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Incompatible with Synstructs #151

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brdominguez opened this issue Sep 16, 2024 · 1 comment
Open

Incompatible with Synstructs #151

brdominguez opened this issue Sep 16, 2024 · 1 comment
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bug Something isn't working

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@brdominguez
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Current Behavior

Creating a synstruct pawn doesn't work with this mod enabled. The new pawn is stuck frozen and doesn't appear in colonist bar.

I'm using robots added by the Kotor Droids mod
Synstructs Core

Expected Behavior

Synstruct subrace pawns can be constructed and used like normal pawns.

Steps To Reproduce

  1. Create any droid from synstruct cradle
  2. New pawn is un-interactable and does not move

Mod version

5.0.1

Game version

1.5.4104

Operating system

Windows 10

Files

mod list
exception.txt
debug_log.txt
save file
error_state

@brdominguez brdominguez added the bug Something isn't working label Sep 16, 2024
@krafs
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krafs commented Sep 18, 2024

Thanks for providing logs and save files. Makes it much easier!

I took a quick look through the source code of Artificial-Beings-Framework to see if anything stands out as suspicious. I did notice that they patch the same method that Level Up is, but in a way that potentially could be incompatible with others patching the same method (they destructively cancel other prefix patches whenever a non-human gains xp). But I'd need to test to make sure.

I'll keep this issue open for some time, but I can't promise I'll get to it anytime soon. Let me know if it gets resolved elsewhere!

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