Use 8 and 16-bit vertex attributes (eventually) #573
Labels
area: graphics
kind: performance
Ways to increase performance or efficiency without adding functionality
status: blocked
Waiting for something else to happen
wgpu
version 24 added 8-bit and 16-bit vertex attribute scalar types. We can use these to eliminate manual packing and unpacking from our block mesh vertex format.However, Chrome’s WebGPU implementation (as of 132.0.6834.84) does not yet support them, so to use them, we must wait, or (conditionally) drop WebGPU support and rely on the WebGL backend.
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