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C4Game::InitGameFirstPart indirectly calls C4Network2::RetrieveRes as part of the normal loading processs. This is intended behaviour - for example, C4Network2::RetrieveScenario also performs other steps than just loading the scenario.
In rare occasions, however, C4Network2::RetrieveRes then displays the "Wait for resource" dialog that is known from runtime join or starting a game before all resources have been loaded. This should not happen since preloading is only supposed to start after all resources are already loaded. This also causes crashes like #68 since opening a GUI dialog is looping the event loop, which in case of preloading doesn't happen in the main thread.
The text was updated successfully, but these errors were encountered:
Fulgen301
changed the title
Preloading started while not all resources are loaded
Preloading starts despite having resources that aren't fully loaded
Jan 23, 2022
C4Game::InitGameFirstPart
indirectly callsC4Network2::RetrieveRes
as part of the normal loading processs. This is intended behaviour - for example,C4Network2::RetrieveScenario
also performs other steps than just loading the scenario.In rare occasions, however,
C4Network2::RetrieveRes
then displays the "Wait for resource" dialog that is known from runtime join or starting a game before all resources have been loaded. This should not happen since preloading is only supposed to start after all resources are already loaded. This also causes crashes like #68 since opening a GUI dialog is looping the event loop, which in case of preloading doesn't happen in the main thread.The text was updated successfully, but these errors were encountered: