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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.16...3.26)
include("${CMAKE_CURRENT_SOURCE_DIR}/cmake/common/bootstrap.cmake" NO_POLICY_SCOPE)
project(${_name} VERSION ${_version})
option(ENABLE_FRONTEND_API "Use obs-frontend-api for UI functionality" OFF)
option(ENABLE_QT "Use Qt functionality" OFF)
include(compilerconfig)
include(defaults)
include(helpers)
add_library(${CMAKE_PROJECT_NAME} MODULE)
find_package(libobs REQUIRED)
target_link_libraries(${CMAKE_PROJECT_NAME} PRIVATE OBS::libobs)
if(ENABLE_FRONTEND_API)
find_package(obs-frontend-api REQUIRED)
target_link_libraries(${CMAKE_PROJECT_NAME} PRIVATE OBS::obs-frontend-api)
endif()
if(ENABLE_QT)
find_package(Qt6 COMPONENTS Widgets Core)
target_link_libraries(${CMAKE_PROJECT_NAME} PRIVATE Qt6::Core Qt6::Widgets)
target_compile_options(
${CMAKE_PROJECT_NAME} PRIVATE $<$<C_COMPILER_ID:Clang,AppleClang>:-Wno-quoted-include-in-framework-header
-Wno-comma>)
set_target_properties(
${CMAKE_PROJECT_NAME}
PROPERTIES AUTOMOC ON
AUTOUIC ON
AUTORCC ON)
endif()
target_sources(${CMAKE_PROJECT_NAME} PRIVATE src/plugin-main.c src/screen-source.cpp src/factory.cpp
src/ScreenBuilder/ActionHandler.cpp src/ScreenBuilder/StateMachine.cpp)
include(cmake/FetchOpenCV.cmake)
target_link_libraries(${CMAKE_PROJECT_NAME} PRIVATE ${OpenCV_LIBS})
target_include_directories(${CMAKE_PROJECT_NAME} PRIVATE ${OpenCV_INCLUDE_DIRS})
include(cmake/FetchCurl.cmake)
target_link_libraries(${CMAKE_PROJECT_NAME} PRIVATE CURL::libcurl)
# TextRecognizer
if(APPLE)
add_subdirectory(src/TextRecognizer/VisionTextRecognizer)
target_link_libraries(${CMAKE_PROJECT_NAME} PRIVATE VisionTextRecognizer)
elseif(UNIX)
add_subdirectory(src/TextRecognizer/TesseractTextRecognizer)
target_link_libraries(${CMAKE_PROJECT_NAME} PRIVATE TesseractTextRecognizer)
elseif(MSVC)
add_subdirectory(src/TextRecognizer/WinRTTextRecognizer)
target_link_libraries(${CMAKE_PROJECT_NAME} PRIVATE WinRTTextRecognizer)
endif()
target_include_directories(${CMAKE_PROJECT_NAME} PRIVATE ${CMAKE_SOURCE_DIR}/vendor/nlohmann-json/include)
set_target_properties_plugin(${CMAKE_PROJECT_NAME} PROPERTIES OUTPUT_NAME ${_name})