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Copy pathGloomble.h
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Gloomble.h
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#if defined(__AVR__)
#include <avr/pgmspace.h>
#elif defined(__PIC32MX__)
#define PROGMEM
#elif defined(__arm__)
#define PROGMEM
#endif
const unsigned short Gloomble[256] PROGMEM={
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0010 (16) pixels
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0020 (32) pixels
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xEF5C, 0xEF5C, 0xF800, 0xF800, 0xF800, 0xF800, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0030 (48) pixels
0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xF800, 0xEF5C, 0xEF5C, 0xF800, 0xF800, 0xEF5C, 0xEF5C, 0xF800, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0040 (64) pixels
0xFFFF, 0xFFFF, 0x0000, 0xF800, 0xF800, 0xF800, 0xF800, 0xF800, 0xF800, 0xEF5C, 0xEF5C, 0xF800, 0xF800, 0x0000, 0xFFFF, 0xFFFF, // 0x0050 (80) pixels
0xFFFF, 0x0000, 0xF800, 0x0000, 0x0000, 0xF800, 0xF800, 0xF800, 0xF800, 0xF800, 0xF800, 0x0000, 0x0000, 0xF800, 0x0000, 0xFFFF, // 0x0060 (96) pixels
0xFFFF, 0x0000, 0xF800, 0xF800, 0xEF5C, 0x0000, 0xF800, 0xF800, 0xF800, 0xF800, 0x0000, 0xEF5C, 0xF800, 0xF800, 0xF800, 0x0000, // 0x0070 (112) pixels
0x0000, 0xF800, 0xF800, 0xF800, 0xEF5C, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xEF5C, 0xF800, 0xF800, 0xF800, 0x0000, // 0x0080 (128) pixels
0x0000, 0xF800, 0xF800, 0xF800, 0xEF5C, 0x0000, 0xEF5C, 0xF800, 0xF800, 0xEF5C, 0x0000, 0xEF5C, 0xF800, 0xF800, 0xEF5C, 0x0000, // 0x0090 (144) pixels
0x0000, 0xEF5C, 0xEF5C, 0xF800, 0xEF5C, 0xEF5C, 0xEF5C, 0xF800, 0xF800, 0xEF5C, 0xEF5C, 0xEF5C, 0xF800, 0xF800, 0xF800, 0x0000, // 0x00A0 (160) pixels
0x0000, 0xF800, 0xEF5C, 0xF800, 0xF800, 0xF800, 0xF800, 0xF800, 0xF800, 0xF800, 0xF800, 0xF800, 0xF800, 0xF800, 0xF800, 0xFFFF, // 0x00B0 (176) pixels
0xFFFF, 0xF800, 0xF800, 0xF800, 0xF800, 0xF800, 0xF73A, 0xF73A, 0xF73A, 0xF73A, 0xF800, 0xEF5C, 0xEF5C, 0xF800, 0x0000, 0xFFFF, // 0x00C0 (192) pixels
0xFFFF, 0x0000, 0x0000, 0x0000, 0x0000, 0xF73A, 0xF73A, 0xF73A, 0xF73A, 0xF73A, 0xF73A, 0x0000, 0x0000, 0x0000, 0x0000, 0xFFFF, // 0x00D0 (208) pixels
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xF73A, 0xF73A, 0xF73A, 0xF73A, 0xF73A, 0xF73A, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x00E0 (224) pixels
0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0x7A64, 0x7A64, 0xF73A, 0xF73A, 0xF73A, 0xF73A, 0x7A64, 0x7A64, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, // 0x00F0 (240) pixels
0xFFFF, 0xFFFF, 0x0000, 0x7A64, 0x7A64, 0x7A64, 0x7A64, 0x0000, 0x0000, 0x7A64, 0x7A64, 0x7A64, 0x7A64, 0x0000, 0xFFFF, 0xFFFF, // 0x0100 (256) pixels
};
const unsigned short GloombleWalk[256] PROGMEM={
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0010 (16) pixels
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0020 (32) pixels
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xEF5C, 0xEF5C, 0xF800, 0xF800, 0xF800, 0xF800, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0030 (48) pixels
0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xF800, 0xEF5C, 0xEF5C, 0xF800, 0xF800, 0xEF5C, 0xEF5C, 0xF800, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0040 (64) pixels
0xFFFF, 0xFFFF, 0x0000, 0xF800, 0xF800, 0xF800, 0xF800, 0xF800, 0xF800, 0xEF5C, 0xEF5C, 0xF800, 0xF800, 0x0000, 0xFFFF, 0xFFFF, // 0x0050 (80) pixels
0xFFFF, 0x0000, 0xF800, 0x0000, 0x0000, 0xF800, 0xF800, 0xF800, 0xF800, 0xF800, 0xF800, 0x0000, 0x0000, 0xF800, 0x0000, 0xFFFF, // 0x0060 (96) pixels
0xFFFF, 0x0000, 0xF800, 0xF800, 0xF73A, 0x0000, 0xF800, 0xF800, 0xF800, 0xF800, 0x0000, 0xF73A, 0xF800, 0xF800, 0xF800, 0x0000, // 0x0070 (112) pixels
0x0000, 0xF800, 0xF800, 0xF800, 0xF73A, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xF73A, 0xF800, 0xF800, 0xF800, 0x0000, // 0x0080 (128) pixels
0x0000, 0xF800, 0xF800, 0xF800, 0xF73A, 0x0000, 0xF73A, 0xF800, 0xF800, 0xF73A, 0x0000, 0xF73A, 0xF800, 0xF800, 0xEF5C, 0x0000, // 0x0090 (144) pixels
0x0000, 0xEF5C, 0xEF5C, 0xF800, 0xF73A, 0xF73A, 0xF73A, 0xF800, 0xF800, 0xF73A, 0xF73A, 0xF73A, 0xF800, 0xF800, 0xF800, 0x0000, // 0x00A0 (160) pixels
0x0000, 0xF800, 0xEF5C, 0xF800, 0xF800, 0xF800, 0xF800, 0xF800, 0xF800, 0xF800, 0xF800, 0xF800, 0xF800, 0xF800, 0xF800, 0xFFFF, // 0x00B0 (176) pixels
0xFFFF, 0xF800, 0xF800, 0xF800, 0xF800, 0xF800, 0xF73A, 0xF73A, 0xF73A, 0xF73A, 0xF800, 0xEF5C, 0xEF5C, 0xF800, 0x0000, 0xFFFF, // 0x00C0 (192) pixels
0xFFFF, 0x0000, 0x0000, 0x0000, 0x0000, 0xF73A, 0xF73A, 0xF73A, 0xF73A, 0xF73A, 0xF73A, 0x0000, 0x0000, 0x0000, 0x0000, 0xFFFF, // 0x00D0 (208) pixels
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xF73A, 0xF73A, 0xF73A, 0xF73A, 0xF73A, 0xF73A, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, // 0x00E0 (224) pixels
0xFFFF, 0x0000, 0x7A64, 0x7A64, 0x7A64, 0x0000, 0xF73A, 0xF73A, 0xF73A, 0x7A64, 0x7A64, 0x7A64, 0x7A64, 0x0000, 0xFFFF, 0xFFFF, // 0x00F0 (240) pixels
0xFFFF, 0x0000, 0x7A64, 0x7A64, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0x7A64, 0x7A64, 0x7A64, 0x7A64, 0x7A64, 0x0000, 0xFFFF, // 0x0100 (256) pixels
};
const unsigned short GloombleSquish[256] PROGMEM={
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0010 (16) pixels
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0020 (32) pixels
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0030 (48) pixels
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0040 (64) pixels
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0050 (80) pixels
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0060 (96) pixels
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0070 (112) pixels
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0080 (128) pixels
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0090 (144) pixels
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x00A0 (160) pixels
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x00B0 (176) pixels
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x00C0 (192) pixels
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x00D0 (208) pixels
0xFFFF, 0xFFFF, 0xFFFF, 0xF800, 0xF800, 0xF800, 0xF800, 0xF800, 0xF800, 0xF800, 0xF800, 0xF800, 0xF800, 0xFFFF, 0xFFFF, 0xFFFF, // 0x00E0 (224) pixels
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xF73A, 0xF73A, 0xF73A, 0xF73A, 0xF73A, 0xF73A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x00F0 (240) pixels
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x7A64, 0x7A64, 0x7A64, 0x7A64, 0x0000, 0x7A64, 0x7A64, 0x7A64, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0100 (256) pixels
};
#include <TFT_eSPI.h>
struct GloombleObj {
TFT_eSprite gloomblesprite; // Sprite for Jumpio
int xPos;
int yPos = 192;
int prevYPos = yPos;
unsigned long prevMillis;
int movementCounter;
const int updateInterval = 66;
bool isSquished;
unsigned long squishStartTime;
const unsigned long squishDuration = 66; // Duration in milliseconds
bool usingGloombleSprite; // To track which sprite is currently in use
bool movingLeft = true; // New variable to track movement direction
bool spawnedOnRight;
float movementSpeed;
unsigned long lastEdgeHitTime;
unsigned long spawnDelay;
float minSpeed = 4;
float maxSpeed = 6;
float gloombleSpeedMultiplier = 1.0;
int worldXPos = xPos + cameraPosX;
int tileX = worldXPos / TILE_WIDTH;
int jumpioX = jumpio.xPos;
int jumpioY = jumpio.yPos;
GloombleObj(TFT_eSPI *tft, unsigned long _spawnDelay) : gloomblesprite(tft), xPos(320), yPos(192), movingLeft(true), movementSpeed(3), spawnedOnRight(false), lastEdgeHitTime(0), spawnDelay(_spawnDelay) {
gloomblesprite.createSprite(16, 16);
gloomblesprite.setSwapBytes(true);
gloomblesprite.fillSprite(TFT_WHITE); // Assuming TFT_WHITE is the background color
}
void spawnOnRightAfterDelay() {
if (!spawnedOnRight && millis() - lastEdgeHitTime > spawnDelay) {
xPos = jumpio.xPos+300; // Spawn on the right side
yPos = 192;
spawnedOnRight = true;
}
}
void redrawPath(int oldX, int oldY, int newX, int newY, int spriteWidth, int spriteHeight, int jumpioX, int jumpioY) {
int startTileX = min(oldX, newX) / TILE_WIDTH;
int endTileX = max(oldX + spriteWidth, newX + spriteWidth) / TILE_WIDTH;
int startTileY = min(oldY, newY) / TILE_HEIGHT;
int endTileY = max(oldY + spriteHeight, newY + spriteHeight) / TILE_HEIGHT;
for (int x = startTileX; x <= endTileX; x++) {
for (int y = startTileY; y <= endTileY; y++) {
// Check if this tile overlaps with Jumpio's position
if (x == jumpio.xPos / TILE_WIDTH && y == jumpio.yPos / TILE_HEIGHT) {
continue; // Skip redrawing this tile
}
redrawTile(x * TILE_WIDTH, y * TILE_HEIGHT);
}
}
}
void update( int jumpioX, int jumpioY) {
spawnOnRightAfterDelay();
// Calculate the tile index beneath the Gloomble
int tileX = xPos / TILE_WIDTH;
int tileBelowY = (yPos + 16) / TILE_HEIGHT; // Assuming Gloomble's height is 16
// Check for valid array indices
if (tileX >= 0 && tileX < 162 && tileBelowY > 0 && tileBelowY < 15 && jumpio.isDashing) {
// Check if the tile below is not a solid ground
if (backgroundMap[tileBelowY][tileX] != 1) {
// Reverse direction
movingLeft = !movingLeft;
}
}
if (tileX >= 0 && tileX < 162 && tileBelowY > 0 && tileBelowY < 15 && !jumpio.isDashing) {
// Check if the tile below is not a solid ground
if (backgroundMap[tileBelowY][tileX] != 1) {
// Reverse direction
movingLeft = !movingLeft;
}
}
// Adjust Gloomble's movement based on Jumpio's dashing state
if (jumpio.isDashing) {
movingLeft = true;
// Move Gloomble at the same rate as Jumpio's dash
xPos -= jumpio.jumpioSpeedMultiplier * 3;
} else {
// Standard movement logic
if (movingLeft) {
xPos -= movementSpeed * gloombleSpeedMultiplier;
} else {
xPos += movementSpeed * gloombleSpeedMultiplier;
}
}
if(yPos >= 240){
spawnedOnRight = false;
}
// Handle screen edge collision
if (xPos > 330 && !movingLeft) {
// Change movement direction
movingLeft = !movingLeft;
// Increase movement speed
movementSpeed = random(minSpeed, maxSpeed);
// Update last edge hit time
lastEdgeHitTime = millis();
}
if (xPos < 0 && movingLeft){
spawnedOnRight = false;
}
if (xPos < 10 && jumpio.isDashing){
spawnedOnRight = false;
}
// Load the correct sprite based on the state
if (usingGloombleSprite) {
gloomblesprite.pushImage(0, 0, 16, 16, Gloomble);
} else {
gloomblesprite.pushImage(0, 0, 16, 16, GloombleWalk);
}
// Check if the Gloomble is squished and if the squish duration has elapsed
if (isSquished && millis() - squishStartTime >= squishDuration) {
isSquished = false;
xPos = jumpio.xPos+300; // Reset position
yPos = 192;
// Optionally switch back to the normal sprite
gloomblesprite.pushImage(0, 0, 16, 16, Gloomble); // Use the normal sprite
gloomblesprite.pushSprite(xPos, yPos, TFT_WHITE);
}
// Draw the sprite at the new position
gloomblesprite.pushSprite(xPos, yPos, TFT_WHITE);
movementCounter++;
}
void checkTile() {
int worldXPos = xPos + cameraPosX;
// Calculate front tile position
int adjustedFrontXPos = movingLeft ? (worldXPos - 16) : (worldXPos + 16);
int frontTileX = adjustedFrontXPos / TILE_WIDTH;
int frontTileY = (yPos - 8) / TILE_HEIGHT; // Checking the tile at Gloomble's mid-height
// Calculate the tile diagonally down and in front
int diagonalTileX = adjustedFrontXPos / TILE_WIDTH;
int diagonalTileY = (yPos + 16) / TILE_HEIGHT; // Diagonally down and in front of Gloomble
bool frontSolid = false;
bool diagonalNonSolid = false;
// Check if front tile is solid
if (frontTileX >= 0 && frontTileX < 162 && frontTileY >= 0 && frontTileY < 15) {
frontSolid = (backgroundMap[frontTileY][frontTileX] == 1);
}
// Check if the tile diagonally down and in front is non-solid
if (diagonalTileX >= 0 && diagonalTileX < 162 && diagonalTileY >= 0 && diagonalTileY < 15) {
diagonalNonSolid = (backgroundMap[diagonalTileY][diagonalTileX] != 1);
}
// Change direction if front tile is solid or if the diagonal tile is non-solid
if (frontSolid || diagonalNonSolid) {
if (jumpio.isDashing){
spawnedOnRight = false;
}
movingLeft = !movingLeft;
}
}
void checkCollision() {
const int spriteSize = 16;
const int topCollisionThreshold = (spriteSize / 4)*3; // Fine-tune this value
// Check horizontal overlap
if (jumpio.xPos - cameraPosX < xPos + spriteSize && (jumpio.xPos - cameraPosX) + spriteSize > xPos) {
// Check vertical overlap
if (jumpio.yPos + spriteSize > yPos && jumpio.yPos < yPos + spriteSize) {
// Top collision
if (jumpio.isDashing){
jumpio.bounce(-13.0);
gloombleSquish();
}
else if (jumpio.yPos + spriteSize - gravity * 4 <= yPos + topCollisionThreshold) {
jumpio.bounce(-12); // Adjust the value as needed for the bounce
gloombleSquish();
} else {
spawnedOnRight = false;
// Side or bottom collision
jumpio.reset();
jumpio.resetJumpio();
}
}
}
}
void gloombleSquish() {
if (!isSquished) {
spawnedOnRight = false;
isSquished = true;
movingLeft = true;
movementSpeed += 0.5;
if (movementSpeed >= 8) {
movementSpeed = random(minSpeed, maxSpeed);
}
squishStartTime = millis();
gloomblesprite.pushImage(0, 0, 16, 16, GloombleSquish);
gloomblesprite.pushSprite(xPos, yPos, TFT_WHITE);
}
}
};