From 38135024a3eecd63e558ced52c95cb5ff39342bb Mon Sep 17 00:00:00 2001 From: Nikos Kastellanos Date: Tue, 24 Dec 2024 07:23:59 +0200 Subject: [PATCH] rename Platform solutions --- .github/workflows/dotnet.yml | 14 ++--- BuildNuget.bat | 2 +- ....sln => Xna.Platform.AndroidGL.Xamarin.sln | 0 ....Android.sln => Xna.Platform.AndroidGL.sln | 0 ...rk.Blazor.sln => Xna.Platform.BlazorGL.sln | 0 ...dboard.sln => Xna.Platform.CardboardGL.sln | 0 XNA.Framework.Ref.sln => Xna.Platform.Ref.sln | 0 ...k.DesktopGL.sln => Xna.Platform.SDL2GL.sln | 0 ...mework.UAP.sln => Xna.Platform.UAPDX11.sln | 0 ...sDX11.sln => Xna.Platform.WinFormsDX11.sln | 0 ...arin.sln => Xna.Platform.iOSGL.Xamarin.sln | 0 ...ramework.iOS.sln => Xna.Platform.iOSGL.sln | 0 default.build | 54 +++++++++---------- 13 files changed, 35 insertions(+), 35 deletions(-) rename XNA.Framework.Android.Xamarin.sln => Xna.Platform.AndroidGL.Xamarin.sln (100%) rename XNA.Framework.Android.sln => Xna.Platform.AndroidGL.sln (100%) rename XNA.Framework.Blazor.sln => Xna.Platform.BlazorGL.sln (100%) rename XNA.Framework.Cardboard.sln => Xna.Platform.CardboardGL.sln (100%) rename XNA.Framework.Ref.sln => Xna.Platform.Ref.sln (100%) rename XNA.Framework.DesktopGL.sln => Xna.Platform.SDL2GL.sln (100%) rename XNA.Framework.UAP.sln => Xna.Platform.UAPDX11.sln (100%) rename XNA.Framework.WindowsDX11.sln => Xna.Platform.WinFormsDX11.sln (100%) rename XNA.Framework.iOS.Xamarin.sln => Xna.Platform.iOSGL.Xamarin.sln (100%) rename XNA.Framework.iOS.sln => Xna.Platform.iOSGL.sln (100%) diff --git a/.github/workflows/dotnet.yml b/.github/workflows/dotnet.yml index 9ee3da67ab7..576456a443c 100644 --- a/.github/workflows/dotnet.yml +++ b/.github/workflows/dotnet.yml @@ -53,19 +53,19 @@ jobs: - name: Build Ref run: dotnet build Platforms\Xna.Framework.Ref.csproj --property:WarningLevel=1 - name: Build BlazorGL - run: dotnet build XNA.Framework.Blazor.sln --property:WarningLevel=1 + run: dotnet build Xna.Platform.BlazorGL.sln --property:WarningLevel=1 - name: Build WindowsDX11 - run: dotnet build XNA.Framework.WindowsDX11.sln --property:WarningLevel=1 + run: dotnet build Xna.Platform.WinFormsDX11.sln --property:WarningLevel=1 - name: Build DesktopGL - run: dotnet build XNA.Framework.DesktopGL.sln --property:WarningLevel=1 + run: dotnet build Xna.Platform.SDL2GL.sln --property:WarningLevel=1 - name: Build iOS - run: dotnet build XNA.Framework.iOS.sln --property:WarningLevel=1 + run: dotnet build Xna.Platform.iOSGL.sln --property:WarningLevel=1 - name: Build Android - run: dotnet build XNA.Framework.Android.sln --property:WarningLevel=1 + run: dotnet build Xna.Platform.AndroidGL.sln --property:WarningLevel=1 # - name: Build Cardboard - # run: dotnet build XNA.Framework.Cardboard.sln --property:WarningLevel=1 + # run: dotnet build Xna.Platform.CardboardGL.sln --property:WarningLevel=1 # - name: Build Windows UAP10 - # run: dotnet msbuild XNA.Framework.UAP.sln --property:WarningLevel=1 + # run: dotnet msbuild Xna.Platform.UAPDX11.sln --property:WarningLevel=1 # - name: Test # run: dotnet test --no-build --verbosity normal diff --git a/BuildNuget.bat b/BuildNuget.bat index 84e8860a985..24386c813f1 100644 --- a/BuildNuget.bat +++ b/BuildNuget.bat @@ -24,7 +24,7 @@ dotnet pack src\Xna.Framework.Content.Pipeline.Media\Xna.Framework.Content.Pipel dotnet pack Platforms\Xna.Framework.WindowsDX11.csproj --output NuGetPackages\Output\ /t:Build /p:Configuration=Release dotnet pack Platforms\Xna.Framework.DesktopGL.csproj --output NuGetPackages\Output\ /t:Build /p:Configuration=Release -dotnet pack XNA.Framework.Blazor.sln --output NuGetPackages\Output\ /t:Build /p:Configuration=Release +dotnet pack Xna.Platform.BlazorGL.sln --output NuGetPackages\Output\ /t:Build /p:Configuration=Release dotnet pack Platforms\Xna.Framework.Ref.csproj --output NuGetPackages\Output\ /t:Build /p:Configuration=Release dotnet pack Platforms\XNA.Framework.Oculus.OvrDX11.csproj --output NuGetPackages\Output\ /t:Build /p:Configuration=Release diff --git a/XNA.Framework.Android.Xamarin.sln b/Xna.Platform.AndroidGL.Xamarin.sln similarity index 100% rename from XNA.Framework.Android.Xamarin.sln rename to Xna.Platform.AndroidGL.Xamarin.sln diff --git a/XNA.Framework.Android.sln b/Xna.Platform.AndroidGL.sln similarity index 100% rename from XNA.Framework.Android.sln rename to Xna.Platform.AndroidGL.sln diff --git a/XNA.Framework.Blazor.sln b/Xna.Platform.BlazorGL.sln similarity index 100% rename from XNA.Framework.Blazor.sln rename to Xna.Platform.BlazorGL.sln diff --git a/XNA.Framework.Cardboard.sln b/Xna.Platform.CardboardGL.sln similarity index 100% rename from XNA.Framework.Cardboard.sln rename to Xna.Platform.CardboardGL.sln diff --git a/XNA.Framework.Ref.sln b/Xna.Platform.Ref.sln similarity index 100% rename from XNA.Framework.Ref.sln rename to Xna.Platform.Ref.sln diff --git a/XNA.Framework.DesktopGL.sln b/Xna.Platform.SDL2GL.sln similarity index 100% rename from XNA.Framework.DesktopGL.sln rename to Xna.Platform.SDL2GL.sln diff --git a/XNA.Framework.UAP.sln b/Xna.Platform.UAPDX11.sln similarity index 100% rename from XNA.Framework.UAP.sln rename to Xna.Platform.UAPDX11.sln diff --git a/XNA.Framework.WindowsDX11.sln b/Xna.Platform.WinFormsDX11.sln similarity index 100% rename from XNA.Framework.WindowsDX11.sln rename to Xna.Platform.WinFormsDX11.sln diff --git a/XNA.Framework.iOS.Xamarin.sln b/Xna.Platform.iOSGL.Xamarin.sln similarity index 100% rename from XNA.Framework.iOS.Xamarin.sln rename to Xna.Platform.iOSGL.Xamarin.sln diff --git a/XNA.Framework.iOS.sln b/Xna.Platform.iOSGL.sln similarity index 100% rename from XNA.Framework.iOS.sln rename to Xna.Platform.iOSGL.sln diff --git a/default.build b/default.build index ad8ff1423f6..ed37747581c 100644 --- a/default.build +++ b/default.build @@ -31,21 +31,21 @@ - + - + - + - + - - + + - + - - + + @@ -86,7 +86,7 @@ - + @@ -133,15 +133,15 @@ - - + + - - + + @@ -158,34 +158,34 @@ - - + + --> - - + + - - + + - + - - + + - - + + @@ -194,8 +194,8 @@ --> - - + +