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Copy pathCMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.0.0)
project(svo-renderer VERSION 1.0)
include(${CMAKE_BINARY_DIR}/conanbuildinfo.cmake)
conan_basic_setup()
find_package(Vulkan REQUIRED)
add_executable(svo-renderer
main.cpp
Engine.h
Engine.cpp
Initializers.h
Initializers.cpp
Types.h
Mesh.h
Mesh.cpp
Octree.h
Octree.cpp
bindings/imgui_impl_sdl.cpp
bindings/imgui_impl_sdl.h
bindings/imgui_impl_vulkan.cpp
bindings/imgui_impl_vulkan.h
)
conan_target_link_libraries(svo-renderer)
target_include_directories(svo-renderer PRIVATE ${Vulkan_INCLUDE_DIR})
target_link_libraries(svo-renderer ${Vulkan_LIBRARY})
target_compile_features(svo-renderer PUBLIC cxx_std_17)
find_package(Vulkan REQUIRED COMPONENTS glslc)
find_program(glslc_executable NAMES glslc HINTS Vulkan::glslc)
#==============================================================================
# COMPILE SHADERS
#
set(SHADER_SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/shaders)
set(SHADER_BINARY_DIR ${CMAKE_CURRENT_BINARY_DIR}/shaders)
file(GLOB SHADERS
${SHADER_SOURCE_DIR}/*.vert
${SHADER_SOURCE_DIR}/*.frag
${SHADER_SOURCE_DIR}/*.comp
${SHADER_SOURCE_DIR}/*.geom
${SHADER_SOURCE_DIR}/*.tesc
${SHADER_SOURCE_DIR}/*.tese
${SHADER_SOURCE_DIR}/*.mesh
${SHADER_SOURCE_DIR}/*.task
${SHADER_SOURCE_DIR}/*.rgen
${SHADER_SOURCE_DIR}/*.rchit
${SHADER_SOURCE_DIR}/*.rmiss)
add_custom_command(
COMMAND
${CMAKE_COMMAND} -E make_directory ${SHADER_BINARY_DIR}
OUTPUT ${SHADER_BINARY_DIR}
COMMENT "Creating ${SHADER_BINARY_DIR}"
)
foreach(source IN LISTS SHADERS)
get_filename_component(FILENAME ${source} NAME)
add_custom_command(
COMMAND
${glslc_executable}
# -MD -MF ${SHADER_BINARY_DIR}/${FILENAME}.d
-o ${SHADER_BINARY_DIR}/${FILENAME}.spv
${source}
OUTPUT ${SHADER_BINARY_DIR}/${FILENAME}.spv
DEPENDS ${source} ${SHADER_BINARY_DIR}
COMMENT "Compiling ${FILENAME}"
)
list(APPEND SPV_SHADERS ${SHADER_BINARY_DIR}/${FILENAME}.spv)
endforeach()
add_custom_target(shaders ALL DEPENDS ${SPV_SHADERS})