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Quacktle.h
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#if defined(__AVR__)
#include <avr/pgmspace.h>
#elif defined(__PIC32MX__)
#define PROGMEM
#elif defined(__arm__)
#define PROGMEM
#endif
const unsigned short QuacktleA[0x100] PROGMEM ={
0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0010 (16)
0xFFFF, 0xFFFF, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0020 (32)
0xFFFF, 0xFFFF, 0x0000, 0x0000, 0x07E0, 0x07E0, 0x07E0, 0x07E0, 0x07E0, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0030 (48)
0xFFFF, 0xFFFF, 0x0000, 0x07E0, 0xF800, 0x07E0, 0x07E0, 0xF800, 0x07E0, 0x07E0, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, // 0x0040 (64)
0xFFFF, 0xFFFF, 0x0000, 0x0000, 0x0000, 0x07E0, 0x07E0, 0x07E0, 0x07E0, 0x07E0, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 0x0000, 0xFFFF, // 0x0050 (80)
0xFFFF, 0x0000, 0x0000, 0xFFE0, 0xFFE0, 0x0000, 0x07E0, 0x07E0, 0x07E0, 0x07E0, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 0xC618, 0x0000, // 0x0060 (96)
0x0000, 0xFFE0, 0xFFE0, 0xFFE0, 0xFFE0, 0xFFE0, 0x0000, 0x07E0, 0x07E0, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 0xC618, 0xC618, 0x0000, // 0x0070 (112)
0xFFFF, 0x0000, 0xFFE0, 0xFFE0, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xC618, 0xC618, 0xC618, 0x0000, // 0x0080 (128)
0xFFFF, 0xFFFF, 0x0000, 0x0000, 0x0000, 0x0000, 0xA409, 0xA409, 0x0000, 0x0000, 0x92C7, 0x92C7, 0x0000, 0xC618, 0xC618, 0x0000, // 0x0090 (144)
0xFFFF, 0xFFFF, 0x0000, 0x07E0, 0x0000, 0xA409, 0xA409, 0x0000, 0x07E0, 0x07E0, 0x0000, 0x92C7, 0x92C7, 0x0000, 0x0000, 0xFFFF, // 0x00A0 (160)
0xFFFF, 0xFFFF, 0x0000, 0x07E0, 0x0000, 0xA409, 0xA409, 0x0000, 0x07E0, 0x07E0, 0x0000, 0x92C7, 0x92C7, 0x0000, 0xFFFF, 0xFFFF, // 0x00B0 (176)
0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0x0000, 0xA409, 0xA409, 0x0000, 0x07E0, 0x07E0, 0x0000, 0x92C7, 0x92C7, 0x0000, 0xFFFF, 0xFFFF, // 0x00C0 (192)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xA409, 0xA409, 0x0000, 0x0000, 0x92C7, 0x92C7, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, // 0x00D0 (208)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x00E0 (224)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0x59A3, 0x59A3, 0x59A3, 0x0000, 0x59A3, 0x59A3, 0x59A3, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, // 0x00F0 (240)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0x0000, 0x0000, 0xFFFF, 0x0000, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0100 (256)
};
const unsigned short QuacktleB[0x100] PROGMEM ={
0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0010 (16)
0xFFFF, 0xFFFF, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0020 (32)
0xFFFF, 0xFFFF, 0x0000, 0x0000, 0x07E0, 0x07E0, 0x07E0, 0x07E0, 0x07E0, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0030 (48)
0xFFFF, 0xFFFF, 0x0000, 0x07E0, 0xF800, 0x07E0, 0x07E0, 0xF800, 0x07E0, 0x07E0, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, // 0x0040 (64)
0xFFFF, 0xFFFF, 0x0000, 0x0000, 0x07E0, 0x07E0, 0x07E0, 0x07E0, 0x07E0, 0x07E0, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 0x0000, 0xFFFF, // 0x0050 (80)
0xFFFF, 0x0000, 0x0000, 0xFFE0, 0xFFE0, 0x0000, 0x07E0, 0x07E0, 0x07E0, 0x07E0, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 0xC618, 0x0000, // 0x0060 (96)
0x0000, 0xFFE0, 0xFFE0, 0xFFE0, 0xFFE0, 0xFFE0, 0x0000, 0x07E0, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 0xC618, 0xC618, 0x0000, // 0x0070 (112)
0xFFFF, 0x0000, 0x0000, 0x0000, 0x0000, 0xFFE0, 0x0000, 0x0000, 0x07E0, 0x07E0, 0x0000, 0x0000, 0xC618, 0xC618, 0xC618, 0x0000, // 0x0080 (128)
0xFFFF, 0xFFFF, 0x0000, 0x0000, 0xFFE0, 0xFFE0, 0xA409, 0x0000, 0x07E0, 0x07E0, 0x0000, 0x92C7, 0x0000, 0xC618, 0xC618, 0x0000, // 0x0090 (144)
0xFFFF, 0x0000, 0xFFE0, 0xFFE0, 0xFFE0, 0xA409, 0xA409, 0x0000, 0x07E0, 0x07E0, 0x0000, 0x92C7, 0x92C7, 0x0000, 0x0000, 0xFFFF, // 0x00A0 (160)
0xFFFF, 0xFFFF, 0x0000, 0x0000, 0x0000, 0xA409, 0xA409, 0xA409, 0x0000, 0x0000, 0x92C7, 0x92C7, 0x92C7, 0x0000, 0xFFFF, 0xFFFF, // 0x00B0 (176)
0xFFFF, 0xFFFF, 0x0000, 0x07E0, 0x0000, 0xA409, 0xA409, 0xA409, 0x0000, 0x92C7, 0x92C7, 0x92C7, 0x92C7, 0x0000, 0xFFFF, 0xFFFF, // 0x00C0 (192)
0xFFFF, 0xFFFF, 0x0000, 0x07E0, 0x07E0, 0x0000, 0xA409, 0x0000, 0x92C7, 0x92C7, 0x92C7, 0x92C7, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, // 0x00D0 (208)
0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x00E0 (224)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0x59A3, 0x59A3, 0x59A3, 0x0000, 0x59A3, 0x59A3, 0x59A3, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, // 0x00F0 (240)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0x0000, 0x0000, 0xFFFF, 0x0000, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0100 (256)
};
const unsigned short QuacktleSquish[0x100] PROGMEM ={
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x52AA, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0010 (16)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0x0000, 0x0000, 0xAD55, 0xFFFF, // 0x0020 (32)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0x07E0, 0x07E0, 0xAD55, 0xFFFF, // 0x0030 (48)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0540, 0x07E0, 0x07E0, 0xAD55, 0x52AA, // 0x0040 (64)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0x07E0, 0x07E0, 0xAD55, 0x0000, // 0x0050 (80)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xAD40, 0x02A0, 0x07E0, 0xAD55, 0x4208, // 0x0060 (96)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFE0, 0xAD40, 0x07E0, 0xFFFF, 0xC618, // 0x0070 (112)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFE0, 0x0000, 0x0000, 0x0000, 0xC618, // 0x0080 (128)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0x3143, 0x0000, 0x92C7, 0xC618, // 0x0090 (144)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0540, 0xA409, 0x07E0, 0x61E4, 0x0000, // 0x00A0 (160)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0540, 0xA409, 0x07E0, 0x61E4, 0x52AA, // 0x00B0 (176)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x52AA, 0xA409, 0x07E0, 0x61E4, 0x52AA, // 0x00C0 (192)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x3143, 0x0000, 0x92C7, 0xFFFF, // 0x00D0 (208)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0x0000, 0x0000, 0xFFFF, // 0x00E0 (224)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x59A3, 0x0000, 0x59A3, 0xFFFF, // 0x00F0 (240)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, // 0x0100 (256)
};
const unsigned short QuacktleFireballA[0x100] PROGMEM ={
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0010 (16)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0020 (32)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFB60, 0xFB60, 0xFB60, 0xFB60, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0030 (48)
0xFFFF, 0xFFFF, 0xFFFF, 0xFB60, 0xFB60, 0xFFE0, 0xFFE0, 0xFFE0, 0xFFE0, 0xFFE0, 0xFFE0, 0xFFE0, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0040 (64)
0xFFFF, 0xFFFF, 0xFB60, 0xFFE0, 0xFFE0, 0xFFE0, 0xFB60, 0xFB60, 0xFB60, 0xFB60, 0xFFE0, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0050 (80)
0xFFFF, 0xFFFF, 0xFB60, 0xFFE0, 0xFFE0, 0xFB60, 0xF800, 0xF800, 0xF800, 0xF800, 0xFB60, 0xFFE0, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0060 (96)
0xFFFF, 0xFB60, 0xFFE0, 0xFFE0, 0xFB60, 0xF800, 0xF800, 0xF800, 0xF800, 0xF800, 0xF800, 0xFB60, 0xFFE0, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0070 (112)
0xFFFF, 0xFB60, 0xFFE0, 0xFFE0, 0xFB60, 0xF800, 0xF800, 0xF800, 0xF800, 0xF800, 0xF800, 0xFB60, 0xFFE0, 0xFFE0, 0xFFFF, 0xFFFF, // 0x0080 (128)
0xFFFF, 0xFB60, 0xFFE0, 0xFFE0, 0xFB60, 0xF800, 0xF800, 0xF800, 0xF800, 0xF800, 0xF800, 0xFB60, 0xFFE0, 0xFFE0, 0xFFE0, 0xFFFF, // 0x0090 (144)
0xFFFF, 0xFB60, 0xFFE0, 0xFFE0, 0xFB60, 0xF800, 0xF800, 0xF800, 0xF800, 0xF800, 0xF800, 0xFB60, 0xFFE0, 0xFFFF, 0xFFFF, 0xFFFF, // 0x00A0 (160)
0xFFFF, 0xFFFF, 0xFB60, 0xFFE0, 0xFFE0, 0xFB60, 0xF800, 0xF800, 0xF800, 0xF800, 0xFB60, 0xFFE0, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x00B0 (176)
0xFFFF, 0xFFFF, 0xFB60, 0xFFE0, 0xFFE0, 0xFFE0, 0xFB60, 0xFB60, 0xFB60, 0xFB60, 0xFFE0, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x00C0 (192)
0xFFFF, 0xFFFF, 0xFFFF, 0xFB60, 0xFB60, 0xFFE0, 0xFFE0, 0xFFE0, 0xFFE0, 0xFFE0, 0xFFE0, 0xFFE0, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x00D0 (208)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFB60, 0xFB60, 0xFB60, 0xFB60, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x00E0 (224)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x00F0 (240)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0100 (256)
};
const unsigned short QuacktleFireballB[0x100] PROGMEM ={
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0010 (16)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0020 (32)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xBAA1, 0xBAA1, 0xBAA1, 0xBAA1, 0xBAA1, 0xBAA1, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0030 (48)
0xFFFF, 0xFFFF, 0xFFFF, 0xBAA1, 0xBAA1, 0xC461, 0xC461, 0xC461, 0xC461, 0xC461, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0040 (64)
0xFFFF, 0xFFFF, 0xBAA1, 0xC461, 0xC461, 0xC461, 0xBAA1, 0xBAA1, 0xBAA1, 0xBAA1, 0xC461, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0050 (80)
0xFFFF, 0xFFFF, 0xBAA1, 0xC461, 0xC461, 0xBAA1, 0xA0A2, 0xA0A2, 0xA0A2, 0xA0A2, 0xBAA1, 0xC461, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0060 (96)
0xFFFF, 0xBAA1, 0xC461, 0xC461, 0xBAA1, 0xA0A2, 0xA0A2, 0xA0A2, 0xA0A2, 0xA0A2, 0xA0A2, 0xBAA1, 0xC461, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0070 (112)
0xFFFF, 0xBAA1, 0xC461, 0xC461, 0xBAA1, 0xA0A2, 0xA0A2, 0xA0A2, 0xA0A2, 0xA0A2, 0xA0A2, 0xBAA1, 0xC461, 0xC461, 0xC461, 0xFFFF, // 0x0080 (128)
0xFFFF, 0xBAA1, 0xC461, 0xC461, 0xBAA1, 0xA0A2, 0xA0A2, 0xA0A2, 0xA0A2, 0xA0A2, 0xA0A2, 0xBAA1, 0xC461, 0xC461, 0xFFFF, 0xFFFF, // 0x0090 (144)
0xFFFF, 0xBAA1, 0xC461, 0xC461, 0xBAA1, 0xA0A2, 0xA0A2, 0xA0A2, 0xA0A2, 0xA0A2, 0xA0A2, 0xBAA1, 0xC461, 0xFFFF, 0xFFFF, 0xFFFF, // 0x00A0 (160)
0xFFFF, 0xFFFF, 0xBAA1, 0xC461, 0xC461, 0xBAA1, 0xA0A2, 0xA0A2, 0xA0A2, 0xA0A2, 0xBAA1, 0xC461, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x00B0 (176)
0xFFFF, 0xFFFF, 0xBAA1, 0xC461, 0xC461, 0xC461, 0xBAA1, 0xBAA1, 0xBAA1, 0xBAA1, 0xC461, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x00C0 (192)
0xFFFF, 0xFFFF, 0xFFFF, 0xBAA1, 0xBAA1, 0xC461, 0xC461, 0xC461, 0xC461, 0xC461, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x00D0 (208)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xBAA1, 0xBAA1, 0xBAA1, 0xBAA1, 0xBAA1, 0xBAA1, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x00E0 (224)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x00F0 (240)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0100 (256)
};
#include <TFT_eSPI.h>
struct QuacktleObj {
TFT_eSprite quacktlesprite;
TFT_eSprite fireballsprite;
int xPos;
int yPos;
unsigned long prevMillis;
int movementCounter;
int movementSpeed;
const int updateInterval = 66;
bool isSquished;
unsigned long squishStartTime;
const unsigned long squishDuration = 66;
bool usingQuacktleASprite;
bool movingUp;
float quacktleSpeedMultiplier = 1.0;
int minSpeed = 2;
int maxSpeed = 8;
// Fireball related variables
int fireballXPos;
int fireballYPos;
int fireballMovementSpeed = random(-6, -3);
bool fireballIsActive = false;
QuacktleObj(TFT_eSPI *tft) : quacktlesprite(tft), fireballsprite(tft), xPos(2368), yPos(112), movingUp(true), movementSpeed(3), movementCounter(0) {
quacktlesprite.createSprite(16, 16);
quacktlesprite.setSwapBytes(true);
quacktlesprite.fillSprite(TFT_WHITE);
fireballsprite.createSprite(16, 16);
fireballsprite.setSwapBytes(true);
fireballsprite.fillSprite(TFT_WHITE);
}
void launchFireball() {
static unsigned long lastLaunchTime = 0;
unsigned long currentTime = millis();
// Check if 333 milliseconds have passed since the last launch
if (currentTime - lastLaunchTime >= 800) {
if (jumpio.xPos <= 2576) {
fireballXPos = xPos;
fireballYPos = yPos;
fireballIsActive = true;
updateFireball();
// Update the last launch time
lastLaunchTime = currentTime;
}
}
}
void updateFireball() {
fireballXPos += fireballMovementSpeed;
// Reset fireball if it goes off-screen
if (fireballXPos < xPos - 2000 || fireballXPos < jumpio.xPos-32) {
fireballXPos = 50000;
fireballYPos = 380;
fireballIsActive = false;
}
// AABB collision detection with player character
int fireballRight = fireballXPos + 16; // Assuming fireball sprite width is 16
int fireballBottom = fireballYPos + 16; // Assuming fireball sprite height is 16
int playerRight = jumpio.xPos + 16; // Assuming player sprite width is 16
int playerBottom = jumpio.yPos + 16; // Assuming player sprite height is 16
if (fireballRight >= jumpio.xPos && fireballXPos <= playerRight && fireballBottom >= jumpio.yPos && fireballYPos <= playerBottom && jumpio.isDashing == false) {
jumpio.reset();
jumpio.resetJumpio();
fireballIsActive = false;
} else if (fireballRight >= jumpio.xPos && fireballXPos <= playerRight && fireballBottom >= jumpio.yPos && fireballYPos <= playerBottom && jumpio.isDashing) {
jumpio.bounce(-10.0);
jumpio.score += 1000 * jumpio.dashMultiplier;
jumpio.dashMultiplier++;
fireballIsActive = false;
}
int screenX = fireballXPos - cameraPosX; // Assuming cameraPosX is accessible globally
if (screenX >= 0 && screenX < SCREEN_WIDTH) {
if (fireballXPos % 16 < 8) {
// If the remainder is less than 8, use FireballA
fireballsprite.pushImage(0, 0, 16, 16, QuacktleFireballA);
} else {
// Otherwise, use FireballB
fireballsprite.pushImage(0, 0, 16, 16, QuacktleFireballB);
}
fireballsprite.pushSprite(screenX, fireballYPos, TFT_WHITE);
}
}
void update(int cameraPosX) {
checkCollision(cameraPosX);
// Vertical movement logic
if (movingUp) {
yPos -= static_cast<int>(movementSpeed * quacktleSpeedMultiplier);
} else {
yPos += static_cast<int>(movementSpeed * quacktleSpeedMultiplier);
}
// Invert movement direction if it reaches the top or bottom of its movement range
if ((yPos <= 68 && movingUp) || (yPos >= 100 && !movingUp)) {
movingUp = !movingUp;
movementSpeed = random(minSpeed, maxSpeed);
}
// Switch between quacktleA and quacktleB sprites
if (usingQuacktleASprite) {
quacktlesprite.pushImage(0, 0, 16, 16, QuacktleA);
} else {
quacktlesprite.pushImage(0, 0, 16, 16, QuacktleB);
}
// Reset quacktle if squished
if (isSquished && millis() - squishStartTime >= squishDuration) {
isSquished = false;
movingUp = false;
xPos = 50000; // Reset position
yPos = 300;
}
// Calculate on-screen position and draw the sprite
int screenX = xPos - cameraPosX;
if (screenX >= 0 && screenX < SCREEN_WIDTH) {
quacktlesprite.pushSprite(screenX, yPos, TFT_WHITE);
}
// Update sprite animation
movementCounter++;
if (movementCounter >= 9) {
movementCounter = 0;
usingQuacktleASprite = !usingQuacktleASprite;
}
if(fireballIsActive == false){
launchFireball();
} else {
updateFireball();
}
}
void checkCollision(int cameraPosX) {
const int spriteSize = 16;
int screenX = xPos - cameraPosX;
int jumpioScreenX = jumpio.xPos - cameraPosX;
int jumpioScreenY = jumpio.yPos;
bool overlapX = (jumpioScreenX < screenX + spriteSize) && (jumpioScreenX + spriteSize > screenX);
bool overlapY = (jumpioScreenY < yPos + spriteSize) && (jumpioScreenY + spriteSize > yPos);
if (overlapX && overlapY) {
if (jumpio.isDashing) {
quacktleSquish();
} else {
jumpio.resetJumpio();
jumpio.reset();
}
}
}
void quacktleSquish() {
if (!isSquished) {
isSquished = true;
jumpio.bounce(-6.0);
jumpio.hasKey = true;
movingUp = true;
squishStartTime = millis();
quacktlesprite.pushImage(0, 0, 16, 16, QuacktleSquish);
}
}
};