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p_tick.pas
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//------------------------------------------------------------------------------
//
// FPCDoom - Port of Doom to Free Pascal Compiler
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 2004-2007 by Jim Valavanis
// Copyright (C) 2017-2022 by Jim Valavanis
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
//------------------------------------------------------------------------------
// E-Mail: [email protected]
// Site : https://sourceforge.net/projects/fpcdoom/
//------------------------------------------------------------------------------
{$I FPCDoom.inc}
unit p_tick;
interface
uses
d_think;
//
// THINKERS
// All thinkers should be allocated by Z_Malloc
// so they can be operated on uniformly.
// The actual structures will vary in size,
// but the first element must be thinker_t.
//
var
// Both the head and tail of the thinker list.
thinkercap: thinker_t;
//==============================================================================
//
// P_InitThinkers
//
//==============================================================================
procedure P_InitThinkers;
//==============================================================================
//
// P_AddThinker
//
//==============================================================================
procedure P_AddThinker(thinker: Pthinker_t);
//==============================================================================
//
// P_RemoveThinker
//
//==============================================================================
procedure P_RemoveThinker(thinker: Pthinker_t);
//==============================================================================
//
// P_Ticker
//
//==============================================================================
procedure P_Ticker;
var
leveltime: integer;
isgamefreezed: boolean = false;
implementation
uses
doomdef,
c_con,
d_player,
g_game,
m_menu,
p_user,
p_spec,
p_mobj,
p_mobj_h,
z_memory;
//==============================================================================
//
// P_InitThinkers
//
//==============================================================================
procedure P_InitThinkers;
begin
thinkercap.prev := @thinkercap;
thinkercap.next := @thinkercap;
end;
//==============================================================================
//
// P_AddThinker
// Adds a new thinker at the end of the list.
//
//==============================================================================
procedure P_AddThinker(thinker: Pthinker_t);
begin
thinkercap.prev.next := thinker;
thinker.next := @thinkercap;
thinker.prev := thinkercap.prev;
thinkercap.prev := thinker;
end;
//==============================================================================
//
// P_RemoveThinker
// Deallocation is lazy -- it will not actually be freed
// until its thinking turn comes up.
//
//==============================================================================
procedure _removethinker;
begin
// JVAL 20191203 - Fixed non working plats & ceilings thanks to slayermbm
// https://www.doomworld.com/forum/topic/98789-fpcdoom-1124117-updated-dec-2-2019/?do=findComment&comment=2050845
end;
//==============================================================================
//
// P_RemoveThinker
//
//==============================================================================
procedure P_RemoveThinker(thinker: Pthinker_t);
begin
// FIXME: NOP. - JVAL 20191203 Fixed
@thinker._function.acv := @_removethinker;
end;
//==============================================================================
//
// P_RunThinkers
//
//==============================================================================
procedure P_RunThinkers;
var
currentthinker: Pthinker_t;
nextthinker: Pthinker_t;
begin
currentthinker := thinkercap.next;
while currentthinker <> @thinkercap do
begin
if @currentthinker._function.acv = @_removethinker then
begin
// time to remove it
currentthinker.next.prev := currentthinker.prev;
currentthinker.prev.next := currentthinker.next;
nextthinker := currentthinker.next; // JVAL: 20201228 - Keep next pointer in nextthinker
Z_Free(currentthinker);
currentthinker := nextthinker; // JVAL: 20201228 - Set currentthinker to next pointer
end
else
begin
if Assigned(currentthinker._function.acp1) then
begin
if not isgamefreezed then
currentthinker._function.acp1(currentthinker)
else if @currentthinker._function.acp1 = @P_MobjThinker then
if Pmobj_t(currentthinker).player <> nil then
currentthinker._function.acp1(currentthinker);
end;
currentthinker := currentthinker.next;
end;
end;
end;
//==============================================================================
//
// P_Ticker
//
//==============================================================================
procedure P_Ticker;
var
i: integer;
begin
// run the tic
if paused then
exit;
// pause if in menu and at least one tic has been run
if not netgame and menuactive and
not demoplayback and (players[consoleplayer].viewz <> 1) then
exit;
if not demoplayback and not demorecording and C_IsConsoleActive and not netgame and (leveltime <> 0) then
exit;
for i := 0 to MAXPLAYERS - 1 do
if playeringame[i] then
P_PlayerThink(@players[i]);
if demoplayback or demorecording then
isgamefreezed := false;
P_RunThinkers;
if not isgamefreezed then
begin
P_UpdateSpecials;
P_RespawnSpecials;
end;
// for par times
inc(leveltime);
end;
end.