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ruby-warrior.rb
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class Player
def initialize
@health = 20
@captive_location = nil
end
def play_turn(w)
@warrior = w
take_turn
set_status
end
def at_start?
@warrior.feel(:backward).wall? || @warrior.feel.empty?
end
def captive_nearby?
if @warrior.feel.captive?
@captive_location = nil
return true
elsif @warrior.feel.captive?(:backward)
@captive_location = :backward
return true
else
return false
end
end
def fighting?
health < @health && !feel.empty?
end
def need_rest?
health < 20 && feel.empty?
end
def ranged_damage?
health < @health && feel.empty?
end
def set_status
@health = health
end
def take_turn
if !at_start? || ranged_damage?
@warrior.walk!(:backward)
elsif @warrior.captive_nearby?
@warrior.rescue!(@captive_location)
elsif fighting?
attack!
elsif need_rest?
rest!
else
walk!
end
end
def method_missing(m)
@warrior.send(m)
end
end