imgName)) { + texAddr = (const uint8_t*)GetResourceDataByNameHandlingMQ(imgName); + } + + gfx_texture_cache_delete(texAddr); +} + void SoH_ProcessDroppedFiles(std::string filePath) { try { std::ifstream configStream(filePath); diff --git a/soh/soh/OTRGlobals.h b/soh/soh/OTRGlobals.h index 9b42e689550..a93df7efbf2 100644 --- a/soh/soh/OTRGlobals.h +++ b/soh/soh/OTRGlobals.h @@ -173,6 +173,8 @@ void Entrance_InitEntranceTrackingData(void); void EntranceTracker_SetCurrentGrottoID(s16 entranceIndex); void EntranceTracker_SetLastEntranceOverride(s16 entranceIndex); void Gfx_RegisterBlendedTexture(const char* name, u8* mask, u8* replacement); +void Gfx_UnregisterBlendedTexture(const char* name); +void Gfx_TextureCacheDelete(const uint8_t* addr); void SaveManager_ThreadPoolWait(); void CheckTracker_OnMessageClose(); diff --git a/soh/soh/SaveManager.cpp b/soh/soh/SaveManager.cpp index e61cf922354..d8003988fcd 100644 --- a/soh/soh/SaveManager.cpp +++ b/soh/soh/SaveManager.cpp @@ -9,6 +9,7 @@ #include #include "soh/Enhancements/boss-rush/BossRush.h" #include +#include "SohGui.hpp" #define NOGDI // avoid various windows defines that conflict with things in z64.h #include @@ -1025,51 +1026,67 @@ void SaveManager::SaveGlobal() { void SaveManager::LoadFile(int fileNum) { SPDLOG_INFO("Load File - fileNum: {}", fileNum); - assert(std::filesystem::exists(GetFileName(fileNum))); + std::filesystem::path fileName = GetFileName(fileNum); + assert(std::filesystem::exists(fileName)); InitFile(false); - std::ifstream input(GetFileName(fileNum)); - - saveBlock = nlohmann::json::object(); - input >> saveBlock; - if (!saveBlock.contains("version")) { - SPDLOG_ERROR("Save at " + GetFileName(fileNum).string() + " contains no version"); - assert(false); - } - switch (saveBlock["version"].get()) { - case 1: - for (auto& block : saveBlock["sections"].items()) { - int sectionVersion = block.value()["version"]; - std::string sectionName = block.key(); - if (!sectionLoadHandlers.contains(sectionName)) { - // Unloadable sections aren't necessarily errors, they are probably mods that were unloaded - // TODO report in a more noticeable manner - SPDLOG_WARN("Save " + GetFileName(fileNum).string() + " contains unloadable section " + sectionName); - continue; - } - SectionLoadHandler& handler = sectionLoadHandlers[sectionName]; - if (!handler.contains(sectionVersion)) { - // A section that has a loader without a handler for the specific version means that the user has a mod - // at an earlier version than the save has. In this case, the user probably wants to load the save. - // Report the error so that the user can rectify the error. - // TODO report in a more noticeable manner - SPDLOG_ERROR("Save " + GetFileName(fileNum).string() + " contains section " + sectionName + - " with an unloadable version " + std::to_string(sectionVersion)); - assert(false); - continue; - } - currentJsonContext = &block.value()["data"]; - handler[sectionVersion](); - } - break; - default: - SPDLOG_ERROR("Unrecognized save version " + std::to_string(saveBlock["version"].get()) + " in " + - GetFileName(fileNum).string()); + std::ifstream input(fileName); + + try { + saveBlock = nlohmann::json::object(); + input >> saveBlock; + if (!saveBlock.contains("version")) { + SPDLOG_ERROR("Save at " + fileName.string() + " contains no version"); assert(false); - break; + } + switch (saveBlock["version"].get()) { + case 1: + for (auto& block : saveBlock["sections"].items()) { + int sectionVersion = block.value()["version"]; + std::string sectionName = block.key(); + if (!sectionLoadHandlers.contains(sectionName)) { + // Unloadable sections aren't necessarily errors, they are probably mods that were unloaded + // TODO report in a more noticeable manner + SPDLOG_WARN("Save " + GetFileName(fileNum).string() + " contains unloadable section " + + sectionName); + continue; + } + SectionLoadHandler& handler = sectionLoadHandlers[sectionName]; + if (!handler.contains(sectionVersion)) { + // A section that has a loader without a handler for the specific version means that the user + // has a mod at an earlier version than the save has. In this case, the user probably wants to + // load the save. Report the error so that the user can rectify the error. + // TODO report in a more noticeable manner + SPDLOG_ERROR("Save " + GetFileName(fileNum).string() + " contains section " + sectionName + + " with an unloadable version " + std::to_string(sectionVersion)); + assert(false); + continue; + } + currentJsonContext = &block.value()["data"]; + handler[sectionVersion](); + } + break; + default: + SPDLOG_ERROR("Unrecognized save version " + std::to_string(saveBlock["version"].get()) + " in " + + GetFileName(fileNum).string()); + assert(false); + break; + } + InitMeta(fileNum); + GameInteractor::Instance->ExecuteHooks(fileNum); + } catch (const std::exception& e) { + input.close(); + std::filesystem::path newFile(LUS::Context::GetPathRelativeToAppDirectory("Save") + ("/file" + std::to_string(fileNum + 1) + "-" + std::to_string(GetUnixTimestamp()) + ".bak")); +#if defined(__SWITCH__) || defined(__WIIU__) + copy_file(fileName.c_str(), newFile.c_str()); +#else + std::filesystem::copy_file(fileName, newFile); +#endif + + std::filesystem::remove(fileName); + SohGui::RegisterPopup("Error loading save file", "A problem occurred loading the save in slot " + std::to_string(fileNum + 1) + ".\nSave file corruption is suspected.\n" + + "The file has been renamed to prevent further issues."); } - InitMeta(fileNum); - GameInteractor::Instance->ExecuteHooks(fileNum); } void SaveManager::ThreadPoolWait() { diff --git a/soh/soh/SohGui.cpp b/soh/soh/SohGui.cpp index 94b9e690d5c..90f6e59e5ea 100644 --- a/soh/soh/SohGui.cpp +++ b/soh/soh/SohGui.cpp @@ -125,6 +125,7 @@ namespace SohGui { std::shared_ptr mItemTrackerSettingsWindow; std::shared_ptr mItemTrackerWindow; std::shared_ptr mRandomizerSettingsWindow; + std::shared_ptr mModalWindow; void SetupGuiElements() { auto gui = LUS::Context::GetInstance()->GetWindow()->GetGui(); @@ -183,9 +184,13 @@ namespace SohGui { gui->AddGuiWindow(mItemTrackerSettingsWindow); mRandomizerSettingsWindow = std::make_shared("gRandomizerSettingsEnabled", "Randomizer Settings"); gui->AddGuiWindow(mRandomizerSettingsWindow); + mModalWindow = std::make_shared("gOpenWindows.modalWindowEnabled", "Modal Window"); + gui->AddGuiWindow(mModalWindow); + mModalWindow->Show(); } void Destroy() { + mModalWindow = nullptr; mRandomizerSettingsWindow = nullptr; mItemTrackerWindow = nullptr; mItemTrackerSettingsWindow = nullptr; @@ -205,4 +210,8 @@ namespace SohGui { mConsoleWindow = nullptr; mSohMenuBar = nullptr; } + + void RegisterPopup(std::string title, std::string message, std::string button1, std::string button2, std::function button1callback, std::function button2callback) { + mModalWindow->RegisterPopup(title, message, button1, button2, button1callback, button2callback); + } } diff --git a/soh/soh/SohGui.hpp b/soh/soh/SohGui.hpp index 59333fd4249..dead44b51f3 100644 --- a/soh/soh/SohGui.hpp +++ b/soh/soh/SohGui.hpp @@ -22,6 +22,7 @@ #include "Enhancements/randomizer/randomizer_entrance_tracker.h" #include "Enhancements/randomizer/randomizer_item_tracker.h" #include "Enhancements/randomizer/randomizer_settings_window.h" +#include "SohModals.h" #ifdef __cplusplus extern "C" { @@ -37,6 +38,7 @@ namespace SohGui { void SetupGuiElements(); void Draw(); void Destroy(); + void RegisterPopup(std::string title, std::string message, std::string button1 = "OK", std::string button2 = "", std::function button1callback = nullptr, std::function button2callback = nullptr); } #endif /* SohGui_hpp */ diff --git a/soh/soh/SohMenuBar.cpp b/soh/soh/SohMenuBar.cpp index 2f654c04f91..0806a4a6e95 100644 --- a/soh/soh/SohMenuBar.cpp +++ b/soh/soh/SohMenuBar.cpp @@ -391,7 +391,7 @@ void DrawSettingsMenu() { UIWidgets::Tooltip("Changes the scaling of the ImGui menu elements."); UIWidgets::PaddedSeparator(true, true, 3.0f, 3.0f); - + static std::unordered_map windowBackendNames = { { LUS::WindowBackend::DX11, "DirectX" }, { LUS::WindowBackend::SDL_OPENGL, "OpenGL"}, @@ -468,9 +468,9 @@ void DrawSettingsMenu() { } ImGui::EndMenu(); } - + UIWidgets::Spacer(0); - + if (ImGui::BeginMenu("Accessibility")) { #if defined(_WIN32) || defined(__APPLE__) UIWidgets::PaddedEnhancementCheckbox("Text to Speech", "gA11yTTS"); @@ -478,7 +478,7 @@ void DrawSettingsMenu() { #endif UIWidgets::PaddedEnhancementCheckbox("Disable Idle Camera Re-Centering", "gA11yDisableIdleCam"); UIWidgets::Tooltip("Disables the automatic re-centering of the camera when idle."); - + ImGui::EndMenu(); } ImGui::EndMenu(); @@ -558,7 +558,7 @@ void DrawEnhancementsMenu() { UIWidgets::Tooltip("Pierre appears when Ocarina is pulled out. Requires learning scarecrow song."); UIWidgets::PaddedEnhancementCheckbox("Remember Save Location", "gRememberSaveLocation", true, false); UIWidgets::Tooltip("When loading a save, places Link at the last entrance he went through.\n" - "This doesn't work if the save was made in a grotto."); + "This doesn't work if the save was made in grottos/fairy fountains or dungeons."); UIWidgets::PaddedEnhancementCheckbox("Skip Magic Arrow Equip Animation", "gSkipArrowAnimation", true, false); UIWidgets::PaddedEnhancementCheckbox("Skip save confirmation", "gSkipSaveConfirmation", true, false); UIWidgets::Tooltip("Skip the \"Game saved.\" confirmation screen"); @@ -606,6 +606,8 @@ void DrawEnhancementsMenu() { UIWidgets::Tooltip("After completing the mask trading sub-quest, press A and any direction on the mask slot to change masks"); UIWidgets::PaddedEnhancementCheckbox("Nuts explode bombs", "gNutsExplodeBombs", true, false); UIWidgets::Tooltip("Makes nuts explode bombs, similar to how they interact with bombchus. This does not affect bombflowers."); + UIWidgets::PaddedEnhancementCheckbox("Bomb Arrows", "gBombArrows", true, false); + UIWidgets::Tooltip("Equip bombs onto the same button as your bow to shoot arrows that explode on impact"); UIWidgets::PaddedEnhancementCheckbox("Equip Multiple Arrows at Once", "gSeparateArrows", true, false); UIWidgets::Tooltip("Allow the bow and magic arrows to be equipped at the same time on different slots. (Note this will disable the behaviour of the 'Equip Dupe' glitch)"); UIWidgets::PaddedEnhancementCheckbox("Bow as Child/Slingshot as Adult", "gBowSlingShotAmmoFix", true, false); @@ -878,7 +880,7 @@ void DrawEnhancementsMenu() { OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_BLUE_FIRE_ARROWS); static const char* forceEnableBlueFireArrowsText = "This setting is forcefully enabled because a savefile\nwith \"Blue Fire Arrows\" is loaded."; - UIWidgets::PaddedEnhancementCheckbox("Blue Fire Arrows", "gBlueFireArrows", true, false, + UIWidgets::PaddedEnhancementCheckbox("Blue Fire Arrows", "gBlueFireArrows", true, false, forceEnableBlueFireArrows, forceEnableBlueFireArrowsText, UIWidgets::CheckboxGraphics::Checkmark); UIWidgets::Tooltip("Allows Ice Arrows to melt red ice.\nMay require a room reload if toggled during gameplay."); @@ -887,7 +889,7 @@ void DrawEnhancementsMenu() { OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_SUNLIGHT_ARROWS); static const char* forceEnableSunLightArrowsText = "This setting is forcefully enabled because a savefile\nwith \"Sunlight Arrows\" is loaded."; - UIWidgets::PaddedEnhancementCheckbox("Sunlight Arrows", "gSunlightArrows", true, false, + UIWidgets::PaddedEnhancementCheckbox("Sunlight Arrows", "gSunlightArrows", true, false, forceEnableSunLightArrows, forceEnableSunLightArrowsText, UIWidgets::CheckboxGraphics::Checkmark); UIWidgets::Tooltip("Allows Light Arrows to activate sun switches.\nMay require a room reload if toggled during gameplay."); @@ -1064,8 +1066,8 @@ void DrawEnhancementsMenu() { "Fixes an incorrect calculation that acted like water underneath ground was above it."); UIWidgets::PaddedEnhancementCheckbox("Fix Bush Item Drops", "gBushDropFix", true, false); UIWidgets::Tooltip("Fixes the bushes to drop items correctly rather than spawning undefined items."); - UIWidgets::PaddedEnhancementCheckbox("Fix falling from vine edges", "gFixVineFall", true, false); - UIWidgets::Tooltip("Prevents immediately falling off climbable surfaces if climbing on the edges."); + UIWidgets::PaddedEnhancementCheckbox("Fix falling from vine edges", "gFixVineFall", true, false); + UIWidgets::Tooltip("Prevents immediately falling off climbable surfaces if climbing on the edges."); UIWidgets::PaddedEnhancementCheckbox("Fix Link's eyes open while sleeping", "gFixEyesOpenWhileSleeping", true, false); UIWidgets::Tooltip("Fixes Link's eyes being open in the opening cutscene when he is supposed to be sleeping."); UIWidgets::PaddedEnhancementCheckbox("Fix Darunia dancing too fast", "gEnhancements.FixDaruniaDanceSpeed", @@ -1398,12 +1400,12 @@ void DrawCheatsMenu() { if (ImGui::Button("Change Age")) { CVarSetInteger("gSwitchAge", 1); } - UIWidgets::Tooltip("Switches Link's age and reloads the area."); + UIWidgets::Tooltip("Switches Link's age and reloads the area."); if (ImGui::Button("Clear Cutscene Pointer")) { GameInteractor::RawAction::ClearCutscenePointer(); } - UIWidgets::Tooltip("Clears the cutscene pointer to a value safe for wrong warps."); + UIWidgets::Tooltip("Clears the cutscene pointer to a value safe for wrong warps."); ImGui::EndDisabled(); @@ -1583,12 +1585,12 @@ void DrawRandomizerMenu() { OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_BOSS_KEYSANITY) == RO_DUNGEON_ITEM_LOC_ANYWHERE || (OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_GANONS_BOSS_KEY) != RO_GANON_BOSS_KEY_VANILLA && OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_GANONS_BOSS_KEY) != RO_GANON_BOSS_KEY_OWN_DUNGEON && - OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_GANONS_BOSS_KEY) != RO_GANON_BOSS_KEY_STARTWITH) || + OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_GANONS_BOSS_KEY) != RO_GANON_BOSS_KEY_STARTWITH) || !IS_RANDO) { disableKeyColors = false; } - static const char* disableKeyColorsText = + static const char* disableKeyColorsText = "This setting is disabled because a savefile is loaded without any key\n" "shuffle settings set to \"Any Dungeon\", \"Overworld\" or \"Anywhere\""; @@ -1644,4 +1646,4 @@ void SohMenuBar::DrawElement() { ImGui::EndMenuBar(); } } -} // namespace SohGui +} // namespace SohGui diff --git a/soh/soh/SohModals.cpp b/soh/soh/SohModals.cpp new file mode 100644 index 00000000000..087bc8ab12b --- /dev/null +++ b/soh/soh/SohModals.cpp @@ -0,0 +1,54 @@ +#include "SohModals.h" +#include "ImGui/imgui.h" +#include +#include +#include +#include +#include "UIWidgets.hpp" +#include "OTRGlobals.h" +#include "z64.h" + +extern "C" PlayState* gPlayState; +struct SohModal { + std::string title_; + std::string message_; + std::string button1_; + std::string button2_; + std::function button1callback_; + std::function button2callback_; +}; +std::vector modals; + +void SohModalWindow::DrawElement() { + if (modals.size() > 0) { + SohModal curModal = modals.at(0); + if (!ImGui::IsPopupOpen(curModal.title_.c_str())) { + ImGui::OpenPopup(curModal.title_.c_str()); + } + if (ImGui::BeginPopupModal(curModal.title_.c_str(), NULL, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoSavedSettings)) { + ImGui::Text(curModal.message_.c_str()); + if (ImGui::Button(curModal.button1_.c_str())) { + if (curModal.button1callback_ != nullptr) { + curModal.button1callback_(); + } + ImGui::CloseCurrentPopup(); + modals.erase(modals.begin()); + } + ImGui::SameLine(); + if (curModal.button2_ != "") { + if (ImGui::Button(curModal.button2_.c_str())) { + if (curModal.button2callback_ != nullptr) { + curModal.button2callback_(); + } + ImGui::CloseCurrentPopup(); + modals.erase(modals.begin()); + } + } + } + ImGui::EndPopup(); + } +} + +void SohModalWindow::RegisterPopup(std::string title, std::string message, std::string button1, std::string button2, std::function button1callback, std::function button2callback) { + modals.push_back({ title, message, button1, button2, button1callback, button2callback }); +} \ No newline at end of file diff --git a/soh/soh/SohModals.h b/soh/soh/SohModals.h new file mode 100644 index 00000000000..6f5acb2c0be --- /dev/null +++ b/soh/soh/SohModals.h @@ -0,0 +1,15 @@ +#pragma once + +#include +#include "window/gui/GuiMenuBar.h" +#include "window/gui/GuiElement.h" + +class SohModalWindow : public LUS::GuiWindow { + public: + using LUS::GuiWindow::GuiWindow; + + void InitElement() override {}; + void DrawElement() override; + void UpdateElement() override {}; + void RegisterPopup(std::string title, std::string message, std::string button1 = "OK", std::string button2 = "", std::function button1callback = nullptr, std::function button2callback = nullptr); +}; \ No newline at end of file diff --git a/soh/soh/z_scene_otr.cpp b/soh/soh/z_scene_otr.cpp index ef98a4b3af2..be1840ecdba 100644 --- a/soh/soh/z_scene_otr.cpp +++ b/soh/soh/z_scene_otr.cpp @@ -149,6 +149,13 @@ bool Scene_CommandMeshHeader(PlayState* play, LUS::ISceneCommand* cmd) { extern "C" void* func_800982FC(ObjectContext* objectCtx, s32 bankIndex, s16 objectId); +bool OTRfunc_800982FC(ObjectContext* objectCtx, s32 bankIndex, s16 objectId) { + + objectCtx->status[bankIndex].id = -objectId; + + return false; +} + bool Scene_CommandObjectList(PlayState* play, LUS::ISceneCommand* cmd) { // LUS::SetObjectList* cmdObj = static_pointer_cast(cmd); LUS::SetObjectList* cmdObj = (LUS::SetObjectList*)cmd; @@ -164,49 +171,30 @@ bool Scene_CommandObjectList(PlayState* play, LUS::ISceneCommand* cmd) { void* nextPtr; k = 0; - // i = play->objectCtx.unk_09; - i = 0; + i = play->objectCtx.unk_09; firstStatus = &play->objectCtx.status[0]; status = &play->objectCtx.status[i]; - for (int i = 0; i < cmdObj->objects.size(); i++) { - bool alreadyIncluded = false; - - for (int j = 0; j < play->objectCtx.num; j++) { - if (play->objectCtx.status[j].id == cmdObj->objects[i]) { - alreadyIncluded = true; - break; + // Loop until a mismatch in the object lists + // Then clear all object ids past that in the context object list and kill actors for those objects + for (i = play->objectCtx.unk_09, k = 0; i < play->objectCtx.num; i++, k++) { + if (k >= cmdObj->objects.size() || play->objectCtx.status[i].id != cmdObj->objects[k]) { + for (j = i; j < play->objectCtx.num; j++) { + play->objectCtx.status[j].id = OBJECT_INVALID; } - } - - if (!alreadyIncluded) { - play->objectCtx.status[play->objectCtx.num++].id = cmdObj->objects[i]; func_80031A28(play, &play->actorCtx); + break; } } - /* - while (i < play->objectCtx.num) { - if (status->id != *objectEntry) { - status2 = &play->objectCtx.status[i]; - for (j = i; j < play->objectCtx.num; j++) { - status2->id = OBJECT_INVALID; - status2++; - } - play->objectCtx.num = i; - func_80031A28(play, &play->actorCtx); - - continue; + // Continuing from the last index, add the remaining object ids from the command object list + for (; k < cmdObj->objects.size(); k++, i++) { + if (i < OBJECT_EXCHANGE_BANK_MAX - 1) { + OTRfunc_800982FC(&play->objectCtx, i, cmdObj->objects[k]); } - - i++; - k++; - objectEntry++; - status++; } play->objectCtx.num = i; - */ return false; } diff --git a/soh/src/code/code_80097A00.c b/soh/src/code/code_80097A00.c index eb83738e360..49eab232998 100644 --- a/soh/src/code/code_80097A00.c +++ b/soh/src/code/code_80097A00.c @@ -108,6 +108,7 @@ void* gItemIcons[] = { gItemIconBootsKokiriTex, gItemIconBootsIronTex, gItemIconBootsHoverTex, + gItemIconBowFireTex, gItemIconBulletBag30Tex, gItemIconBulletBag40Tex, gItemIconBulletBag50Tex, diff --git a/soh/src/code/z_actor.c b/soh/src/code/z_actor.c index 79a3c8ace21..c1dc66e23bf 100644 --- a/soh/src/code/z_actor.c +++ b/soh/src/code/z_actor.c @@ -1219,8 +1219,7 @@ void Actor_Init(Actor* actor, PlayState* play) { CollisionCheck_InitInfo(&actor->colChkInfo); actor->floorBgId = BGCHECK_SCENE; ActorShape_Init(&actor->shape, 0.0f, NULL, 0.0f); - //if (Object_IsLoaded(&play->objectCtx, actor->objBankIndex)) - { + if (Object_IsLoaded(&play->objectCtx, actor->objBankIndex)) { //Actor_SetObjectDependency(play, actor); actor->init(actor, play); actor->init = NULL; @@ -2861,11 +2860,19 @@ s32 func_800314D4(PlayState* play, Actor* actor, Vec3f* arg2, f32 arg3) { if ((arg2->z > -actor->uncullZoneScale) && (arg2->z < (actor->uncullZoneForward + actor->uncullZoneScale))) { var = (arg3 < 1.0f) ? 1.0f : 1.0f / arg3; - if ((((fabsf(arg2->x) - actor->uncullZoneScale) * var) < 2.0f) && - (((arg2->y + actor->uncullZoneDownward) * var) > -2.0f) && - (((arg2->y - actor->uncullZoneScale) * var) < 2.0f)) { + // #region SoH [Widescreen support] + // Doors will cull quite noticeably on wider screens. For these actors the zone is increased + f32 limit = 1.0f; + if (((actor->id == ACTOR_EN_DOOR) || (actor->id == ACTOR_DOOR_SHUTTER)) && CVarGetInteger("gIncreaseDoorUncullZones", 1)) { + limit = 2.0f; + } + + if ((((fabsf(arg2->x) - actor->uncullZoneScale) * var) < limit) && + (((arg2->y + actor->uncullZoneDownward) * var) > -limit) && + (((arg2->y - actor->uncullZoneScale) * var) < limit)) { return true; } + // #endregion } return false; @@ -3129,6 +3136,9 @@ void Actor_FreeOverlay(ActorDBEntry* dbEntry) { osSyncPrintf(VT_RST); } +// SoH: Flag to check if actors are being spawned from the actor entry list +// This flag is checked against to allow actors which dont have an objectBankIndex in the objectCtx slot/status array to spawn +// An example of what this fixes, is that it allows hookshot to be used as child int gMapLoading = 0; Actor* Actor_Spawn(ActorContext* actorCtx, PlayState* play, s16 actorId, f32 posX, f32 posY, f32 posZ, diff --git a/soh/src/code/z_bgcheck.c b/soh/src/code/z_bgcheck.c index 4acc68e55c2..7c99e7ca28c 100644 --- a/soh/src/code/z_bgcheck.c +++ b/soh/src/code/z_bgcheck.c @@ -1902,7 +1902,7 @@ s32 BgCheck_CheckWallImpl(CollisionContext* colCtx, u16 xpFlags, Vec3f* posResul s32 bgId2; f32 nx, ny, nz; // unit normal of polygon - if (CVarGetInteger("gNoClip", 0) != 0) { + if (CVarGetInteger("gNoClip", 0) && actor != NULL && actor->id == ACTOR_PLAYER) { return false; } diff --git a/soh/src/code/z_camera.c b/soh/src/code/z_camera.c index a177e29e7b2..4353d397e6c 100644 --- a/soh/src/code/z_camera.c +++ b/soh/src/code/z_camera.c @@ -7887,7 +7887,7 @@ s32 Camera_ChangeModeFlags(Camera* camera, s16 mode, u8 flags) { } } - // Clear free camera if an action is performed that would move the camera (targeting, first person, talking) + // Clear free look if an action is performed that would move the camera (targeting, first person, talking) if (CVarGetInteger("gFreeCamera", 0) && SetCameraManual(camera) == 1 && ((mode >= CAM_MODE_TARGET && mode <= CAM_MODE_BATTLE) || (mode >= CAM_MODE_FIRSTPERSON && mode <= CAM_MODE_CLIMBZ) || mode == CAM_MODE_HANGZ || diff --git a/soh/src/code/z_camera_data.inc b/soh/src/code/z_camera_data.inc index b9e0ba864ac..90b1874c73a 100644 --- a/soh/src/code/z_camera_data.inc +++ b/soh/src/code/z_camera_data.inc @@ -16,9 +16,11 @@ typedef struct { union { u32 unk_00; struct { - u32 unk_bit0 : 1; - u32 unk_bit1 : 1; - u32 validModes : 30; + // SoH [Port] These bitfield values are unused and led to shifting in validModes for little endian systems + // Removing those so that validModes can be a complete 32 bit value + // u32 unk_bit0 : 1; + // u32 unk_bit1 : 1; + u32 validModes; }; }; CameraMode* cameraModes; diff --git a/soh/src/code/z_map_exp.c b/soh/src/code/z_map_exp.c index c4db0098b23..213ee018d54 100644 --- a/soh/src/code/z_map_exp.c +++ b/soh/src/code/z_map_exp.c @@ -524,7 +524,6 @@ void Map_Init(PlayState* play) { interfaceCtx->unk_25A = -1; interfaceCtx->mapSegment = GAMESTATE_ALLOC_MC(&play->state, 2 * sizeof(char*)); - interfaceCtx->mapSegmentName = GAMESTATE_ALLOC_MC(&play->state, 2 * sizeof(char*)); // "MAP texture initialization scene_data_ID=%d mapSegment=%x" osSyncPrintf("\n\n\nMAP テクスチャ初期化 scene_data_ID=%d\nmapSegment=%x\n\n", play->sceneNum, interfaceCtx->mapSegment, play); diff --git a/soh/src/code/z_message_PAL.c b/soh/src/code/z_message_PAL.c index 7bb3803fcc6..92d97916a77 100644 --- a/soh/src/code/z_message_PAL.c +++ b/soh/src/code/z_message_PAL.c @@ -8,6 +8,7 @@ #include "textures/message_static/message_static.h" #include "textures/message_texture_static/message_texture_static.h" #include "soh/Enhancements/cosmetics/cosmeticsTypes.h" +#include "soh/Enhancements/game-interactor/GameInteractor.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" #include "soh/OTRGlobals.h" @@ -470,8 +471,8 @@ void Message_DrawTextboxIcon(PlayState* play, Gfx** p, s16 x, s16 y) { sIconEnvColors[1] = color; } else if (CVarGetInteger("gCosmetics.DefaultColorScheme", COLORSCHEME_N64) == COLORSCHEME_GAMECUBE) { sIconPrimColors[0] = (Color_RGB8){ 0, 200, 80 }; - sIconPrimColors[1] = (Color_RGB8){ 50, 255, 130 }; - sIconEnvColors[1] = (Color_RGB8){ 50, 255, 130 }; + sIconPrimColors[1] = (Color_RGB8){ 50, 255, 130 }; + sIconEnvColors[1] = (Color_RGB8){ 50, 255, 130 }; } static Color_RGB8 sIconPrim = { 0, 80, 200 }; static s16 sIconFlashTimer = 12; @@ -1132,7 +1133,10 @@ void Message_LoadItemIcon(PlayState* play, u16 itemId, s16 y) { interfaceCtx->mapPalette[30] = 0xFF; interfaceCtx->mapPalette[31] = 0xFF; } - if (itemId < ITEM_MEDALLION_FOREST) { + if (itemId >= ITEM_BOW_ARROW_BOMB) { + itemId += 1; + } + if (itemId - 1 < ITEM_MEDALLION_FOREST) { R_TEXTBOX_ICON_XPOS = R_TEXT_INIT_XPOS - sIconItem32XOffsets[gSaveContext.language]; R_TEXTBOX_ICON_YPOS = y + 6; R_TEXTBOX_ICON_SIZE = 32; @@ -3069,7 +3073,9 @@ void Message_Draw(PlayState* play) { POLY_OPA_DISP = plusOne; } plusOne = Graph_GfxPlusOne(polyOpaP = POLY_OPA_DISP); - gSPDisplayList(OVERLAY_DISP++, plusOne); + if (!GameInteractor_NoUIActive()) { + gSPDisplayList(OVERLAY_DISP++, plusOne); + } Message_DrawMain(play, &plusOne); gSPEndDisplayList(plusOne++); Graph_BranchDlist(polyOpaP, plusOne); @@ -3139,7 +3145,7 @@ void Message_Update(PlayState* play) { if (msgCtx->msgLength == 0) { return; } - + GameInteractor_ExecuteOnDialogMessage(); bool isB_Held = CVarGetInteger("gSkipText", 0) != 0 ? CHECK_BTN_ALL(input->cur.button, BTN_B) && !sTextboxSkipped diff --git a/soh/src/code/z_parameter.c b/soh/src/code/z_parameter.c index a4d61f87769..7d109a75d8f 100644 --- a/soh/src/code/z_parameter.c +++ b/soh/src/code/z_parameter.c @@ -1441,7 +1441,7 @@ void Inventory_SwapAgeEquipment(void) { u16 shieldEquipValue; if (LINK_AGE_IN_YEARS == YEARS_CHILD) { - + for (i = 0; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) { if (i != 0) { @@ -1483,13 +1483,13 @@ void Inventory_SwapAgeEquipment(void) { gSaveContext.equips.buttonItems[3] = gSaveContext.inventory.items[SLOT_OCARINA]; gSaveContext.equips.cButtonSlots[1] = SLOT_BOMB; gSaveContext.equips.cButtonSlots[2] = SLOT_OCARINA; - + gSaveContext.equips.equipment = (EQUIP_VALUE_SWORD_MASTER << (EQUIP_TYPE_SWORD * 4)) | (EQUIP_VALUE_SHIELD_HYLIAN << (EQUIP_TYPE_SHIELD * 4)) | (EQUIP_VALUE_TUNIC_KOKIRI << (EQUIP_TYPE_TUNIC * 4)) | (EQUIP_VALUE_BOOTS_KOKIRI << (EQUIP_TYPE_BOOTS * 4)); - if (IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_MASTER_SWORD) && + if (IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_MASTER_SWORD) && gSaveContext.equips.buttonItems[0] == ITEM_NONE) { gSaveContext.equips.equipment &= (u16) ~(0xF << (EQUIP_TYPE_SWORD * 4)); } @@ -1828,14 +1828,14 @@ u8 Return_Item(u8 itemID, ModIndex modId, ItemID returnItem) { /** * @brief Adds the given item to Link's inventory. - * + * * NOTE: This function has been edited to be safe to use with a NULL play. * If you need to add to this function, be sure you check if the play is not * NULL before doing any operations requiring it. - * - * @param play - * @param item - * @return u8 + * + * @param play + * @param item + * @return u8 */ u8 Item_Give(PlayState* play, u8 item) { lusprintf(__FILE__, __LINE__, 2, "Item Give - item: %#x", item); @@ -1916,10 +1916,10 @@ u8 Item_Give(PlayState* play, u8 item) { // In rando, when buying Giant's Knife, also check // without the Koriri Sword in case we don't have it - if (ALL_EQUIP_VALUE(EQUIP_TYPE_SWORD) == + if (ALL_EQUIP_VALUE(EQUIP_TYPE_SWORD) == ((1 << EQUIP_INV_SWORD_KOKIRI) | (1 << EQUIP_INV_SWORD_MASTER) | (1 << EQUIP_INV_SWORD_BIGGORON) | - (1 << EQUIP_INV_SWORD_BROKENGIANTKNIFE)) || - (IS_RANDO && ALL_EQUIP_VALUE(EQUIP_TYPE_SWORD) == + (1 << EQUIP_INV_SWORD_BROKENGIANTKNIFE)) || + (IS_RANDO && ALL_EQUIP_VALUE(EQUIP_TYPE_SWORD) == ((1 << EQUIP_INV_SWORD_MASTER) | (1 << EQUIP_INV_SWORD_BIGGORON) | (1 << EQUIP_INV_SWORD_BROKENGIANTKNIFE)))) { gSaveContext.inventory.equipment ^= OWNED_EQUIP_FLAG_ALT(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BROKENGIANTKNIFE); @@ -1931,7 +1931,7 @@ u8 Item_Give(PlayState* play, u8 item) { } } } - + } else if (item == ITEM_SWORD_MASTER) { gSaveContext.equips.buttonItems[0] = ITEM_SWORD_MASTER; gSaveContext.equips.equipment &= (u16) ~(0xF << (EQUIP_TYPE_SWORD * 4)); @@ -2671,7 +2671,7 @@ u8 Item_CheckObtainability(u8 item) { return ITEM_NONE; } } - + if ((item >= ITEM_SONG_MINUET) && (item <= ITEM_SONG_STORMS)) { return ITEM_NONE; } else if ((item >= ITEM_MEDALLION_FOREST) && (item <= ITEM_MEDALLION_LIGHT)) { @@ -2935,7 +2935,7 @@ bool Inventory_HatchPocketCucco(PlayState* play) { return Inventory_ReplaceItem(play, ITEM_POCKET_EGG, ITEM_POCKET_CUCCO); } - if (!PLAYER_HAS_SHUFFLED_ADULT_TRADE_ITEM(ITEM_POCKET_EGG)) { + if (!PLAYER_HAS_SHUFFLED_ADULT_TRADE_ITEM(ITEM_POCKET_EGG)) { return 0; } @@ -2974,7 +2974,7 @@ void Interface_LoadActionLabel(InterfaceContext* interfaceCtx, u16 action, s16 l } doAction = newName[loadOffset]; } - + char* segment = interfaceCtx->doActionSegment[loadOffset]; interfaceCtx->doActionSegment[loadOffset] = action != DO_ACTION_NONE ? doAction : gEmptyTexture; gSegments[7] = interfaceCtx->doActionSegment[loadOffset]; @@ -3041,7 +3041,7 @@ void Interface_LoadActionLabelB(PlayState* play, u16 action) { } interfaceCtx->unk_1FC = action; - + char* segment = interfaceCtx->doActionSegment[1]; interfaceCtx->doActionSegment[1] = action != DO_ACTION_NONE ? doAction : gEmptyTexture; osRecvMesg(&interfaceCtx->loadQueue, NULL, OS_MESG_BLOCK); @@ -3066,7 +3066,7 @@ s32 Health_ChangeBy(PlayState* play, s16 healthChange) { if (healthChange < 0) { gSaveContext.health = 0; } - + return 0; } @@ -3135,7 +3135,7 @@ void Rupees_ChangeBy(s16 rupeeChange) { void GameplayStats_UpdateAmmoUsed(s16 item, s16 ammoUsed) { - switch (item) { + switch (item) { case ITEM_STICK: gSaveContext.sohStats.count[COUNT_AMMO_USED_STICK] += ammoUsed; break; @@ -4321,7 +4321,7 @@ void Interface_DrawItemButtons(PlayState* play) { G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); - gSPWideTextureRectangle(OVERLAY_DISP++, C_Up_BTN_Pos[0]-LabelX_Navi << 2, C_Up_BTN_Pos[1]+LabelY_Navi << 2, + gSPWideTextureRectangle(OVERLAY_DISP++, C_Up_BTN_Pos[0]-LabelX_Navi << 2, C_Up_BTN_Pos[1]+LabelY_Navi << 2, (C_Up_BTN_Pos[0]-LabelX_Navi + 32) << 2, (C_Up_BTN_Pos[1]+LabelY_Navi + 8) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); } @@ -4439,7 +4439,7 @@ void Interface_DrawItemButtons(PlayState* play) { gDPSetPrimColor(OVERLAY_DISP++, 0, 0, cRightButtonColor.r, cRightButtonColor.g, cRightButtonColor.b, interfaceCtx->cRightAlpha); } - OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, ((u8*)gButtonBackgroundTex), 32, 32, + OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, ((u8*)gButtonBackgroundTex), 32, 32, ItemIconPos[temp-1][0], ItemIconPos[temp-1][1], ItemIconWidthFactor[temp-1][0], ItemIconWidthFactor[temp-1][0], ItemIconWidthFactor[temp-1][1], ItemIconWidthFactor[temp-1][1]); @@ -4514,8 +4514,8 @@ void Interface_DrawItemIconTexture(PlayState* play, void* texture, s16 button) { { C_DOWN_BUTTON_X+X_Margins_CD, C_DOWN_BUTTON_Y+Y_Margins_CD }, { C_RIGHT_BUTTON_X+X_Margins_CR, C_RIGHT_BUTTON_Y+Y_Margins_CR }, { DPAD_UP_X+X_Margins_DPad_Items, DPAD_UP_Y+Y_Margins_DPad_Items }, - { DPAD_DOWN_X+X_Margins_DPad_Items, DPAD_DOWN_Y+Y_Margins_DPad_Items }, - { DPAD_LEFT_X+X_Margins_DPad_Items, DPAD_LEFT_Y+Y_Margins_DPad_Items }, + { DPAD_DOWN_X+X_Margins_DPad_Items, DPAD_DOWN_Y+Y_Margins_DPad_Items }, + { DPAD_LEFT_X+X_Margins_DPad_Items, DPAD_LEFT_Y+Y_Margins_DPad_Items }, { DPAD_RIGHT_X+X_Margins_DPad_Items, DPAD_RIGHT_Y+Y_Margins_DPad_Items } }; u16 ItemsSlotsAlpha[8] = { @@ -4853,14 +4853,18 @@ void Interface_DrawAmmoCount(PlayState* play, s16 button, s16 alpha) { i = gSaveContext.equips.buttonItems[button]; if ((i == ITEM_STICK) || (i == ITEM_NUT) || (i == ITEM_BOMB) || (i == ITEM_BOW) || - ((i >= ITEM_BOW_ARROW_FIRE) && (i <= ITEM_BOW_ARROW_LIGHT)) || (i == ITEM_SLINGSHOT) || (i == ITEM_BOMBCHU) || - (i == ITEM_BEAN)) { + ((i >= ITEM_BOW_ARROW_FIRE) && (i <= ITEM_BOW_ARROW_LIGHT)) || (i == ITEM_BOW_ARROW_BOMB) || (i == ITEM_SLINGSHOT) || + (i == ITEM_BOMBCHU) || (i == ITEM_BEAN)) { if ((i >= ITEM_BOW_ARROW_FIRE) && (i <= ITEM_BOW_ARROW_LIGHT)) { i = ITEM_BOW; } - ammo = AMMO(i); + if (i == ITEM_BOW_ARROW_BOMB) { + ammo = MIN(AMMO(ITEM_BOW), AMMO(ITEM_BOMB)); + } else { + ammo = AMMO(i); + } gDPPipeSync(OVERLAY_DISP++); @@ -4875,6 +4879,7 @@ void Interface_DrawAmmoCount(PlayState* play, s16 button, s16 alpha) { } } else if (((i == ITEM_BOW) && (AMMO(i) == CUR_CAPACITY(UPG_QUIVER))) || ((i == ITEM_BOMB) && (AMMO(i) == CUR_CAPACITY(UPG_BOMB_BAG))) || + ((i == ITEM_BOW_ARROW_BOMB) && MIN(AMMO(ITEM_BOW), AMMO(ITEM_BOMB)) == MIN(CUR_CAPACITY(UPG_QUIVER), CUR_CAPACITY(UPG_BOMB_BAG))) || ((i == ITEM_SLINGSHOT) && (AMMO(i) == CUR_CAPACITY(UPG_BULLET_BAG))) || ((i == ITEM_STICK) && (AMMO(i) == CUR_CAPACITY(UPG_STICKS))) || ((i == ITEM_NUT) && (AMMO(i) == CUR_CAPACITY(UPG_NUTS))) || ((i == ITEM_BOMBCHU) && (ammo == 50)) || @@ -4891,11 +4896,11 @@ void Interface_DrawAmmoCount(PlayState* play, s16 button, s16 alpha) { } if (i != 0) { - OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, (u8*)_gAmmoDigit0Tex[i], 8, 8, + OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, (u8*)_gAmmoDigit0Tex[i], 8, 8, ItemIconPos[button][0], ItemIconPos[button][1], 8, 8, 1 << 10, 1 << 10); } - OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, (u8*)_gAmmoDigit0Tex[ammo], 8, 8, + OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, (u8*)_gAmmoDigit0Tex[ammo], 8, 8, ItemIconPos[button][0] + 6, ItemIconPos[button][1], 8, 8, 1 << 10, 1 << 10); } @@ -5400,7 +5405,7 @@ void Interface_Draw(PlayState* play) { PosY_adjust = 6; PosX_adjust = -10; } - + s16 BbtnPosX; s16 BbtnPosY; s16 X_Margins_BtnB_label; @@ -5718,7 +5723,7 @@ void Interface_Draw(PlayState* play) { CarrotsPosY = CVarGetInteger("gCarrotsPosY", 0); if (CVarGetInteger("gCarrotsPosType", 0) == 1) {//Anchor Left if (CVarGetInteger("gCarrotsUseMargins", 0) != 0) {CarrotsMargins_X = Left_HUD_Margin;}; - CarrotsPosX = OTRGetDimensionFromLeftEdge(CVarGetInteger("gCarrotsPosX", 0)+CarrotsMargins_X); + CarrotsPosX = OTRGetDimensionFromLeftEdge(CVarGetInteger("gCarrotsPosX", 0)+CarrotsMargins_X); } else if (CVarGetInteger("gCarrotsPosType", 0) == 2) {//Anchor Right if (CVarGetInteger("gCarrotsUseMargins", 0) != 0) {CarrotsMargins_X = Right_HUD_Margin;}; CarrotsPosX = OTRGetDimensionFromRightEdge(CVarGetInteger("gCarrotsPosX", 0)+CarrotsMargins_X); @@ -6228,7 +6233,7 @@ void Interface_Draw(PlayState* play) { for (svar1 = 0; svar1 < 5; svar1++) { // clang-format off //svar5 = svar5 + 8; - //svar5 = OTRGetRectDimensionFromLeftEdge(gSaveContext.timerX[svar6]); + //svar5 = OTRGetRectDimensionFromLeftEdge(gSaveContext.timerX[svar6]); OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, digitTextures[timerDigits[svar1]], 8, 16, svar5 + timerDigitLeftPos[svar1], svar2, digitWidth[svar1], VREG(42), VREG(43) << 1, @@ -6372,7 +6377,7 @@ void Interface_Update(PlayState* play) { Left_HUD_Margin = CVarGetInteger("gHUDMargin_L", 0); Right_HUD_Margin = CVarGetInteger("gHUDMargin_R", 0); Bottom_HUD_Margin = CVarGetInteger("gHUDMargin_B", 0); - + GameInteractor_ExecuteOnInterfaceUpdate(); if (CHECK_BTN_ALL(debugInput->press.button, BTN_DLEFT)) { diff --git a/soh/src/code/z_player_lib.c b/soh/src/code/z_player_lib.c index 820f2c67267..d579ffcb12e 100644 --- a/soh/src/code/z_player_lib.c +++ b/soh/src/code/z_player_lib.c @@ -626,7 +626,7 @@ void Player_SetModels(Player* this, s32 modelGroup) { // Left hand this->leftHandType = gPlayerModelTypes[modelGroup][PLAYER_MODELGROUPENTRY_LEFT_HAND]; this->leftHandDLists = &sPlayerDListGroups[this->leftHandType][gSaveContext.linkAge]; - + // Right hand this->rightHandType = gPlayerModelTypes[modelGroup][PLAYER_MODELGROUPENTRY_RIGHT_HAND]; this->rightHandDLists = &sPlayerDListGroups[this->rightHandType][gSaveContext.linkAge]; @@ -798,6 +798,7 @@ s32 Player_HoldsBow(Player* this) { case PLAYER_IA_BOW_FIRE: case PLAYER_IA_BOW_ICE: case PLAYER_IA_BOW_LIGHT: + case PLAYER_IA_BOW_BOMB: return true; default: return false; @@ -1274,7 +1275,7 @@ s32 Player_OverrideLimbDrawGameplayCommon(PlayState* play, s32 limbIndex, Gfx** s32 Player_OverrideLimbDrawGameplayDefault(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx) { Player* this = (Player*)thisx; - if (!Player_OverrideLimbDrawGameplayCommon(play, limbIndex, dList, pos, rot, thisx)) + if (!Player_OverrideLimbDrawGameplayCommon(play, limbIndex, dList, pos, rot, thisx)) { if (limbIndex == PLAYER_LIMB_L_HAND) { Gfx** dLists = this->leftHandDLists; @@ -1323,7 +1324,7 @@ s32 Player_OverrideLimbDrawGameplayDefault(PlayState* play, s32 limbIndex, Gfx** } else if (limbIndex == PLAYER_LIMB_WAIST) { - + if (!Player_IsCustomLinkModel()) { *dList = ResourceMgr_LoadGfxByName( this->waistDLists[sDListsLodOffset]); // NOTE: This needs to be disabled when using custom @@ -1833,6 +1834,7 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Ve (this->heldItemAction == PLAYER_IA_BOW_FIRE) || (this->heldItemAction == PLAYER_IA_BOW_ICE) || (this->heldItemAction == PLAYER_IA_BOW_LIGHT) || + (this->heldItemAction == PLAYER_IA_BOW_BOMB) || (this->heldItemAction == PLAYER_IA_BOW) || (this->heldItemAction == PLAYER_IA_SLINGSHOT))) { if (heldActor != NULL) { @@ -1907,7 +1909,7 @@ u32 func_80091738(PlayState* play, u8* segment, SkelAnime* skelAnime) { return size + 0x8800 + 0x90; } -u8 sPauseModelGroupBySword[] = { +u8 sPauseModelGroupBySword[] = { PLAYER_MODELGROUP_SWORD, // PLAYER_SWORD_KOKIRI PLAYER_MODELGROUP_SWORD, // PLAYER_SWORD_MASTER PLAYER_MODELGROUP_BGS, // PLAYER_SWORD_BIGGORON @@ -1931,7 +1933,7 @@ s32 Player_OverrideLimbDrawPause(PlayState* play, s32 limbIndex, Gfx** dList, Ve type = gPlayerModelTypes[modelGroup][PLAYER_MODELGROUPENTRY_LEFT_HAND]; sLeftHandType = type; - // SOH: Handle unexpected swordless case. Previously OOB array access is avoided, but we want the + // SOH: Handle unexpected swordless case. Previously OOB array access is avoided, but we want the // hand model-type to be set to open (otherwise it is set to holding sword model-type) if (playerSwordAndShield[0] == PLAYER_SWORD_NONE) { type = PLAYER_MODELTYPE_LH_OPEN; @@ -1956,7 +1958,7 @@ s32 Player_OverrideLimbDrawPause(PlayState* play, s32 limbIndex, Gfx** dList, Ve } } else if (limbIndex == PLAYER_LIMB_WAIST) { type = gPlayerModelTypes[modelGroup][PLAYER_MODELGROUPENTRY_WAIST]; - + if (Player_IsCustomLinkModel()) { return 0; } @@ -2225,7 +2227,7 @@ void Player_DrawPause(PlayState* play, u8* segment, SkelAnime* skelAnime, Vec3f* } else { SelectedAnim=randval; } - } + } } else if ((CUR_EQUIP_VALUE(EQUIP_TYPE_SWORD) == EQUIP_VALUE_SWORD_NONE) && (CUR_EQUIP_VALUE(EQUIP_TYPE_SHIELD) == EQUIP_VALUE_SHIELD_NONE)) { // if the player has no sword or shield equipped s16 randval = (rand() % (4 - 2 + 1)) + 2; // 3 animations if (randval==4) { //if its the shield anim diff --git a/soh/src/code/z_scene.c b/soh/src/code/z_scene.c index 2a0a5d5d782..579e84eda37 100644 --- a/soh/src/code/z_scene.c +++ b/soh/src/code/z_scene.c @@ -83,9 +83,10 @@ void Object_UpdateBank(ObjectContext* objectCtx) { RomFile* objectFile; size_t size; - /* + for (i = 0; i < objectCtx->num; i++) { if (status->id < 0) { + /* if (status->dmaRequest.vromAddr == 0) { osCreateMesgQueue(&status->loadQueue, &status->loadMsg, 1); objectFile = &gObjectTable[-status->id]; @@ -96,10 +97,12 @@ void Object_UpdateBank(ObjectContext* objectCtx) { } else if (!osRecvMesg(&status->loadQueue, NULL, OS_MESG_NOBLOCK)) { status->id = -status->id; } + */ + status->id = -status->id; } status++; } - */ + } s32 Object_GetIndex(ObjectContext* objectCtx, s16 objectId) { diff --git a/soh/src/code/z_sram.c b/soh/src/code/z_sram.c index 1ce20abc3f9..0152ecf2ec1 100644 --- a/soh/src/code/z_sram.c +++ b/soh/src/code/z_sram.c @@ -59,65 +59,68 @@ void Sram_OpenSave() { Save_LoadFile(); - if (!CVarGetInteger("gRememberSaveLocation", 0) || gSaveContext.savedSceneNum == SCENE_FAIRYS_FOUNTAIN || - gSaveContext.savedSceneNum == SCENE_GROTTOS) { - switch (gSaveContext.savedSceneNum) { - case SCENE_DEKU_TREE: - case SCENE_DODONGOS_CAVERN: - case SCENE_JABU_JABU: - case SCENE_FOREST_TEMPLE: - case SCENE_FIRE_TEMPLE: - case SCENE_WATER_TEMPLE: - case SCENE_SPIRIT_TEMPLE: - case SCENE_SHADOW_TEMPLE: - case SCENE_BOTTOM_OF_THE_WELL: - case SCENE_ICE_CAVERN: - case SCENE_GANONS_TOWER: - case SCENE_GERUDO_TRAINING_GROUND: - case SCENE_THIEVES_HIDEOUT: - case SCENE_INSIDE_GANONS_CASTLE: - gSaveContext.entranceIndex = dungeonEntrances[gSaveContext.savedSceneNum]; - break; - case SCENE_DEKU_TREE_BOSS: - gSaveContext.entranceIndex = 0; - break; - case SCENE_DODONGOS_CAVERN_BOSS: - gSaveContext.entranceIndex = 4; - break; - case SCENE_JABU_JABU_BOSS: - gSaveContext.entranceIndex = 0x28; - break; - case SCENE_FOREST_TEMPLE_BOSS: - gSaveContext.entranceIndex = 0x169; - break; - case SCENE_FIRE_TEMPLE_BOSS: - gSaveContext.entranceIndex = 0x165; - break; - case SCENE_WATER_TEMPLE_BOSS: - gSaveContext.entranceIndex = 0x10; - break; - case SCENE_SPIRIT_TEMPLE_BOSS: - gSaveContext.entranceIndex = 0x82; - break; - case SCENE_SHADOW_TEMPLE_BOSS: - gSaveContext.entranceIndex = 0x37; - break; - case SCENE_GANONS_TOWER_COLLAPSE_INTERIOR: - case SCENE_INSIDE_GANONS_CASTLE_COLLAPSE: - case SCENE_GANONDORF_BOSS: - case SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR: - case SCENE_GANON_BOSS: - gSaveContext.entranceIndex = 0x41B; + switch (gSaveContext.savedSceneNum) { + case SCENE_DEKU_TREE: + case SCENE_DODONGOS_CAVERN: + case SCENE_JABU_JABU: + case SCENE_FOREST_TEMPLE: + case SCENE_FIRE_TEMPLE: + case SCENE_WATER_TEMPLE: + case SCENE_SPIRIT_TEMPLE: + case SCENE_SHADOW_TEMPLE: + case SCENE_BOTTOM_OF_THE_WELL: + case SCENE_ICE_CAVERN: + case SCENE_GANONS_TOWER: + case SCENE_GERUDO_TRAINING_GROUND: + case SCENE_THIEVES_HIDEOUT: + case SCENE_INSIDE_GANONS_CASTLE: + gSaveContext.entranceIndex = dungeonEntrances[gSaveContext.savedSceneNum]; + break; + case SCENE_DEKU_TREE_BOSS: + gSaveContext.entranceIndex = 0; + break; + case SCENE_DODONGOS_CAVERN_BOSS: + gSaveContext.entranceIndex = 4; + break; + case SCENE_JABU_JABU_BOSS: + gSaveContext.entranceIndex = 0x28; + break; + case SCENE_FOREST_TEMPLE_BOSS: + gSaveContext.entranceIndex = 0x169; + break; + case SCENE_FIRE_TEMPLE_BOSS: + gSaveContext.entranceIndex = 0x165; + break; + case SCENE_WATER_TEMPLE_BOSS: + gSaveContext.entranceIndex = 0x10; + break; + case SCENE_SPIRIT_TEMPLE_BOSS: + gSaveContext.entranceIndex = 0x82; + break; + case SCENE_SHADOW_TEMPLE_BOSS: + gSaveContext.entranceIndex = 0x37; + break; + case SCENE_GANONS_TOWER_COLLAPSE_INTERIOR: + case SCENE_INSIDE_GANONS_CASTLE_COLLAPSE: + case SCENE_GANONDORF_BOSS: + case SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR: + case SCENE_GANON_BOSS: + gSaveContext.entranceIndex = 0x41B; + break; + + default: + // Use the saved entrance value with remember save location, except when in grottos/fairy fountains + if (CVarGetInteger("gRememberSaveLocation", 0) && gSaveContext.savedSceneNum != SCENE_FAIRYS_FOUNTAIN && + gSaveContext.savedSceneNum != SCENE_GROTTOS) { break; + } - default: - if (gSaveContext.savedSceneNum != SCENE_LINKS_HOUSE) { - gSaveContext.entranceIndex = (LINK_AGE_IN_YEARS == YEARS_CHILD) ? 0xBB : 0x5F4; - } else { - gSaveContext.entranceIndex = 0xBB; - } - break; - } + if (gSaveContext.savedSceneNum != SCENE_LINKS_HOUSE) { + gSaveContext.entranceIndex = (LINK_AGE_IN_YEARS == YEARS_CHILD) ? 0xBB : 0x5F4; + } else { + gSaveContext.entranceIndex = 0xBB; + } + break; } osSyncPrintf("scene_no = %d\n", gSaveContext.entranceIndex); diff --git a/soh/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.c b/soh/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.c index deb761641de..1f279154070 100644 --- a/soh/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.c +++ b/soh/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.c @@ -10,10 +10,6 @@ #include // malloc #include // memcpy -// OTRTODO: Replace usage of this method when we can clear the cache -// for a single texture without the need of a DL opcode in the render code -void gfx_texture_cache_clear(); - #define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED) #define LAVA_TEX_WIDTH 32 @@ -123,7 +119,9 @@ void BossDodongo_RegisterBlendedLavaTextureUpdate() { sMaskTexLava[i] = maskVal; } } + Gfx_RegisterBlendedTexture(gDodongosCavernBossLavaFloorTex, sMaskTexLava, NULL); + Gfx_TextureCacheDelete(sMaskTexLava); return; } @@ -165,7 +163,9 @@ void BossDodongo_RegisterBlendedLavaTextureUpdate() { } } - gfx_texture_cache_clear(); + Gfx_TextureCacheDelete(sMaskTexLava); + Gfx_TextureCacheDelete(sLavaWavyTex); + Gfx_TextureCacheDelete(sLavaFloorModifiedTex); } void func_808C12C4(u8* arg1, s16 arg2) { @@ -228,6 +228,7 @@ void func_808C1554_Raw(void* arg0, void* floorTex, s32 arg2, f32 arg3) { } free(sp54); + Gfx_TextureCacheDelete(sLavaWavyTexRaw); } // Modified to support CPU modified texture with the resource system @@ -255,6 +256,8 @@ void func_808C1554(void* arg0, void* floorTex, s32 arg2, f32 arg3) { temp_s3[i + temp2] = sp54[i + i2]; } } + + Gfx_TextureCacheDelete(sLavaWavyTex); } void func_808C17C8(PlayState* play, Vec3f* arg1, Vec3f* arg2, Vec3f* arg3, f32 arg4, s16 arg5) { @@ -373,6 +376,13 @@ void BossDodongo_Init(Actor* thisx, PlayState* play) { Gfx_RegisterBlendedTexture(object_kingdodongo_Tex_016990, sMaskTex32x16, NULL); Gfx_RegisterBlendedTexture(object_kingdodongo_Tex_016E10, sMaskTex32x16, NULL); + // Clear cache for masks + Gfx_TextureCacheDelete(sMaskTex8x16); + Gfx_TextureCacheDelete(sMaskTex8x32); + Gfx_TextureCacheDelete(sMaskTex16x16); + Gfx_TextureCacheDelete(sMaskTex16x32); + Gfx_TextureCacheDelete(sMaskTex32x16); + BossDodongo_RegisterBlendedLavaTextureUpdate(); // Register alt listener to update the blended lava for the replacement texture based on alt path @@ -1206,6 +1216,7 @@ void BossDodongo_Update(Actor* thisx, PlayState* play2) { } } else { sMaskTexLava[new_var] = 1; + Gfx_TextureCacheDelete(sMaskTexLava); } this->unk_1C2 += 37; @@ -1345,18 +1356,6 @@ void BossDodongo_Draw(Actor* thisx, PlayState* play) { gSPInvalidateTexCache(POLY_OPA_DISP++, sMaskTex32x16); } - gSPInvalidateTexCache(POLY_OPA_DISP++, sMaskTexLava); - - // Using WORK_DISP to invalidate these textures as they are used in drawing the scene textures which happens - // before actors are drawn. WORK_DISP comes before POLAY_OPA_DISP. It is probably not meant for this, but it - // at least works for now. - // Alternatively, having a way to invalidate just these pointers from the Update func should be sufficient. - if (sLavaFloorModifiedTexRaw != NULL) { - gSPInvalidateTexCache(WORK_DISP++, sLavaWavyTexRaw); - } else { - gSPInvalidateTexCache(WORK_DISP++, sLavaWavyTex); - } - if ((this->unk_1C0 >= 2) && (this->unk_1C0 & 1)) { POLY_OPA_DISP = Gfx_SetFog(POLY_OPA_DISP, 255, 255, 255, 0, 900, 1099); } else { diff --git a/soh/src/overlays/actors/ovl_Demo_Gj/z_demo_gj.c b/soh/src/overlays/actors/ovl_Demo_Gj/z_demo_gj.c index 5f3737b44d9..357b2c0ca92 100644 --- a/soh/src/overlays/actors/ovl_Demo_Gj/z_demo_gj.c +++ b/soh/src/overlays/actors/ovl_Demo_Gj/z_demo_gj.c @@ -192,11 +192,11 @@ void DemoGj_Explode(DemoGj* this, PlayState* play, Vec3f* initialPos, Vec3f* dir phi_s0 = 0x21; } - Gfx* gfx = ResourceMgr_LoadGfxByName(gGanonRubbleDL); - + // SoH [Port] Changed from &gGanonsCastleRubbleAroundArenaDL[28] to gGanonRubbleDL as it seems this was an error in the original rom/decomp + // Other calls to EffectSsKakera_Spawn with OBJECT_GEFF use gGanonRubbleDL, so this change is to match that EffectSsKakera_Spawn(play, &explosionPos, &velocity, initialPos, -200, phi_s0, 10, 10, 0, Rand_ZeroOne() * 20.0f + 20.0f, 20, 300, (s32)(Rand_ZeroOne() * 30.0f) + 30, -1, - OBJECT_GEFF, gfx); + OBJECT_GEFF, gGanonRubbleDL); theta += 0x2AAA; } diff --git a/soh/src/overlays/actors/ovl_En_Arrow/z_en_arrow.c b/soh/src/overlays/actors/ovl_En_Arrow/z_en_arrow.c index 8b1d191a618..f50448348ec 100644 --- a/soh/src/overlays/actors/ovl_En_Arrow/z_en_arrow.c +++ b/soh/src/overlays/actors/ovl_En_Arrow/z_en_arrow.c @@ -5,6 +5,7 @@ */ #include "z_en_arrow.h" +#include "overlays/actors/ovl_En_Bom/z_en_bom.h" #include "objects/gameplay_keep/gameplay_keep.h" #include "objects/object_gi_nuts/object_gi_nuts.h" @@ -214,6 +215,7 @@ void EnArrow_Shoot(EnArrow* this, PlayState* play) { case ARROW_NORMAL_LIT: case ARROW_NORMAL_HORSE: case ARROW_NORMAL: + case ARROW_BOMB: Player_PlaySfx(&player->actor, NA_SE_IT_ARROW_SHOT); break; @@ -441,11 +443,12 @@ void EnArrow_Update(Actor* thisx, PlayState* play) { if ((this->actor.params >= ARROW_FIRE) && (this->actor.params <= ARROW_0E)) { s16 elementalActorIds[] = { ACTOR_ARROW_FIRE, ACTOR_ARROW_ICE, ACTOR_ARROW_LIGHT, - ACTOR_ARROW_FIRE, ACTOR_ARROW_FIRE, ACTOR_ARROW_FIRE }; + ACTOR_EN_BOM, ACTOR_ARROW_FIRE, ACTOR_ARROW_FIRE }; if (this->actor.child == NULL) { Actor_SpawnAsChild(&play->actorCtx, &this->actor, play, elementalActorIds[this->actor.params - 3], - this->actor.world.pos.x, this->actor.world.pos.y, this->actor.world.pos.z, 0, 0, 0, 0); + this->actor.world.pos.x, this->actor.world.pos.y, this->actor.world.pos.z, 0, 0, 0, + this->actor.params == ARROW_BOMB ? BOMB_ARROW : 0); } } else if (this->actor.params == ARROW_NORMAL_LIT) { static Vec3f velocity = { 0.0f, 0.5f, 0.0f }; diff --git a/soh/src/overlays/actors/ovl_En_Arrow/z_en_arrow.h b/soh/src/overlays/actors/ovl_En_Arrow/z_en_arrow.h index 4ee84d3315b..7e9b9c1967e 100644 --- a/soh/src/overlays/actors/ovl_En_Arrow/z_en_arrow.h +++ b/soh/src/overlays/actors/ovl_En_Arrow/z_en_arrow.h @@ -34,7 +34,7 @@ typedef enum { /* 3 */ ARROW_FIRE, /* 4 */ ARROW_ICE, /* 5 */ ARROW_LIGHT, - /* 6 */ ARROW_0C, + /* 6 */ ARROW_BOMB, /* 7 */ ARROW_0D, /* 8 */ ARROW_0E, /* 9 */ ARROW_SEED, diff --git a/soh/src/overlays/actors/ovl_En_Bom/z_en_bom.c b/soh/src/overlays/actors/ovl_En_Bom/z_en_bom.c index 40adc1a6f1a..a34ca45ddd2 100644 --- a/soh/src/overlays/actors/ovl_En_Bom/z_en_bom.c +++ b/soh/src/overlays/actors/ovl_En_Bom/z_en_bom.c @@ -20,6 +20,8 @@ void EnBom_Draw(Actor* thisx, PlayState* play); void EnBom_Move(EnBom* this, PlayState* play); void EnBom_WaitForRelease(EnBom* this, PlayState* play); +void ArrowBomb_Init(EnBom* this, PlayState* play); + const ActorInit En_Bom_InitVars = { ACTOR_EN_BOM, ACTORCAT_EXPLOSIVE, @@ -93,6 +95,11 @@ void EnBom_SetupAction(EnBom* this, EnBomActionFunc actionFunc) { void EnBom_Init(Actor* thisx, PlayState* play) { EnBom* this = (EnBom*)thisx; + if (this->actor.params == BOMB_ARROW) { + ArrowBomb_Init(this, play); + return; + } + Actor_ProcessInitChain(thisx, sInitChain); ActorShape_Init(&thisx->shape, 700.0f, ActorShadow_DrawCircle, 16.0f); thisx->colChkInfo.mass = 200; @@ -205,7 +212,7 @@ void EnBom_Explode(EnBom* this, PlayState* play) { } else { this->explosionCollider.elements[0].dim.worldSphere.radius += this->actor.shape.rot.z + 8; } - + if (this->actor.params == BOMB_EXPLOSION) { CollisionCheck_SetAT(play, &play->colChkCtx, &this->explosionCollider.base); @@ -246,6 +253,9 @@ void EnBom_Explode(EnBom* this, PlayState* play) { } Actor_Kill(&this->actor); + if (this->actor.parent && this->actor.parent->id == ACTOR_EN_ARROW) { + Actor_Kill(this->actor.parent); + } } } @@ -348,6 +358,52 @@ void EnBom_Update(Actor* thisx, PlayState* play2) { Audio_PlayActorSound2(thisx, NA_SE_IT_BOMB_EXPLOSION); + play->envCtx.adjLight1Color[0] = play->envCtx.adjLight1Color[1] = + play->envCtx.adjLight1Color[2] = 250; + + play->envCtx.adjAmbientColor[0] = play->envCtx.adjAmbientColor[1] = + play->envCtx.adjAmbientColor[2] = 250; + + Camera_AddQuake(&play->mainCamera, 2, 0xB, 8); + thisx->params = BOMB_EXPLOSION; + this->timer = 10; + thisx->flags |= ACTOR_FLAG_DRAW_WHILE_CULLED; + EnBom_SetupAction(this, EnBom_Explode); + } + } else if (thisx->params == BOMB_ARROW) { + dustAccel.y = 0.2f; + + // spawn spark effect on even frames + effPos = thisx->world.pos; + effPos.y += 5.0f; + if ((play->gameplayFrames % 2) == 0) { + EffectSsGSpk_SpawnFuse(play, thisx, &effPos, &effVelocity, &effAccel); + } + + Audio_PlayActorSound2(thisx, NA_SE_IT_BOMB_IGNIT - SFX_FLAG); + + effPos.y += 1.0f; + func_8002829C(play, &effPos, &effVelocity, &dustAccel, &dustColor, &dustColor, 50, 5); + + dustAccel.y = 0.2f; + effPos = thisx->world.pos; + effPos.y += 1.0f; + + if (this->timer == 0) { + effPos = thisx->world.pos; + + effPos.y += 10.0f; + + EffectSsBomb2_SpawnLayered(play, &effPos, &effVelocity, &bomb2Accel, 100, + (thisx->shape.rot.z * 6) + 19); + + effPos.y = thisx->floorHeight; + if (thisx->floorHeight > BGCHECK_Y_MIN) { + EffectSsBlast_SpawnWhiteShockwave(play, &effPos, &effVelocity, &effAccel); + } + + Audio_PlayActorSound2(thisx, NA_SE_IT_BOMB_EXPLOSION); + play->envCtx.adjLight1Color[0] = play->envCtx.adjLight1Color[1] = play->envCtx.adjLight1Color[2] = 250; @@ -364,7 +420,7 @@ void EnBom_Update(Actor* thisx, PlayState* play2) { Actor_SetFocus(thisx, 20.0f); - if (thisx->params <= BOMB_BODY) { + if (thisx->params != BOMB_EXPLOSION) { Collider_UpdateCylinder(thisx, &this->bombCollider); // if link is not holding the bomb anymore and bump conditions are met, subscribe to OC @@ -395,7 +451,7 @@ void EnBom_Draw(Actor* thisx, PlayState* play) { OPEN_DISPS(play->state.gfxCtx); - if (thisx->params == BOMB_BODY) { + if (thisx->params != BOMB_EXPLOSION) { Gfx_SetupDL_25Opa(play->state.gfxCtx); if (!CVarGetInteger("gDisableBombBillboarding", 0)) { Matrix_ReplaceRotation(&play->billboardMtxF); @@ -415,3 +471,92 @@ void EnBom_Draw(Actor* thisx, PlayState* play) { CLOSE_DISPS(play->state.gfxCtx); } + + +#include "overlays/actors/ovl_En_Arrow/z_en_arrow.h" + +void ArrowBomb_Charge(EnBom* this, PlayState* play); +void ArrowBomb_Fly(EnBom* this, PlayState* play); + +void ArrowBomb_Init(EnBom* this, PlayState* play) { + Actor_ProcessInitChain(&this->actor, sInitChain); + ActorShape_Init(&this->actor.shape, 700.0f, ActorShadow_DrawCircle, 16.0f); + + this->flashSpeedScale = 7; + Collider_InitCylinder(play, &this->bombCollider); + Collider_InitJntSph(play, &this->explosionCollider); + Collider_SetCylinder(play, &this->bombCollider, &this->actor, &sCylinderInit); + Collider_SetJntSph(play, &this->explosionCollider, &this->actor, &sJntSphInit, &this->explosionColliderItems[0]); + this->explosionColliderItems[0].info.toucher.damage += (this->actor.shape.rot.z & 0xFF00) >> 8; + + this->actor.shape.rot.z &= 0xFF; + if (this->actor.shape.rot.z & 0x80) { + this->actor.shape.rot.z |= 0xFF00; + } + + Actor_SetScale(&this->actor, 0.003f); + + EnBom_SetupAction(this, ArrowBomb_Charge); +} + +void ArrowBomb_SetPosition(EnBom* this, EnArrow* arrow) { + // copy position and rotation from arrow + this->actor.world.pos = arrow->actor.world.pos; + f32 r = 8.0f; + f32 xrot = arrow->actor.world.rot.x; + f32 yrot = arrow->actor.world.rot.y; + this->actor.world.pos.x += r * Math_CosS(xrot) * Math_SinS(yrot); + this->actor.world.pos.y -= r * Math_SinS(xrot) + 2.0f; + this->actor.world.pos.z += r * Math_CosS(xrot) * Math_CosS(yrot); +} + +void ArrowBomb_Charge(EnBom* this, PlayState* play) { + EnArrow* arrow = (EnArrow*)this->actor.parent; + if ((arrow == NULL) || (arrow->actor.update == NULL)) { + Actor_Kill(&this->actor); + return; + } + + ArrowBomb_SetPosition(this, arrow); + + this->timer = 10; + + // if arrow has no parent, player has fired the arrow + if (arrow->actor.parent == NULL) { + this->unkPos = this->actor.world.pos; + EnBom_SetupAction(this, ArrowBomb_Fly); + } +} + +void ArrowBomb_80865ECC(Vec3f* unkPos, Vec3f* firePos, f32 scale) { + unkPos->x += ((firePos->x - unkPos->x) * scale); + unkPos->y += ((firePos->y - unkPos->y) * scale); + unkPos->z += ((firePos->z - unkPos->z) * scale); +} + +void ArrowBomb_Fly(EnBom* this, PlayState* play) { + EnArrow* arrow; + f32 distanceScaled; + s32 pad; + + arrow = (EnArrow*)this->actor.parent; + if ((arrow == NULL) || (arrow->actor.update == NULL)) { + Actor_Kill(&this->actor); + return; + } + ArrowBomb_SetPosition(this, arrow); + + distanceScaled = Math_Vec3f_DistXYZ(&this->unkPos, &this->actor.world.pos) * (1.0f / 24.0f); + this->unk_158 = distanceScaled; + if (distanceScaled < 1.0f) { + this->unk_158 = 1.0f; + } + ArrowBomb_80865ECC(&this->unkPos, &this->actor.world.pos, 0.05f); + + if (arrow->hitFlags & 1) { + this->timer = 0; + this->actor.shape.rot.z = 0; + } else { + this->timer = 10; + } +} diff --git a/soh/src/overlays/actors/ovl_En_Bom/z_en_bom.h b/soh/src/overlays/actors/ovl_En_Bom/z_en_bom.h index 15e391226d8..90d7465f5f4 100644 --- a/soh/src/overlays/actors/ovl_En_Bom/z_en_bom.h +++ b/soh/src/overlays/actors/ovl_En_Bom/z_en_bom.h @@ -18,11 +18,14 @@ typedef struct EnBom { /* 0x01FC */ f32 flashIntensity; /* 0x0200 */ u8 bumpOn; /* 0x0204 */ EnBomActionFunc actionFunc; + /* 0x014C */ Vec3f unkPos; + /* 0x0158 */ f32 unk_158; } EnBom; // size = 0x0208 typedef enum { /* 0x00 */ BOMB_BODY, - /* 0x01 */ BOMB_EXPLOSION + /* 0x01 */ BOMB_EXPLOSION, + /* 0x02 */ BOMB_ARROW, } EnBomType; #endif diff --git a/soh/src/overlays/actors/ovl_En_Dnt_Jiji/z_en_dnt_jiji.c b/soh/src/overlays/actors/ovl_En_Dnt_Jiji/z_en_dnt_jiji.c index ae09cb4384d..9ce27f4c1ea 100644 --- a/soh/src/overlays/actors/ovl_En_Dnt_Jiji/z_en_dnt_jiji.c +++ b/soh/src/overlays/actors/ovl_En_Dnt_Jiji/z_en_dnt_jiji.c @@ -101,6 +101,9 @@ void EnDntJiji_Destroy(Actor* thisx, PlayState* play) { } void EnDntJiji_SetFlower(EnDntJiji* this, PlayState* play) { + // SOH: Due to removed object dependencies, parent was still NULL when Init was called. In order to properly set + // stage, redo it here now that we are a frame later. + this->stage = (EnDntDemo*)this->actor.parent; if (this->actor.bgCheckFlags & 1) { this->flowerPos = this->actor.world.pos; this->actionFunc = EnDntJiji_SetupWait; diff --git a/soh/src/overlays/actors/ovl_En_GirlA/z_en_girla.c b/soh/src/overlays/actors/ovl_En_GirlA/z_en_girla.c index 037b4b59438..6aa1b7d412d 100644 --- a/soh/src/overlays/actors/ovl_En_GirlA/z_en_girla.c +++ b/soh/src/overlays/actors/ovl_En_GirlA/z_en_girla.c @@ -1027,8 +1027,8 @@ void EnGirlA_BuyEvent_ObtainBombchuPack(PlayState* play, EnGirlA* this) { Rupees_ChangeBy(-this->basePrice); // Normally, buying a bombchu pack sets a flag indicating the pack is now sold out - // If they're in logic for rando, skip setting that flag so they can be purchased repeatedly - if (IS_RANDO && Randomizer_GetSettingValue(RSK_BOMBCHUS_IN_LOGIC)) { + // If we're in rando, skip setting that flag so they can be purchased repeatedly + if (IS_RANDO) { return; } @@ -1255,8 +1255,7 @@ void EnGirlA_InitializeItemAction(EnGirlA* this, PlayState* play) { this->itemGiveFunc = itemEntry->itemGiveFunc; this->buyEventFunc = itemEntry->buyEventFunc; // If chus are in logic, make the 10 pack affordable without a wallet upgrade - if (IS_RANDO && Randomizer_GetSettingValue(RSK_BOMBCHUS_IN_LOGIC) && - this->getItemId == GI_BOMBCHUS_10) { + if (IS_RANDO && this->getItemId == GI_BOMBCHUS_10) { this->basePrice = 99; } else { this->basePrice = itemEntry->price; diff --git a/soh/src/overlays/actors/ovl_En_Part/z_en_part.c b/soh/src/overlays/actors/ovl_En_Part/z_en_part.c index e1b65efcad0..be1143ff115 100644 --- a/soh/src/overlays/actors/ovl_En_Part/z_en_part.c +++ b/soh/src/overlays/actors/ovl_En_Part/z_en_part.c @@ -8,6 +8,8 @@ #include "objects/object_tite/object_tite.h" #include "objects/object_ik/object_ik.h" +#include // strcmp + #define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED void EnPart_Init(Actor* thisx, PlayState* play); @@ -297,11 +299,11 @@ void EnPart_Draw(Actor* thisx, PlayState* play) { gSPSegment(POLY_OPA_DISP++, 0x08, func_80ACEAC0(play->state.gfxCtx, 255, 255, 255, 180, 180, 180)); gSPSegment(POLY_OPA_DISP++, 0x09, func_80ACEAC0(play->state.gfxCtx, 225, 205, 115, 25, 20, 0)); gSPSegment(POLY_OPA_DISP++, 0x0A, func_80ACEAC0(play->state.gfxCtx, 225, 205, 115, 25, 20, 0)); - } else if ((thisx->params == 9) && (this->displayList == ResourceMgr_LoadGfxByName(object_tite_DL_002FF0))) { + } else if ((thisx->params == 9) && (strcmp((const char*)this->displayList, object_tite_DL_002FF0) == 0)) { gSPSegment(POLY_OPA_DISP++, 0x08, object_tite_Tex_001300); gSPSegment(POLY_OPA_DISP++, 0x09, object_tite_Tex_001700); gSPSegment(POLY_OPA_DISP++, 0x0A, object_tite_Tex_001900); - } else if ((thisx->params == 10) && (this->displayList == ResourceMgr_LoadGfxByName(object_tite_DL_002FF0))) { + } else if ((thisx->params == 10) && (strcmp((const char*)this->displayList, object_tite_DL_002FF0) == 0)) { gSPSegment(POLY_OPA_DISP++, 0x08, object_tite_Tex_001B00); gSPSegment(POLY_OPA_DISP++, 0x09, object_tite_Tex_001F00); gSPSegment(POLY_OPA_DISP++, 0x0A, object_tite_Tex_002100); diff --git a/soh/src/overlays/actors/ovl_En_Ru2/z_en_ru2.c b/soh/src/overlays/actors/ovl_En_Ru2/z_en_ru2.c index 6be42b42dad..fe4a7772490 100644 --- a/soh/src/overlays/actors/ovl_En_Ru2/z_en_ru2.c +++ b/soh/src/overlays/actors/ovl_En_Ru2/z_en_ru2.c @@ -821,19 +821,6 @@ void func_80AF3F20(EnRu2* this, PlayState* play) { void EnRu2_Draw(Actor* thisx, PlayState* play) { EnRu2* this = (EnRu2*)thisx; - // FAST3D: This is a hack for the issue of both TEXEL0 and TEXEL1 using the same texture with different settings. - // Ruto's earring uses both TEXEL0 and TEXEL1 to render. The issue is that it never loads anything into TEXEL1, so - // it reuses whatever happens to be there, which is the water temple brick texture. It just so happens that the - // earring texture loads into the same place in tmem as the brick texture, so when it comes to rendering, TEXEL1 - // uses the earring texture with diffrent clamp settings, and it displays without noticeable error. However, both - // texel samplers are not intended to be used for the same texture with different settings, so this misuse confuses - // our texture cache, and we load the wrong settings for the earrings texture. This patch is a hack that replaces - // TEXEL1 with TEXEL0, which is most likely the original intention, and all is well. - Gfx* gfx = ResourceMgr_LoadGfxByName(gAdultRutoHeadDL); - Gfx patch = gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, 0, 0, 0, COMBINED, TEXEL0, 0, - PRIM_LOD_FRAC, COMBINED); - gfx[0xA2] = patch; - if ((this->drawConfig < 0) || (this->drawConfig >= ARRAY_COUNT(sDrawFuncs)) || (sDrawFuncs[this->drawConfig] == 0)) { // "Draw Mode is improper!" diff --git a/soh/src/overlays/actors/ovl_En_Si/z_en_si.c b/soh/src/overlays/actors/ovl_En_Si/z_en_si.c index 49e88f90345..f6c87074db9 100644 --- a/soh/src/overlays/actors/ovl_En_Si/z_en_si.c +++ b/soh/src/overlays/actors/ovl_En_Si/z_en_si.c @@ -16,6 +16,7 @@ void EnSi_Init(Actor* thisx, PlayState* play); void EnSi_Destroy(Actor* thisx, PlayState* play); void EnSi_Update(Actor* thisx, PlayState* play); void EnSi_Draw(Actor* thisx, PlayState* play); +void EnSi_Reset(); s32 func_80AFB748(EnSi* this, PlayState* play); void func_80AFB768(EnSi* this, PlayState* play); @@ -61,7 +62,7 @@ const ActorInit En_Si_InitVars = { (ActorFunc)EnSi_Destroy, (ActorFunc)EnSi_Update, (ActorFunc)EnSi_Draw, - NULL, + (ActorResetFunc)EnSi_Reset, }; void EnSi_Init(Actor* thisx, PlayState* play) { @@ -224,6 +225,11 @@ void EnSi_Draw(Actor* thisx, PlayState* play) { } } +void EnSi_Reset() { + textId = 0xB4; + giveItemId = ITEM_SKULL_TOKEN; +} + void Randomizer_UpdateSkullReward(EnSi* this, PlayState* play) { Player* player = GET_PLAYER(play); diff --git a/soh/src/overlays/actors/ovl_player_actor/z_player.c b/soh/src/overlays/actors/ovl_player_actor/z_player.c index ca7333497a0..e0f2da173f6 100644 --- a/soh/src/overlays/actors/ovl_player_actor/z_player.c +++ b/soh/src/overlays/actors/ovl_player_actor/z_player.c @@ -1062,6 +1062,7 @@ static s8 sItemActionParams[] = { PLAYER_IA_BOOTS_KOKIRI, PLAYER_IA_BOOTS_IRON, PLAYER_IA_BOOTS_HOVER, + PLAYER_IA_BOW_BOMB, }; static u8 sMaskMemory; @@ -2213,6 +2214,14 @@ s32 func_80834380(PlayState* play, Player* this, s32* itemPtr, s32* typePtr) { return play->interfaceCtx.hbaAmmo; } else if (play->shootingGalleryStatus != 0) { return play->shootingGalleryStatus; + } else if (this->heldItemAction == PLAYER_IA_BOW_BOMB) { + if (AMMO(*itemPtr) == 0) { + return 0; + } else if (AMMO(ITEM_BOMB) == 0) { + *typePtr = ARROW_NORMAL; + } else { + return MIN(AMMO(*itemPtr), AMMO(ITEM_BOMB)); + } } else { return AMMO(*itemPtr); } @@ -2224,7 +2233,7 @@ s32 func_8083442C(Player* this, PlayState* play) { s32 arrowType; s32 magicArrowType; - if ((this->heldItemAction >= PLAYER_IA_BOW_FIRE) && (this->heldItemAction <= PLAYER_IA_BOW_0E) && + if ((this->heldItemAction >= PLAYER_IA_BOW_FIRE) && (this->heldItemAction < PLAYER_IA_BOW_BOMB) && (gSaveContext.magicState != MAGIC_STATE_IDLE)) { func_80078884(NA_SE_SY_ERROR); } else { @@ -2549,6 +2558,9 @@ s32 func_808350A4(PlayState* play, Player* this) { if (!CVarGetInteger("gInfiniteAmmo", 0)) { play->shootingGalleryStatus--; } + } else if (item == ITEM_BOW && this->heldItemAction == PLAYER_IA_BOW_BOMB) { + Inventory_ChangeAmmo(ITEM_BOW, -1); + Inventory_ChangeAmmo(ITEM_BOMB, -1); } else { Inventory_ChangeAmmo(item, -1); } @@ -4934,7 +4946,7 @@ s32 func_8083AD4C(PlayState* play, Player* this) { if(CVarGetInteger("gBowSlingShotAmmoFix", 0)){ shouldUseBowCamera = this->heldItemAction != PLAYER_IA_SLINGSHOT; } - + cameraMode = shouldUseBowCamera ? CAM_MODE_BOWARROW : CAM_MODE_SLINGSHOT; } else { cameraMode = CAM_MODE_BOOMERANG; @@ -5378,7 +5390,7 @@ s32 func_8083BDBC(Player* this, PlayState* play) { if (sp2C == 2) { gSaveContext.sohStats.count[COUNT_BACKFLIPS]++; } - + return 1; } } @@ -6106,8 +6118,8 @@ void func_8083DFE0(Player* this, f32* arg1, s16* arg2) { if (CVarGetInteger("gMMBunnyHood", BUNNY_HOOD_VANILLA) == BUNNY_HOOD_FAST_AND_JUMP && this->currentMask == PLAYER_MASK_BUNNY) { maxSpeed *= 1.5f; - } - + } + if (CVarGetInteger("gEnableWalkModify", 0) && !CVarGetInteger("gWalkModifierDoesntChangeJump", 0)) { if (CVarGetInteger("gWalkSpeedToggle", 0)) { if (gWalkSpeedToggle1) { @@ -6350,8 +6362,8 @@ s32 func_8083E5A8(Player* this, PlayState* play) { uint8_t showItemCutscene = play->sceneNum == SCENE_BOMBCHU_BOWLING_ALLEY || Item_CheckObtainability(giEntry.itemId) == ITEM_NONE || IS_RANDO; // Only skip cutscenes for drops when they're items/consumables from bushes/rocks/enemies. - uint8_t isDropToSkip = (interactedActor->id == ACTOR_EN_ITEM00 && interactedActor->params != 6 && interactedActor->params != 17) || - interactedActor->id == ACTOR_EN_KAREBABA || + uint8_t isDropToSkip = (interactedActor->id == ACTOR_EN_ITEM00 && interactedActor->params != 6 && interactedActor->params != 17) || + interactedActor->id == ACTOR_EN_KAREBABA || interactedActor->id == ACTOR_EN_DEKUBABA; // Skip cutscenes from picking up consumables with "Fast Pickup Text" enabled, even when the player never picked it up before. @@ -7759,7 +7771,7 @@ void func_80842180(Player* this, PlayState* play) { if (CVarGetInteger("gMMBunnyHood", BUNNY_HOOD_VANILLA) != BUNNY_HOOD_VANILLA && this->currentMask == PLAYER_MASK_BUNNY) { sp2C *= 1.5f; } - + if (CVarGetInteger("gEnableWalkModify", 0)) { if (CVarGetInteger("gWalkSpeedToggle", 0)) { if (gWalkSpeedToggle1) { @@ -11194,7 +11206,7 @@ void Player_Update(Actor* thisx, PlayState* play) { // Play fan sound (too annoying) //func_8002F974(&player->actor, NA_SE_EV_WIND_TRAP - SFX_FLAG); } - + GameInteractor_ExecuteOnPlayerUpdate(); } @@ -11245,7 +11257,7 @@ void Player_DrawGameplay(PlayState* play, Player* this, s32 lod, Gfx* cullDList, MATRIX_TOMTX(sp70); } - + if (this->currentMask != PLAYER_MASK_BUNNY || !CVarGetInteger("gHideBunnyHood", 0)) { gSPDisplayList(POLY_OPA_DISP++, sMaskDlists[this->currentMask - 1]); } @@ -13576,7 +13588,7 @@ void func_8084F88C(Player* this, PlayState* play) { play->nextEntranceIndex = 0x0088; } else if (this->unk_84F < 0) { Play_TriggerRespawn(play); - // In ER, handle DMT and other special void outs to respawn from last entrance from grotto + // In ER, handle DMT and other special void outs to respawn from last entrance from grotto if (IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_ENTRANCES)) { Grotto_ForceRegularVoidOut(); } @@ -15003,7 +15015,7 @@ void func_80852648(PlayState* play, Player* this, CsCmdActorAction* arg2) { this->heldItemId = ITEM_NONE; this->modelGroup = this->nextModelGroup = Player_ActionToModelGroup(this, PLAYER_IA_NONE); this->leftHandDLists = gPlayerLeftHandOpenDLs; - + // If MS sword is shuffled and not in the players inventory, then we need to unequip the current sword // and set swordless flag to mimic Link having his weapon knocked out of his hand in the Ganon fight if (IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_MASTER_SWORD) && !CHECK_OWNED_EQUIP(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_MASTER)) { @@ -15012,7 +15024,7 @@ void func_80852648(PlayState* play, Player* this, CsCmdActorAction* arg2) { Flags_SetInfTable(INFTABLE_SWORDLESS); return; } - + Inventory_ChangeEquipment(EQUIP_TYPE_SWORD, EQUIP_VALUE_SWORD_MASTER); gSaveContext.equips.buttonItems[0] = ITEM_SWORD_MASTER; Inventory_DeleteEquipment(play, EQUIP_TYPE_SWORD); diff --git a/soh/src/overlays/gamestates/ovl_file_choose/z_file_choose.c b/soh/src/overlays/gamestates/ovl_file_choose/z_file_choose.c index bb8dd14d41c..59b6367f96b 100644 --- a/soh/src/overlays/gamestates/ovl_file_choose/z_file_choose.c +++ b/soh/src/overlays/gamestates/ovl_file_choose/z_file_choose.c @@ -3036,11 +3036,7 @@ void FileChoose_LoadGame(GameState* thisx) { Entrance_Init(); // Handle randomized spawn positions after the save context has been setup from load - // When remeber save location is on, set save warp if the save was in an a grotto, or - // the entrance index is -1 from shuffle overwarld spawn - if (Randomizer_GetSettingValue(RSK_SHUFFLE_ENTRANCES) && ((!CVarGetInteger("gRememberSaveLocation", 0) || - gSaveContext.savedSceneNum == SCENE_FAIRYS_FOUNTAIN || gSaveContext.savedSceneNum == SCENE_GROTTOS) || - (CVarGetInteger("gRememberSaveLocation", 0) && Randomizer_GetSettingValue(RSK_SHUFFLE_OVERWORLD_SPAWNS) && gSaveContext.entranceIndex == -1))) { + if (Randomizer_GetSettingValue(RSK_SHUFFLE_ENTRANCES)) { Entrance_SetSavewarpEntrance(); } } diff --git a/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_item.c b/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_item.c index 665c95b81af..071ea3423fa 100644 --- a/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_item.c +++ b/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_item.c @@ -813,8 +813,8 @@ void KaleidoScope_UpdateItemEquip(PlayState* play) { { C_DOWN_BUTTON_X+X_Margins_CD, C_DOWN_BUTTON_Y+Y_Margins_CD }, { C_RIGHT_BUTTON_X+X_Margins_CR, C_RIGHT_BUTTON_Y+Y_Margins_CR }, { DPAD_UP_X+X_Margins_DPad_Items, DPAD_UP_Y+Y_Margins_DPad_Items }, - { DPAD_DOWN_X+X_Margins_DPad_Items, DPAD_DOWN_Y+Y_Margins_DPad_Items }, - { DPAD_LEFT_X+X_Margins_DPad_Items, DPAD_LEFT_Y+Y_Margins_DPad_Items }, + { DPAD_DOWN_X+X_Margins_DPad_Items, DPAD_DOWN_Y+Y_Margins_DPad_Items }, + { DPAD_LEFT_X+X_Margins_DPad_Items, DPAD_LEFT_Y+Y_Margins_DPad_Items }, { DPAD_RIGHT_X+X_Margins_DPad_Items, DPAD_RIGHT_Y+Y_Margins_DPad_Items } }; s16 DPad_ItemsOffset[4][2] = { @@ -1027,11 +1027,21 @@ void KaleidoScope_UpdateItemEquip(PlayState* play) { pauseCtx->equipTargetSlot = SLOT_BOW; } } - + // If the item is on another button already, swap the two uint16_t targetButtonIndex = pauseCtx->equipTargetCBtn + 1; for (uint16_t otherSlotIndex = 0; otherSlotIndex < ARRAY_COUNT(gSaveContext.equips.cButtonSlots); otherSlotIndex++) { + int slot_item = gSaveContext.equips.buttonItems[targetButtonIndex]; + // Don't check for bomb arrows so you can replace bomb arrow equip with just bombs + if (CVarGetInteger("gBombArrows", 0) && + (slot_item == ITEM_BOW || slot_item == ITEM_BOW_ARROW_FIRE || + slot_item == ITEM_BOW_ARROW_ICE || slot_item == ITEM_BOW_ARROW_LIGHT) && + pauseCtx->equipTargetItem == ITEM_BOMB) { + pauseCtx->equipTargetItem = ITEM_BOW_ARROW_BOMB; + pauseCtx->equipTargetSlot = SLOT_BOW; + } + uint16_t otherButtonIndex = otherSlotIndex + 1; if (otherSlotIndex == pauseCtx->equipTargetCBtn) { continue; diff --git a/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_map_PAL.c b/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_map_PAL.c index 28723d3d029..34dc47aa900 100644 --- a/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_map_PAL.c +++ b/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_map_PAL.c @@ -312,6 +312,9 @@ void KaleidoScope_DrawDungeonMap(PlayState* play, GraphicsContext* gfxCtx) { KaleidoScope_DrawQuadTextureRGBA32(gfxCtx, gQuestIconGoldSkulltulaTex, 24, 24, 8); } + // Unique index for both pulse phases + uint8_t palettePulseIdx = (mapBgPulseStage ? 40 : 20) - mapBgPulseTimer; + if ((play->sceneNum >= SCENE_DEKU_TREE) && (play->sceneNum <= SCENE_TREASURE_BOX_SHOP)) { stepR = (mapBgPulseR - mapBgPulseColors[mapBgPulseStage][0]) / mapBgPulseTimer; stepG = (mapBgPulseG - mapBgPulseColors[mapBgPulseStage][1]) / mapBgPulseTimer; @@ -324,6 +327,9 @@ void KaleidoScope_DrawDungeonMap(PlayState* play, GraphicsContext* gfxCtx) { interfaceCtx->mapPalette[28] = (rgba16 & 0xFF00) >> 8; interfaceCtx->mapPalette[29] = rgba16 & 0xFF; + interfaceCtx->mapPalettesPulse[palettePulseIdx][28] = (rgba16 & 0xFF00) >> 8; + interfaceCtx->mapPalettesPulse[palettePulseIdx][29] = rgba16 & 0xFF; + mapBgPulseTimer--; if (mapBgPulseTimer == 0) { mapBgPulseStage ^= 1; @@ -335,7 +341,8 @@ void KaleidoScope_DrawDungeonMap(PlayState* play, GraphicsContext* gfxCtx) { gDPSetTextureFilter(POLY_KAL_DISP++, G_TF_POINT); gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha); - gDPLoadTLUT_pal16(POLY_KAL_DISP++, 0, interfaceCtx->mapPalette); + // Use a unique palette address per frame so the renderer/shader can cache all variations + gDPLoadTLUT_pal16(POLY_KAL_DISP++, 0, interfaceCtx->mapPalettesPulse[palettePulseIdx]); gDPSetTextureLUT(POLY_KAL_DISP++, G_TT_RGBA16); u8 mirroredWorld = CVarGetInteger("gMirroredWorld", 0); @@ -349,10 +356,6 @@ void KaleidoScope_DrawDungeonMap(PlayState* play, GraphicsContext* gfxCtx) { gSPVertex(POLY_KAL_DISP++, &pauseCtx->mapPageVtx[60], 8, 0); - // The dungeon map textures are recreated each frame, so always invalidate them - gSPInvalidateTexCache(POLY_KAL_DISP++, interfaceCtx->mapSegment[0]); - gSPInvalidateTexCache(POLY_KAL_DISP++, interfaceCtx->mapSegment[1]); - gDPLoadTextureBlock_4b(POLY_KAL_DISP++, interfaceCtx->mapSegmentName[0], G_IM_FMT_CI, MAP_48x85_TEX_WIDTH, MAP_48x85_TEX_HEIGHT, 0, G_TX_WRAP | mirrorMode, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); diff --git a/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope_PAL.c b/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope_PAL.c index 877ea7e6f42..1475472a9af 100644 --- a/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope_PAL.c +++ b/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope_PAL.c @@ -1205,8 +1205,6 @@ Gfx* KaleidoScope_DrawPageSections(Gfx* gfx, Vtx* vertices, void** textures) { return gfx; } -static uint8_t mapBlendMask[MAP_48x85_TEX_WIDTH * MAP_48x85_TEX_HEIGHT]; - void KaleidoScope_DrawPages(PlayState* play, GraphicsContext* gfxCtx) { static Color_RGB8 D_8082ACF4[12] = { { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 255, 255, 0 }, { 0, 0, 0 }, @@ -1375,10 +1373,6 @@ void KaleidoScope_DrawPages(PlayState* play, GraphicsContext* gfxCtx) { } } - // Need to invalidate the blend mask every frame. Ideally this would be done in KaleidoScope_DrawDungeonMap - // but the reference is not shared between files - gSPInvalidateTexCache(POLY_KAL_DISP++, mapBlendMask); - if (pauseCtx->pageIndex) { // pageIndex != PAUSE_ITEM gDPPipeSync(OVERLAY_DISP++); gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA, G_CC_MODULATEIA); @@ -3326,6 +3320,7 @@ static uint8_t mapLeftTexModified[MAP_48x85_TEX_SIZE]; static uint8_t mapRightTexModified[MAP_48x85_TEX_SIZE]; static uint8_t* mapLeftTexModifiedRaw = NULL; static uint8_t* mapRightTexModifiedRaw = NULL; +static uint8_t mapBlendMask[MAP_48x85_TEX_WIDTH * MAP_48x85_TEX_HEIGHT]; // Load dungeon maps into the interface context // SoH [General] - Modified to account for our resource system and HD textures @@ -3357,19 +3352,16 @@ void KaleidoScope_LoadDungeonMap(PlayState* play) { size_t size = (width * height) / 2; // account for CI4 size // Resource size being larger than the calculated CI size means it is most likely not a CI4 texture - // Abort early end undo the blended effect by clearing the mask to avoid crashing + // Abort early and unregister the blended effect to avoid crashing if (size < ResourceGetTexSizeByName(interfaceCtx->mapSegmentName[0])) { - if (mapBlendMask[0] != 0) { - for (size_t i = 0; i < ARRAY_COUNT(mapBlendMask); i++) { - mapBlendMask[i] = 0; - } - } - interfaceCtx->mapSegment[0] = NULL; interfaceCtx->mapSegment[1] = NULL; - Gfx_RegisterBlendedTexture(interfaceCtx->mapSegmentName[0], mapBlendMask, NULL); - Gfx_RegisterBlendedTexture(interfaceCtx->mapSegmentName[1], mapBlendMask, NULL); + Gfx_UnregisterBlendedTexture(interfaceCtx->mapSegmentName[0]); + Gfx_UnregisterBlendedTexture(interfaceCtx->mapSegmentName[1]); + + Gfx_TextureCacheDelete(interfaceCtx->mapSegmentName[0]); + Gfx_TextureCacheDelete(interfaceCtx->mapSegmentName[1]); return; } @@ -3404,6 +3396,11 @@ void KaleidoScope_LoadDungeonMap(PlayState* play) { Gfx_RegisterBlendedTexture(interfaceCtx->mapSegmentName[0], mapBlendMask, interfaceCtx->mapSegment[0]); Gfx_RegisterBlendedTexture(interfaceCtx->mapSegmentName[1], mapBlendMask, interfaceCtx->mapSegment[1]); + + Gfx_TextureCacheDelete(interfaceCtx->mapSegmentName[0]); + Gfx_TextureCacheDelete(interfaceCtx->mapSegmentName[1]); + Gfx_TextureCacheDelete(interfaceCtx->mapSegment[0]); + Gfx_TextureCacheDelete(interfaceCtx->mapSegment[1]); } static uint8_t registeredDungeonMapTextureHook = false; @@ -3444,6 +3441,11 @@ void KaleidoScope_UpdateDungeonMap(PlayState* play) { KaleidoScope_LoadDungeonMap(play); Map_SetFloorPalettesData(play, pauseCtx->dungeonMapSlot - 3); + // Copy the map palette values to all pulse palettes + for (uint8_t i = 0; i < ARRAY_COUNT(interfaceCtx->mapPalettesPulse); i++) { + memcpy(interfaceCtx->mapPalettesPulse[i], interfaceCtx->mapPalette, sizeof(interfaceCtx->mapPalette)); + } + s32 size = MAP_48x85_TEX_SIZE; if (ResourceMgr_TexIsRaw(interfaceCtx->mapSegmentName[0])) {