diff --git a/README.md b/README.md
index 86618cd3..994e7606 100644
--- a/README.md
+++ b/README.md
@@ -2,28 +2,38 @@
# TetrisGYM
-
+
-* [Getting Started](#guide)
-* [Trainers](#modes)
+* [Getting Started](#getting-started)
+* [Trainers](#trainers)
* [Tetris](#tetris)
* [T-Spins](#t-spins)
* [Seed](#seed)
* [Stacking](#stacking)
* [Pace](#pace)
* [Setups](#setups)
+ * [B-Type](#b-type)
* [Floor](#floor)
- * [(Quick)Tap](#%28quick%29-tap)
+ * [(Quick)Tap](#quicktap)
+ * [Transition](#transition)
* [Garbage](#garbage)
* [Drought](#drought)
+ * [DAS Delay](#das-delay)
+ * [Invisible](#invisible)
+ * [Hard Drop](#hard-drop)
+* [Tap/Roll Speed Tester](#taproll-speed-tester)
+* [Hz Display](#hz-display)
* [Input Display](#input-display)
-* [Debug Mode](#debug-mode)
+* [Goofy Foot](#goofy-foot)
+* [Block Tool](#block-tool)
* [Level Editor](#level-editor)
* [Savestates](#savestates)
+* [Qualifier Mode](#qual-mode)
* [PAL Mode](#pal-mode)
+* [Bugfixes](#bugfixes)
* [Resources](#resources)
## Getting Started
@@ -32,7 +42,9 @@ TetrisGYM is a modification of NES Tetris.
While originally based on the NTSC version of the game, the patched ROM supports PAL and NTSC gameplay types.
-TetrisGYM is distributed in the form of a BPS patch and can be applied to the USA version of the game with [Rom PatcherJS](https://www.romhacking.net/patch/) or similar.
+TetrisGYM is distributed in the form of a BPS patch and can be applied to the USA version of the game with [Rom PatcherJS](https://www.romhacking.net/patch/) or similar.
+
+`Unpatched File SHA-1: 77747840541BFC62A28A5957692A98C550BD6B2B`
A link to the BPS can be found on the [releases page](https://github.com/kirjavascript/TetrisGYM/releases).
@@ -44,7 +56,7 @@ Some trainers have additional configuration values; use left and right to change
![Tetris](/screens/levelselect.png)
-Same gameplay as Type-A, with some improvements: no score cap, no rocket, no curtain, always next box, better pause, extended level select.
+Same gameplay as A-Type, with some improvements: no score cap, no rocket, no curtain, always next box, better pause, extended level select.
### T-Spins
@@ -58,6 +70,10 @@ Provides same piece sets for VS battles (or practise).
Press `select` to generate a random seed.
+The seed trainer was improved in v3.1 to give a 'better' distribution of cases.
+
+Different versions of TetrisGYM can still share SPS by setting the fifth digit to 0.
+
### Stacking
![Stacking](/screens/stacking.png)
@@ -101,7 +117,14 @@ Several preset playfields for practising different types of tucks and spins.
3. I
4. Buco
5. Various
-6. L / J Double
+6. L / J Spintuck
+7. L / J Doubletuck
+
+### B-Type
+
+![B-Type](/screens/floor.png)
+
+Same gameplay as B-Type in the original, except heights up to 8 are supported.
### Floor
@@ -117,6 +140,14 @@ Setting the height to zero will result in a game mode with burns disabled.
For practising tapping and quicktapping pieces over towers. 0-G will have a tower on the left of the screen and H-W will have a tower to the right.
+### Transition
+
+![Transition](/screens/transition.png)
+
+Puts you ten lines before transition. The value given will be added to your score, so set this to 5 and start on level 18 for a 'maxout trainer' style mode.
+
+Setting the value to G causes the mode to act identical to the game genie code `SXTOKL`
+
### Garbage
![Garbage](/screens/garbage.png)
@@ -135,30 +166,57 @@ Create artificially inflated droughts. Increasing the value causes less I pieces
0 = normal gameplay I = no line pieces
-### Input Display
+### DAS Delay
+
+Change the auto-shift delay rate.
+
+### Invisible
+
+![Invisible](/screens/invisible.png)
+
+Blocks are invisible until the end of the game.
+
+### Hard Drop
+
+![Hard Drop](/screens/harddrop.png)
+
+Press `select` or `up` to hard drop.
+
+## Tap/Roll Speed Tester
+
+Practise tapping rate outside of gameplay.
+
+## Hz Display
+
+![Hz Display](/screens/hz.png)
+
+Shows the average tapping rate for each tap in a burst.
+
+Also shows frames between spawn and first tap, and current tap direction.
+
+## Input Display
![Controller](/screens/controller.png)
-In debug mode
+## Goofy Foot
-* Select + Right
- Toggle controller input display
+Flips A/B, Start/Select, and inverts DPad directions like a Goofy Foot controller.
-## Debug Mode
+## Block Tool
-![Controller](/screens/debug.png)
+![Block](/screens/block.png)
Allow more fine control over aspects of gameplay.
-This is a config option only, and will enable debug mode globally.
+This is a config option only, and will enable the block tool globally.
-When enabled, press start to go into debug mode.
+When enabled, press start to use the editors.
### Level Editor
* DPad
Move around
-* Select + Left
+* Select + Left/Right
Switch between piece and playfield editors
In piece mode
@@ -181,7 +239,7 @@ When paused
* Select + Up
Increment save slot
-* Select + Up
+* Select + Down
Decrement save slot
* Select + A
Save state
@@ -199,12 +257,28 @@ Savestates require SRAM to work. Tested and working on Everdrive / Emulator / Mi
Combined with the level editor, savestates are effective for practising specific scenarios.
+## Qual Mode
+
+![Legal](/screens/legal.png)
+
+![Rocket](/screens/rocket.png)
+
+Reintroduces the 'wait screens', intended for use in qualifiers where the the player would otherwise gain a time advantage skipping the rocket, legal and title screens.
+
## PAL Mode
Dictate if the NTSC or PAL gameplay mechanics should be used. Should automatically detect region, but can be manually overwritten otherwise.
-## Resources
+## Bugfixes
+
+TetrisGYM fixes some well known bugs in the original game;
-base disassembly: [https://github.com/CelestialAmber/TetrisNESDisasm](https://github.com/CelestialAmber/TetrisNESDisasm)
-disassembly information: [https://github.com/ejona86/taus](https://github.com/ejona86/taus)
+- Resetting during a tetris no longer creates an invalid state
+- Level numbers are correct past level 29
+- Tetrimino colours are correct past level 138
+- Game no longer crashes after ~1550 lines
+
+## Resources
+Tools and references: [https://github.com/ejona86/taus](https://github.com/ejona86/taus)
+Disassembly, based on work from TAUS: [https://github.com/CelestialAmber/TetrisNESDisasm](https://github.com/CelestialAmber/TetrisNESDisasm)
diff --git a/README_v4.md b/README_v4.md
deleted file mode 100644
index 994e7606..00000000
--- a/README_v4.md
+++ /dev/null
@@ -1,284 +0,0 @@
-
-# TetrisGYM
-
-
-
-
-
-
-
-* [Getting Started](#getting-started)
-* [Trainers](#trainers)
- * [Tetris](#tetris)
- * [T-Spins](#t-spins)
- * [Seed](#seed)
- * [Stacking](#stacking)
- * [Pace](#pace)
- * [Setups](#setups)
- * [B-Type](#b-type)
- * [Floor](#floor)
- * [(Quick)Tap](#quicktap)
- * [Transition](#transition)
- * [Garbage](#garbage)
- * [Drought](#drought)
- * [DAS Delay](#das-delay)
- * [Invisible](#invisible)
- * [Hard Drop](#hard-drop)
-* [Tap/Roll Speed Tester](#taproll-speed-tester)
-* [Hz Display](#hz-display)
-* [Input Display](#input-display)
-* [Goofy Foot](#goofy-foot)
-* [Block Tool](#block-tool)
- * [Level Editor](#level-editor)
- * [Savestates](#savestates)
-* [Qualifier Mode](#qual-mode)
-* [PAL Mode](#pal-mode)
-* [Bugfixes](#bugfixes)
-* [Resources](#resources)
-
-## Getting Started
-
-TetrisGYM is a modification of NES Tetris.
-
-While originally based on the NTSC version of the game, the patched ROM supports PAL and NTSC gameplay types.
-
-TetrisGYM is distributed in the form of a BPS patch and can be applied to the USA version of the game with [Rom PatcherJS](https://www.romhacking.net/patch/) or similar.
-
-`Unpatched File SHA-1: 77747840541BFC62A28A5957692A98C550BD6B2B`
-
-A link to the BPS can be found on the [releases page](https://github.com/kirjavascript/TetrisGYM/releases).
-
-## Trainers
-
-Some trainers have additional configuration values; use left and right to change them.
-
-### Tetris
-
-![Tetris](/screens/levelselect.png)
-
-Same gameplay as A-Type, with some improvements: no score cap, no rocket, no curtain, always next box, better pause, extended level select.
-
-### T-Spins
-
-![T-Spins](/screens/tspins.png)
-
-Spawn T-Spins in random positions. Additional entry delay on successful T-Spin to prepare for the next state.
-
-### Seed
-
-Provides same piece sets for VS battles (or practise).
-
-Press `select` to generate a random seed.
-
-The seed trainer was improved in v3.1 to give a 'better' distribution of cases.
-
-Different versions of TetrisGYM can still share SPS by setting the fifth digit to 0.
-
-### Stacking
-
-![Stacking](/screens/stacking.png)
-
-An experiment in highlighting areas of the playfield.
-
-### Pace
-
-![Pace](/screens/pace.png)
-
-Indicates how close you are to achieving a score by 230 lines. Loosely based on Tetris rate.
-
-You can choose scores up to and including 1.5m in increments of 100k.
-
-This can be adjusted for transition or PAL games;
-
-| value | score at 130 lines |
-| ----- | ------------------ |
-| 4 | 201261 |
-| 5 | 252936 |
-| 6 | 300278 |
-| 7 | 353015 |
-| 8 | 400356 |
-| 9 | 452031 |
-| A | 508690 |
-| B | 552131 |
-| C | 600535 |
-| D | 655460 |
-| E | 706051 |
-| F | 752310 |
-
-### Setups
-
-![Setups](/screens/setups.png)
-
-Several preset playfields for practising different types of tucks and spins.
-
-0. Z
-1. T / S
-2. T
-3. I
-4. Buco
-5. Various
-6. L / J Spintuck
-7. L / J Doubletuck
-
-### B-Type
-
-![B-Type](/screens/floor.png)
-
-Same gameplay as B-Type in the original, except heights up to 8 are supported.
-
-### Floor
-
-![Floor](/screens/floor.png)
-
-Fill in the floor to a certain height to force higher stacking. This mode is often referred to as 'handicap'.
-
-Setting the height to zero will result in a game mode with burns disabled.
-
-### (Quick)Tap
-
-![Tap](/screens/tap.png)
-
-For practising tapping and quicktapping pieces over towers. 0-G will have a tower on the left of the screen and H-W will have a tower to the right.
-
-### Transition
-
-![Transition](/screens/transition.png)
-
-Puts you ten lines before transition. The value given will be added to your score, so set this to 5 and start on level 18 for a 'maxout trainer' style mode.
-
-Setting the value to G causes the mode to act identical to the game genie code `SXTOKL`
-
-### Garbage
-
-![Garbage](/screens/garbage.png)
-
-Different styles of garbage to dig through.
-
-0. Always Tetris Ready - Pushes blocks to force tetris readiness
-1. Normal Garbage - Random amounts of garbage
-2. Smart Garbage - Follows your well
-3. Hard Garbage - Brutal random garbage
-4. Infinite Dig Generator - Scrambles the bottom of your stack
-
-### Drought
-
-Create artificially inflated droughts. Increasing the value causes less I pieces.
-
-0 = normal gameplay I = no line pieces
-
-### DAS Delay
-
-Change the auto-shift delay rate.
-
-### Invisible
-
-![Invisible](/screens/invisible.png)
-
-Blocks are invisible until the end of the game.
-
-### Hard Drop
-
-![Hard Drop](/screens/harddrop.png)
-
-Press `select` or `up` to hard drop.
-
-## Tap/Roll Speed Tester
-
-Practise tapping rate outside of gameplay.
-
-## Hz Display
-
-![Hz Display](/screens/hz.png)
-
-Shows the average tapping rate for each tap in a burst.
-
-Also shows frames between spawn and first tap, and current tap direction.
-
-## Input Display
-
-![Controller](/screens/controller.png)
-
-## Goofy Foot
-
-Flips A/B, Start/Select, and inverts DPad directions like a Goofy Foot controller.
-
-## Block Tool
-
-![Block](/screens/block.png)
-
-Allow more fine control over aspects of gameplay.
-
-This is a config option only, and will enable the block tool globally.
-
-When enabled, press start to use the editors.
-
-### Level Editor
-
-* DPad
- Move around
-* Select + Left/Right
- Switch between piece and playfield editors
-
-In piece mode
-
-* A / B
- Change the current piece
-* A + B
- Change the next piece
-
-In playfield mode
-
-* A
- Draw block at cursor
-* B
- Delete block at cursor
-
-### Savestates
-
-When paused
-
-* Select + Up
- Increment save slot
-* Select + Down
- Decrement save slot
-* Select + A
- Save state
-* Select + B
- Load state
-
-During gameplay
-
-* Select + B
- Load state
-
-Savestates allow you to save and reload playfields as many times as you want. These configurations are stored on your cart, and will persist after poweroff.
-
-Savestates require SRAM to work. Tested and working on Everdrive / Emulator / MiSTerFPGA.
-
-Combined with the level editor, savestates are effective for practising specific scenarios.
-
-## Qual Mode
-
-![Legal](/screens/legal.png)
-
-![Rocket](/screens/rocket.png)
-
-Reintroduces the 'wait screens', intended for use in qualifiers where the the player would otherwise gain a time advantage skipping the rocket, legal and title screens.
-
-## PAL Mode
-
-Dictate if the NTSC or PAL gameplay mechanics should be used. Should automatically detect region, but can be manually overwritten otherwise.
-
-## Bugfixes
-
-TetrisGYM fixes some well known bugs in the original game;
-
-- Resetting during a tetris no longer creates an invalid state
-- Level numbers are correct past level 29
-- Tetrimino colours are correct past level 138
-- Game no longer crashes after ~1550 lines
-
-## Resources
-
-Tools and references: [https://github.com/ejona86/taus](https://github.com/ejona86/taus)
-Disassembly, based on work from TAUS: [https://github.com/CelestialAmber/TetrisNESDisasm](https://github.com/CelestialAmber/TetrisNESDisasm)