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Flapple.h
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#if defined(__AVR__)
#include <avr/pgmspace.h>
#elif defined(__PIC32MX__)
#define PROGMEM
#elif defined(__arm__)
#define PROGMEM
#endif
const unsigned short Flapple[256] PROGMEM ={
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0010 (16)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0020 (32)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0030 (48)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xF7DE, // 0x0040 (64)
0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x07E0, 0x07E0, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, // 0x0050 (80)
0x0000, 0xFFDE, 0x0000, 0xFFFF, 0x0000, 0x0000, 0xFFFF, 0x07E0, 0x07E0, 0xFFFF, 0x0000, 0x0000, 0xFFFF, 0x0000, 0xFFDE, 0x0000, // 0x0060 (96)
0x0000, 0xFFDE, 0xFFDE, 0x0000, 0xF800, 0xF800, 0x0000, 0x0000, 0x0000, 0x0000, 0xF800, 0xF800, 0x0000, 0xFFDE, 0xFFDE, 0x0000, // 0x0070 (112)
0xFFFF, 0x0000, 0xFFDE, 0x0000, 0xF800, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xF800, 0x0000, 0xFFDE, 0x0000, 0xFFFF, // 0x0080 (128)
0x0000, 0xFFDE, 0xFFDE, 0x0000, 0xF800, 0xF800, 0x0000, 0xF800, 0xF800, 0x0000, 0xF800, 0xF800, 0x0000, 0xFFDE, 0xFFDE, 0x0000, // 0x0090 (144)
0x0000, 0xFFDE, 0xFFDE, 0xFFDE, 0x0000, 0xF800, 0xF800, 0xFFE0, 0xFFE0, 0xF800, 0xF800, 0x0000, 0xFFDE, 0xFFDE, 0xFFDE, 0x0000, // 0x00A0 (160)
0xFFFF, 0x0000, 0x0000, 0xFFDE, 0xFFDE, 0x0000, 0xFFE0, 0xFFE0, 0xFFE0, 0xF800, 0x0000, 0xFFDE, 0xFFDE, 0x0000, 0x0000, 0xFFFF, // 0x00B0 (176)
0xFFFF, 0xFFFF, 0x0000, 0xFFDE, 0x0000, 0xFFFF, 0x0000, 0xF800, 0xF800, 0x0000, 0xFFFF, 0x0000, 0xFFDE, 0x0000, 0xFFFF, 0xFFFF, // 0x00C0 (192)
0xFFFF, 0xFFFF, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 0x0000, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 0x0000, 0xFFFF, 0xFFFF, // 0x00D0 (208)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x00E0 (224)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x00F0 (240)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0100 (256)
};
const unsigned short FlappleFlap[256] PROGMEM ={
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0010 (16)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0020 (32)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0030 (48)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xF7DE, // 0x0040 (64)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x07E0, 0x07E0, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0050 (80)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0x0000, 0xFFFF, 0x07E0, 0x07E0, 0xF79D, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0060 (96)
0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xF800, 0xF800, 0x0000, 0x0000, 0x0000, 0x0000, 0xF800, 0xF800, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0070 (112)
0x0000, 0x0000, 0x0000, 0x0000, 0xF800, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xF800, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0080 (128)
0x0000, 0xF79D, 0xF79D, 0x0000, 0xF800, 0xF800, 0x0000, 0xF800, 0xF800, 0x0000, 0xF800, 0xF800, 0x0000, 0xF79D, 0xF79D, 0x0000, // 0x0090 (144)
0xFFFF, 0x0000, 0xF79D, 0x0000, 0x0000, 0xF800, 0xF800, 0xFFE0, 0xFFE0, 0xF800, 0xF800, 0x0000, 0x0000, 0xF79D, 0x0000, 0xFFFF, // 0x00A0 (160)
0x0000, 0xF79D, 0xF79D, 0xF79D, 0xF79D, 0x0000, 0xFFE0, 0xFFE0, 0xFFE0, 0xF800, 0x0000, 0xF79D, 0xF79D, 0xF79D, 0xF79D, 0x0000, // 0x00B0 (176)
0x0000, 0xF79D, 0xF79D, 0xF79D, 0x0000, 0xFFFF, 0x0000, 0xF800, 0xF800, 0x0000, 0xFFFF, 0x0000, 0xF79D, 0xF79D, 0xF79D, 0x0000, // 0x00C0 (192)
0xFFFF, 0x0000, 0x0000, 0xF79D, 0x0000, 0xFFFF, 0x0000, 0x0000, 0x0000, 0x0000, 0xFFFF, 0x0000, 0xF79D, 0x0000, 0x0000, 0xFFFF, // 0x00D0 (208)
0xFFFF, 0xFFFF, 0x0000, 0xF79D, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xF79D, 0x0000, 0xFFFF, 0xFFFF, // 0x00E0 (224)
0xFFFF, 0xFFFF, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0x0000, 0xFFFF, 0xFFFF, // 0x00F0 (240)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0100 (256)
};
const unsigned short FlappleSquish[256] PROGMEM ={
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0010 (16)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0020 (32)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0030 (48)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xF7DE, // 0x0040 (64)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0050 (80)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0060 (96)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0070 (112)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xF7DE, // 0x0080 (128)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0090 (144)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x00A0 (160)
0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x07E0, 0x07E0, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, // 0x00B0 (176)
0x0000, 0xFFDE, 0xFFDE, 0x0000, 0xF800, 0xF800, 0x0000, 0x0000, 0x0000, 0x0000, 0xF800, 0xF800, 0x0000, 0xFFDE, 0xFFDE, 0x0000, // 0x00C0 (192)
0x0000, 0xFFDE, 0xFFDE, 0x0000, 0xF800, 0xF800, 0x0000, 0xF800, 0xF800, 0x0000, 0xF800, 0xF800, 0x0000, 0xFFDE, 0xFFDE, 0x0000, // 0x00D0 (208)
0xFFFF, 0x0000, 0x0000, 0xFFDE, 0xFFDE, 0x0000, 0xFFE0, 0xFFE0, 0xFFE0, 0xF800, 0x0000, 0xFFDE, 0xFFDE, 0x0000, 0x0000, 0xFFFF, // 0x00E0 (224)
0xFFFF, 0xFFFF, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 0x0000, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 0x0000, 0xFFFF, 0xFFFF, // 0x00F0 (240)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0100 (256)
};
#include <TFT_eSPI.h>
struct FlappleObj {
TFT_eSprite flapplesprite;
int xPos;
int yPos;
unsigned long prevMillis;
int movementCounter;
int movementSpeed;
const int updateInterval = 99;
bool isSquished;
unsigned long squishStartTime;
const unsigned long squishDuration = 66;
bool usingFlappleSprite;
bool movingUp;
float flappleSpeedMultiplier = 1.0;
int minSpeed = 2;
int maxSpeed = 8;
FlappleObj(TFT_eSPI *tft) : flapplesprite(tft), xPos(random((16*5), (16*50))), yPos(170), movingUp(true), movementSpeed(3), movementCounter(0) {
flapplesprite.createSprite(16, 16);
flapplesprite.setSwapBytes(true);
flapplesprite.fillSprite(TFT_WHITE);
}
void update(int cameraPosX) {
// Vertical movement logic
if (movingUp) {
yPos -= static_cast<int>(movementSpeed * flappleSpeedMultiplier);
} else {
yPos += static_cast<int>(movementSpeed * flappleSpeedMultiplier);
}
// Invert movement direction if it reaches the top or bottom of its movement range
if ((yPos <= 48 && movingUp) || (yPos >= 160 && !movingUp)) {
movingUp = !movingUp;
movementSpeed = random(minSpeed, maxSpeed);
}
// Switch between Flapple and FlappleFlap sprites
if (usingFlappleSprite) {
flapplesprite.pushImage(0, 0, 16, 16, Flapple);
} else {
flapplesprite.pushImage(0, 0, 16, 16, FlappleFlap);
}
// Reset Flapple if squished
if (isSquished && millis() - squishStartTime >= squishDuration) {
isSquished = false;
movingUp = false;
xPos = random((16*5), (16*162)); // Reset position
yPos = 160;
}
// Calculate on-screen position and draw the sprite
int screenX = xPos - cameraPosX;
if (screenX >= 0 && screenX < SCREEN_WIDTH) {
flapplesprite.pushSprite(screenX, yPos, TFT_WHITE);
}
// Update sprite animation
movementCounter++;
if (movementCounter >= 9) {
movementCounter = 0;
usingFlappleSprite = !usingFlappleSprite;
}
}
void checkCollision(int cameraPosX, const JumpioCharacter& jumpio) {
const int spriteSize = 16;
int screenX = xPos - cameraPosX;
int jumpioScreenX = jumpio.xPos - cameraPosX;
int jumpioScreenY = jumpio.yPos;
bool overlapX = (jumpioScreenX < screenX + spriteSize) && (jumpioScreenX + spriteSize > screenX);
bool overlapY = (jumpioScreenY < yPos + spriteSize) && (jumpioScreenY + spriteSize > yPos);
if (overlapX && overlapY) {
flappleSquish();
}
}
void flappleSquish() {
if (!isSquished) {
isSquished = true;
movingUp = true;
movementSpeed += 0.5;
if (movementSpeed >= 8) {
movementSpeed = random(minSpeed, maxSpeed);
}
squishStartTime = millis();
flapplesprite.pushImage(0, 0, 16, 16, FlappleSquish);
}
}
};