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So, I forked your code to make a modern version of SlugMan. I was wondering if the ideas I've had can actually be done or not?
The comparison pics have Glypha III running in Mac OS 7.6.1 via SheepShaver on the left, the Carbon port in the middle and a build from the current master on the right.
Have the game display in a pixel-perfect mode and not the blurry way it does now
The graphics of Glypha III running in Mac OS 7.6.1 and the Carbon port are sharp while the graphics of the newer port are blurry. Click the image to zoom in to see what I mean.
Offer a 2x/zoom mode to double the image to 1280x960.
After a game over, have the High Score screen display lives, score and level completed at the bottom, as was shown in the original game & the Carbon Mac OS X port. Click the image to zoom in to see what I mean. It's almost like something was disabled or removed by accident. I've been unable to find any commented-out code that would enable these features on the High-Score screen after a game over.
Any help at all would be greatly appreciated 😄 👍🏻
The text was updated successfully, but these errors were encountered:
eisnerguy1
changed the title
Are these changes possible?
A feature missing that was in the original game & Carbon version
May 8, 2023
eisnerguy1
changed the title
A feature missing that was in the original game & Carbon version
General feature requests
May 8, 2023
So, I forked your code to make a modern version of SlugMan. I was wondering if the ideas I've had can actually be done or not?
The comparison pics have Glypha III running in Mac OS 7.6.1 via SheepShaver on the left, the Carbon port in the middle and a build from the current master on the right.
Any help at all would be greatly appreciated 😄 👍🏻
The text was updated successfully, but these errors were encountered: