1. Start
2. Raed value of lower and upper limit, say x0 and x1.
3. Calculate values f(x0) and f(x1).
4. Calculate h = (x1 - x0).
5. Calculate the value of integration by using formula.
6. Display the value of integratin "v".
7. Terminate.
#include<stdio.h>
#include<math.h>
#define f(x) x+2
int main(){
float h, x0, x1, fx0, fx1, v;
printf("Enter Lower and Upper Limit: ");
scanf("%f%f", &x0, &x1);
h = x1 - x0;
fx0 = f(x0);
fx1 = f(x1);
v = h / 2 * (fx0 + fx1);
printf("Value of interpolation: %f\n", v);
return 0;
}

Trapezoidal Rule
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