diff --git a/wiki/graphics/opengl-es-support.md b/wiki/graphics/opengl-es-support.md index a701d2c9..2478b08d 100644 --- a/wiki/graphics/opengl-es-support.md +++ b/wiki/graphics/opengl-es-support.md @@ -19,7 +19,7 @@ On Desktop, libGDX is mapping all its graphics calls to OpenGL. **GL ES 2.0** is roughly based on Open GL 2.0, however, there are some incompatibilities that weren't resolved until Open GL 4.1. To mimic GL ES 2.0, libGDX does not request any specific OpenGL version, so the driver will be more forgiving. -**GL ES 3.0** is the successor of OpenGL ES 2.0. On desktop, OpenGL 4.3 provides full compatibility with OpenGL ES 3.0. For mimicking GL ES 3.0 on desktop, one can specify the exact OpenGL version, that should be used. Please note that MacOS only supports the [OpenGL 3.2 core](https://www.khronos.org/opengl/wiki/OpenGL_Context#OpenGL_3.2_and_Profiles) profile. +**GL ES 3.0** is the successor of OpenGL ES 2.0. On desktop, OpenGL 4.3 provides full compatibility with OpenGL ES 3.0. For mimicking GL ES 3.0 on desktop, one can specify the exact OpenGL version, that should be used. Please note that macOS only has [core profiles](https://www.khronos.org/opengl/wiki/OpenGL_Context#OpenGL_3.2_and_Profiles) for OpenGL 3.2+ and the [maximum supported version is 4.1]( https://support.apple.com/en-gb/101525). **GL ES 3.1 & 3.2** have done a lot of work to bring the API's functionality significantly closer to it's desktop counterpart. OpenGL 4.5 should be able to fully emulate GL ES 3.1.