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"Sort remap by gamepad" ignored when launching ROMs directly through CLI. #17321
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Can you verify that this also happened in 1.19.1 stable, since you're on a nightly? |
@hizzlekizzle trying it on stable gave me a hint on what could be going on. There's a new option in nightly "Sort remap by gamepad" which I had enabled. It looks like launching directly through the cli ignores that setting. Testing it on stable didn't work either but it reminded me of the setting so I moved the remap file so it wasn't specific to my particular controller and it worked. Doing the same for nightly also worked leaving the sort remap option being the likely cause. |
ah, I see. okay, that's still a problem, obviously, but much more localized, which is great. Thanks for the additional info! |
@dvessel Will it be possible to update the issue title with your findings ? Thank you. |
Is there an existing issue for this?
Description
Launching a game directly from the command line will not autoload input remaps for a controller. Launching the app first through the GUI or command line then navigating through the menu to open the game loads remapped inputs as expected.
This is on MacOS through a zsh terminal.
Expected behavior
Automatically load the remap file regardless of how a game was launched.
Steps to reproduce the bug
open -b com.libretro.dist.RetroArch --args -L mame ~/path/to/rom.zip
Version/Commit
1.20.0 (git ae79514)
Bisect Results
No response
Check in the nightly version
Yes, this is reproduced in the nightly build
Platform & operating system
MacOS 15.2 (24C101) ARM
Affected Cores
No response
Environment information
M1 Max running as x86 under Rosetta
Line 73 in the log file is when the remap is loaded properly:
https://gist.github.com/dvessel/b713508d51b741a34816a722e7b74230#file-retroarch-log-L73
Relevant log output
The text was updated successfully, but these errors were encountered: