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Speeding up runtime join #62

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Somebodyisnobody opened this issue Sep 15, 2021 · 2 comments
Open

Speeding up runtime join #62

Somebodyisnobody opened this issue Sep 15, 2021 · 2 comments
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network Network issues

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@Somebodyisnobody
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On runtime join dependencies of the scenario are loaded after receiving of the whole scenario. This can take up to one minute depending on the scenario type. I suggest to transmit the required files (or the whole scenario.txt) first so that other dependencies like definitions can be loaded parallely.

@maxmitti
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How do you expect this to speed up the overall process?
According to my experience parallel loading would not help (if it is not done already) because the bottleneck is the hosts upload speed anyway, especially since I made the transfer more aggressive.

@Somebodyisnobody
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Oh, you misunderstood me there: By "loading" I meant loading the object definitions into memory. A use-case here is CMC, where ModernCombat.c4d takes a very long time to load. Objects could not be placed yet anyway, because the scenario data is not complete but the definition could already be disassembled for example.

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