diff --git a/MonoGame.Framework/Platform/Android/AndroidGameActivity.cs b/MonoGame.Framework/Platform/Android/AndroidGameActivity.cs index e512aa483d8..aee1fdf05cb 100644 --- a/MonoGame.Framework/Platform/Android/AndroidGameActivity.cs +++ b/MonoGame.Framework/Platform/Android/AndroidGameActivity.cs @@ -71,14 +71,11 @@ protected override void OnPause() { base.OnPause(); - if (_isActivityActive) - { - _isActivityActive = false; + _isActivityActive = false; - var handler = Paused; - if (handler != null) - handler(this, EventArgs.Empty); - } + var handler = Paused; + if (handler != null) + handler(this, EventArgs.Empty); if (_orientationListener.CanDetectOrientation()) _orientationListener.Disable(); @@ -88,14 +85,11 @@ protected override void OnResume() { base.OnResume(); - if (!_isActivityActive) - { - _isActivityActive = true; + _isActivityActive = true; - var handler = Resumed; - if (handler != null) - handler(this, EventArgs.Empty); - } + var handler = Resumed; + if (handler != null) + handler(this, EventArgs.Empty); if (Game != null) { diff --git a/MonoGame.Framework/Platform/Cardboard/AndroidGameActivity.cs b/MonoGame.Framework/Platform/Cardboard/AndroidGameActivity.cs index 65926ca59bf..48b15708346 100644 --- a/MonoGame.Framework/Platform/Cardboard/AndroidGameActivity.cs +++ b/MonoGame.Framework/Platform/Cardboard/AndroidGameActivity.cs @@ -79,14 +79,11 @@ protected override void OnPause() { base.OnPause(); - if (_isActivityActive) - { - _isActivityActive = false; + _isActivityActive = false; - var handler = Paused; - if (handler != null) - handler(this, EventArgs.Empty); - } + var handler = Paused; + if (handler != null) + handler(this, EventArgs.Empty); if (_orientationListener.CanDetectOrientation()) _orientationListener.Disable(); @@ -96,14 +93,11 @@ protected override void OnResume() { base.OnResume(); - if (!_isActivityActive) - { - _isActivityActive = true; + _isActivityActive = true; - var handler = Resumed; - if (handler != null) - handler(this, EventArgs.Empty); - } + var handler = Resumed; + if (handler != null) + handler(this, EventArgs.Empty); if (Game != null) {