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Camera Coordinate System #24

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ishitamed19 opened this issue Jan 7, 2021 · 0 comments
Open

Camera Coordinate System #24

ishitamed19 opened this issue Jan 7, 2021 · 0 comments

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@ishitamed19
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ishitamed19 commented Jan 7, 2021

Hi! thank you for the implementation :)

  1. I had a doubt about what camera coordinate convention do you follow - is it the OpenGL one (X: right, Y: upwards, and Z: backward) ? If yes, then can you help me on how I can use my own pose matrices (X: right, Y:downwards, Z: forward)?

Will flipping the negative sign of y and z coordinates mentioned here ( #12 ) be sufficient?

  1. Also, are these poses camera_To_world or vice-versa?

TIA

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