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d_english.pas
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//------------------------------------------------------------------------------
//
// FPCDoom - Port of Doom to Free Pascal Compiler
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 2004-2007 by Jim Valavanis
// Copyright (C) 2017-2022 by Jim Valavanis
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
//------------------------------------------------------------------------------
// E-Mail: [email protected]
// Site : https://sourceforge.net/projects/fpcdoom/
//------------------------------------------------------------------------------
{$I FPCDoom.inc}
unit d_english;
interface
//
// D_Main.C
//
var
D_DEVSTR: string =
'Development mode ON.' + #13#10;
D_CDROM: string =
'CD-ROM Version: FPCDoom.ini from c:\doomdata' + #13#10;
//
// M_Menu.C
//
PRESSKEY: string =
'press a key.';
PRESSYN: string =
'press y or n.';
QUITMSG: string =
'are you sure you want to' + #13#10 +
'quit this great game?';
LOADNET: string =
'you can''t do load while in a net game!' + #13#10;
QLOADNET: string =
'you can''t quickload during a netgame!' + #13#10;
QSAVESPOT: string =
'you haven''t picked a quicksave slot yet!' + #13#10;
SAVEDEAD: string =
'you can''t save if you aren''t playing!' + #13#10;
QSPROMPT: string =
'quicksave over your game named' + #13#10 + #13#10 +
'''%s''?' + #13#10;
QLPROMPT: string =
'do you want to quickload the game named' + #13#10 + #13#10 +
'''%s''?' + #13#10;
SNEWGAME: string =
'you can''t start a new game' + #13#10 +
'while in a network game.' + #13#10;
SNIGHTMARE: string =
'are you sure? this skill level' + #13#10 +
'isn''t even remotely fair.';
SWSTRING: string =
'this is the shareware version of doom.' + #13#10 +
'you need to order the entire trilogy.';
MSGOFF: string =
'Messages OFF';
MSGON: string =
'Messages ON';
NETEND: string =
'you can''t end a netgame!' + #13#10;
SENDGAME: string =
'are you sure you want to end the game?' + #13#10;
DOSY: string =
'(press y to quit)';
var
DETAILNORM: string = 'Normal detail';
DETAILMED: string = 'Medium detail';
GAMMALVL0: string = 'Gamma correction OFF';
GAMMALVL1: string = 'Gamma correction level 1';
GAMMALVL2: string = 'Gamma correction level 2';
GAMMALVL3: string = 'Gamma correction level 3';
GAMMALVL4: string = 'Gamma correction level 4';
EMPTYSTRING: string = 'empty slot';
//
// P_inter.C
//
var
GOTARMOR: string = 'Picked up the armor.';
GOTMEGA: string = 'Picked up the MegaArmor!';
GOTHTHBONUS: string = 'Picked up a health bonus.';
GOTARMBONUS: string = 'Picked up an armor bonus.';
GOTSTIM: string = 'Picked up a stimpack.';
GOTMEDINEED: string = 'Picked up a medikit that you REALLY need!';
GOTMEDIKIT: string = 'Picked up a medikit.';
GOTSUPER: string = 'Supercharge!';
GOTBLUECARD: string = 'Picked up a blue keycard.';
GOTYELWCARD: string = 'Picked up a yellow keycard.';
GOTREDCARD: string = 'Picked up a red keycard.';
GOTBLUESKUL: string = 'Picked up a blue skull key.';
GOTYELWSKUL: string = 'Picked up a yellow skull key.';
GOTREDSKULL: string = 'Picked up a red skull key.';
GOTINVUL: string = 'Invulnerability!';
GOTBERSERK: string = 'Berserk!';
GOTINVIS: string = 'Partial Invisibility';
GOTSUIT: string = 'Radiation Shielding Suit';
GOTMAP: string = 'Computer Area Map';
GOTVISOR: string = 'Light Amplification Visor';
GOTMSPHERE: string = 'MegaSphere!';
GOTCLIP: string = 'Picked up a clip.';
GOTCLIPBOX: string = 'Picked up a box of bullets.';
GOTROCKET: string = 'Picked up a rocket.';
GOTROCKBOX: string = 'Picked up a box of rockets.';
GOTCELL: string = 'Picked up an energy cell.';
GOTCELLBOX: string = 'Picked up an energy cell pack.';
GOTSHELLS: string = 'Picked up 4 shotgun shells.';
// JVAL: 7/12/2007 Correctly display the amound of picked-up shells
GOTONESHELL: string = 'Picked up a shotgun shell.';
GOTMANYSHELLS: string = 'Picked up %d shotgun shells.';
GOTSHELLBOX: string = 'Picked up a box of shotgun shells.';
GOTBACKPACK: string = 'Picked up a backpack full of ammo!';
GOTBFG9000: string = 'You got the BFG9000! Oh, yes.';
GOTCHAINGUN: string = 'You got the chaingun!';
GOTCHAINSAW: string = 'A chainsaw! Find some meat!';
GOTLAUNCHER: string = 'You got the rocket launcher!';
GOTPLASMA: string = 'You got the plasma gun!';
GOTSHOTGUN: string = 'You got the shotgun!';
GOTSHOTGUN2: string = 'You got the super shotgun!';
MSGSECRETSECTOR: string = 'You found a secret area.';
//
// P_Doors.C
//
var
PD_BLUEO: string = 'You need a blue key to activate this object';
PD_REDO: string = 'You need a red key to activate this object';
PD_YELLOWO: string = 'You need a yellow key to activate this object';
PD_BLUEK: string = 'You need a blue key to open this door';
PD_REDK: string = 'You need a red key to open this door';
PD_YELLOWK: string = 'You need a yellow key to open this door';
//
// G_game.C
//
var
GGSAVED: string = 'game saved.';
const
//
// HU_stuff.C
//
HUSTR_E1M1 = 'E1M1: Hangar';
HUSTR_E1M2 = 'E1M2: Nuclear Plant';
HUSTR_E1M3 = 'E1M3: Toxin Refinery';
HUSTR_E1M4 = 'E1M4: Command Control';
HUSTR_E1M5 = 'E1M5: Phobos Lab';
HUSTR_E1M6 = 'E1M6: Central Processing';
HUSTR_E1M7 = 'E1M7: Computer Station';
HUSTR_E1M8 = 'E1M8: Phobos Anomaly';
HUSTR_E1M9 = 'E1M9: Military Base';
HUSTR_E2M1 = 'E2M1: Deimos Anomaly';
HUSTR_E2M2 = 'E2M2: Containment Area';
HUSTR_E2M3 = 'E2M3: Refinery';
HUSTR_E2M4 = 'E2M4: Deimos Lab';
HUSTR_E2M5 = 'E2M5: Command Center';
HUSTR_E2M6 = 'E2M6: Halls of the Damned';
HUSTR_E2M7 = 'E2M7: Spawning Vats';
HUSTR_E2M8 = 'E2M8: Tower of Babel';
HUSTR_E2M9 = 'E2M9: Fortress of Mystery';
HUSTR_E3M1 = 'E3M1: Hell Keep';
HUSTR_E3M2 = 'E3M2: Slough of Despair';
HUSTR_E3M3 = 'E3M3: Pandemonium';
HUSTR_E3M4 = 'E3M4: House of Pain';
HUSTR_E3M5 = 'E3M5: Unholy Cathedral';
HUSTR_E3M6 = 'E3M6: Mt. Erebus';
HUSTR_E3M7 = 'E3M7: Limbo';
HUSTR_E3M8 = 'E3M8: Dis';
HUSTR_E3M9 = 'E3M9: Warrens';
HUSTR_E4M1 = 'E4M1: Hell Beneath';
HUSTR_E4M2 = 'E4M2: Perfect Hatred';
HUSTR_E4M3 = 'E4M3: Sever The Wicked';
HUSTR_E4M4 = 'E4M4: Unruly Evil';
HUSTR_E4M5 = 'E4M5: They Will Repent';
HUSTR_E4M6 = 'E4M6: Against Thee Wickedly';
HUSTR_E4M7 = 'E4M7: And Hell Followed';
HUSTR_E4M8 = 'E4M8: Unto The Cruel';
HUSTR_E4M9 = 'E4M9: Fear';
HUSTR_1 = 'level 1: entryway';
HUSTR_2 = 'level 2: underhalls';
HUSTR_3 = 'level 3: the gantlet';
HUSTR_4 = 'level 4: the focus';
HUSTR_5 = 'level 5: the waste tunnels';
HUSTR_6 = 'level 6: the crusher';
HUSTR_7 = 'level 7: dead simple';
HUSTR_8 = 'level 8: tricks and traps';
HUSTR_9 = 'level 9: the pit';
HUSTR_10 = 'level 10: refueling base';
HUSTR_11 = 'level 11: ''o'' of destruction!';
HUSTR_12 = 'level 12: the factory';
HUSTR_13 = 'level 13: downtown';
HUSTR_14 = 'level 14: the inmost dens';
HUSTR_15 = 'level 15: industrial zone';
HUSTR_16 = 'level 16: suburbs';
HUSTR_17 = 'level 17: tenements';
HUSTR_18 = 'level 18: the courtyard';
HUSTR_19 = 'level 19: the citadel';
HUSTR_20 = 'level 20: gotcha!';
HUSTR_21 = 'level 21: nirvana';
HUSTR_22 = 'level 22: the catacombs';
HUSTR_23 = 'level 23: barrels o'' fun';
HUSTR_24 = 'level 24: the chasm';
HUSTR_25 = 'level 25: bloodfalls';
HUSTR_26 = 'level 26: the abandoned mines';
HUSTR_27 = 'level 27: monster condo';
HUSTR_28 = 'level 28: the spirit world';
HUSTR_29 = 'level 29: the living end';
HUSTR_30 = 'level 30: icon of sin';
HUSTR_31 = 'level 31: wolfenstein';
HUSTR_32 = 'level 32: grosse';
PHUSTR_1 = 'level 1: congo';
PHUSTR_2 = 'level 2: well of souls';
PHUSTR_3 = 'level 3: aztec';
PHUSTR_4 = 'level 4: caged';
PHUSTR_5 = 'level 5: ghost town';
PHUSTR_6 = 'level 6: baron''s lair';
PHUSTR_7 = 'level 7: caughtyard';
PHUSTR_8 = 'level 8: realm';
PHUSTR_9 = 'level 9: abattoire';
PHUSTR_10 = 'level 10: onslaught';
PHUSTR_11 = 'level 11: hunted';
PHUSTR_12 = 'level 12: speed';
PHUSTR_13 = 'level 13: the crypt';
PHUSTR_14 = 'level 14: genesis';
PHUSTR_15 = 'level 15: the twilight';
PHUSTR_16 = 'level 16: the omen';
PHUSTR_17 = 'level 17: compound';
PHUSTR_18 = 'level 18: neurosphere';
PHUSTR_19 = 'level 19: nme';
PHUSTR_20 = 'level 20: the death domain';
PHUSTR_21 = 'level 21: slayer';
PHUSTR_22 = 'level 22: impossible mission';
PHUSTR_23 = 'level 23: tombstone';
PHUSTR_24 = 'level 24: the final frontier';
PHUSTR_25 = 'level 25: the temple of darkness';
PHUSTR_26 = 'level 26: bunker';
PHUSTR_27 = 'level 27: anti-christ';
PHUSTR_28 = 'level 28: the sewers';
PHUSTR_29 = 'level 29: odyssey of noises';
PHUSTR_30 = 'level 30: the gateway of hell';
PHUSTR_31 = 'level 31: cyberden';
PHUSTR_32 = 'level 32: go 2 it';
THUSTR_1 = 'level 1: system control';
THUSTR_2 = 'level 2: human bbq';
THUSTR_3 = 'level 3: power control';
THUSTR_4 = 'level 4: wormhole';
THUSTR_5 = 'level 5: hanger';
THUSTR_6 = 'level 6: open season';
THUSTR_7 = 'level 7: prison';
THUSTR_8 = 'level 8: metal';
THUSTR_9 = 'level 9: stronghold';
THUSTR_10 = 'level 10: redemption';
THUSTR_11 = 'level 11: storage facility';
THUSTR_12 = 'level 12: crater';
THUSTR_13 = 'level 13: nukage processing';
THUSTR_14 = 'level 14: steel works';
THUSTR_15 = 'level 15: dead zone';
THUSTR_16 = 'level 16: deepest reaches';
THUSTR_17 = 'level 17: processing area';
THUSTR_18 = 'level 18: mill';
THUSTR_19 = 'level 19: shipping/respawning';
THUSTR_20 = 'level 20: central processing';
THUSTR_21 = 'level 21: administration center';
THUSTR_22 = 'level 22: habitat';
THUSTR_23 = 'level 23: lunar mining project';
THUSTR_24 = 'level 24: quarry';
THUSTR_25 = 'level 25: baron''s den';
THUSTR_26 = 'level 26: ballistyx';
THUSTR_27 = 'level 27: mount pain';
THUSTR_28 = 'level 28: heck';
THUSTR_29 = 'level 29: river styx';
THUSTR_30 = 'level 30: last call';
THUSTR_31 = 'level 31: pharaoh';
THUSTR_32 = 'level 32: caribbean';
HUSTR_CHATMACRO1 = 'I''m ready to kick butt!';
HUSTR_CHATMACRO2 = 'I''m OK.';
HUSTR_CHATMACRO3 = 'I''m not looking too good!';
HUSTR_CHATMACRO4 = 'Help!';
HUSTR_CHATMACRO5 = 'You suck!';
HUSTR_CHATMACRO6 = 'Next time, scumbag...';
HUSTR_CHATMACRO7 = 'Come here!';
HUSTR_CHATMACRO8 = 'I''ll take care of it.';
HUSTR_CHATMACRO9 = 'Yes';
HUSTR_CHATMACRO0 = 'No';
var
HUSTR_TALKTOSELF1: string = 'You mumble to yourself';
HUSTR_TALKTOSELF2: string = 'Who''s there?';
HUSTR_TALKTOSELF3: string = 'You scare yourself';
HUSTR_TALKTOSELF4: string = 'You start to rave';
HUSTR_TALKTOSELF5: string = 'You''ve lost it...';
HUSTR_MESSAGESENT: string = '[Message Sent]';
HUSTR_MSGU: string = '[Message unsent]';
{ The following should NOT be changed unless it seems }
{ just AWFULLY necessary }
HUSTR_PLRGREEN: string = 'Green:';
HUSTR_PLRINDIGO: string = 'Indigo:';
HUSTR_PLRBROWN: string = 'Brown:';
HUSTR_PLRRED: string = 'Red:';
HUSTR_KEYGREEN: string = 'g';
HUSTR_KEYINDIGO: string = 'i';
HUSTR_KEYBROWN: string = 'b';
HUSTR_KEYRED: string = 'r';
//
// AM_map.C
//
AMSTR_FOLLOWON: string = 'Follow Mode ON';
AMSTR_FOLLOWOFF: string = 'Follow Mode OFF';
AMSTR_GRIDON: string = 'Grid ON';
AMSTR_GRIDOFF: string = 'Grid OFF';
AMSTR_ROTATEON: string = 'Rotate ON';
AMSTR_ROTATEOFF: string = 'Rotate OFF';
AMSTR_MARKEDSPOT: string = 'Marked Spot';
AMSTR_MARKSCLEARED: string = 'All Marks Cleared';
//
// ST_stuff.C
//
STSTR_MUS: string = 'Music Change';
STSTR_NOMUS: string = 'IMPOSSIBLE SELECTION';
STSTR_DQDON: string = 'Degreelessness Mode On';
STSTR_DQDOFF: string = 'Degreelessness Mode Off';
STSTR_LGON: string = 'Low Gravity Mode On';
STSTR_LGOFF: string = 'Low Gravity Mode Off';
STSTR_KEYSADDED: string = 'Keys Added';
STSTR_KFAADDED: string = 'Very Happy Ammo Added';
STSTR_FAADDED: string = 'Ammo (no keys) Added';
STSTR_NCON: string = 'No Clipping Mode ON';
STSTR_NCOFF: string = 'No Clipping Mode OFF';
STSTR_BEHOLD: string = 'inVuln, Str, Inviso, Rad, Allmap, or Lite-amp';
STSTR_BEHOLDX: string = 'Power-up Toggled';
STSTR_CHOPPERS: string = '... doesn''t suck - GM';
STSTR_CLEV: string = 'Changing Level...';
STSTR_WLEV: string = 'Level specified not found';
STSTR_MASSACRE: string = 'Massacre';
//
// F_Finale.C
//
E1TEXT: string =
'Once you beat the big badasses and' + #13#10 +
'clean out the moon base you''re supposed' + #13#10 +
'to win, aren''t you? Aren''t you? Where''s' + #13#10 +
'your fat reward and ticket home? What' + #13#10 +
'the hell is this? It''s not supposed to' + #13#10 +
'end this way!' + #13#10 +
' ' + #13#10 +
'It stinks like rotten meat, but looks' + #13#10 +
'like the lost Deimos base. Looks like' + #13#10 +
'you''re stuck on The Shores of Hell.' + #13#10 +
'The only way out is through.' + #13#10 +
' ' + #13#10 +
'To continue the DOOM experience, play' + #13#10 +
'The Shores of Hell and its amazing' + #13#10 +
'sequel, Inferno!' + #13#10;
E2TEXT: string =
'You''ve done it! The hideous cyber-' + #13#10 +
'demon lord that ruled the lost Deimos' + #13#10 +
'moon base has been slain and you' + #13#10 +
'are triumphant! But ... where are' + #13#10 +
'you? You clamber to the edge of the' + #13#10 +
'moon and look down to see the awful' + #13#10 +
'truth.' + #13#10 +
' ' + #13#10 +
'Deimos floats above Hell itself!' + #13#10 +
'You''ve never heard of anyone escaping' + #13#10 +
'from Hell, but you''ll make the bastards' + #13#10 +
'sorry they ever heard of you! Quickly,' + #13#10 +
'you rappel down to the surface of' + #13#10 +
'Hell.' + #13#10 +
' ' + #13#10 +
'Now, it''s on to the final chapter of' + #13#10 +
'DOOM! -- Inferno.';
E3TEXT: string =
'The loathsome spiderdemon that' + #13#10 +
'masterminded the invasion of the moon' + #13#10 +
'bases and caused so much death has had' + #13#10 +
'its ass kicked for all time.' + #13#10 +
'' + #13#10 +
'A hidden doorway opens and you enter.' + #13#10 +
'You''ve proven too tough for Hell to' + #13#10 +
'contain, and now Hell at last plays' + #13#10 +
'fair -- for you emerge from the door' + #13#10 +
'to see the green fields of Earth!' + #13#10 +
'Home at last.' + #13#10 +
' ' + #13#10 +
'You wonder what''s been happening on' + #13#10 +
'Earth while you were battling evil' + #13#10 +
'unleashed. It''s good that no Hell-' + #13#10 +
'spawn could have come through that' + #13#10 +
'door with you ...';
E4TEXT: string =
'the spider mastermind must have sent forth' + #13#10 +
'its legions of hellspawn before your' + #13#10 +
'final confrontation with that terrible' + #13#10 +
'beast from hell. but you stepped forward' + #13#10 +
'and brought forth eternal damnation and' + #13#10 +
'suffering upon the horde as a true hero' + #13#10 +
'would in the face of something so evil.' + #13#10 +
' ' + #13#10 +
'besides, someone was gonna pay for what' + #13#10 +
'happened to daisy, your pet rabbit.' + #13#10 +
' ' + #13#10 +
'but now, you see spread before you more' + #13#10 +
'potential pain and gibbitude as a nation' + #13#10 +
'of demons run amok among our cities.' + #13#10 +
' ' + #13#10 +
'next stop, hell on earth!';
// after level 6, put this:
C1TEXT: string =
'YOU HAVE ENTERED DEEPLY INTO THE INFESTED' + #13#10 +
'STARPORT. BUT SOMETHING IS WRONG. THE' + #13#10 +
'MONSTERS HAVE BROUGHT THEIR OWN REALITY' + #13#10 +
'WITH THEM, AND THE STARPORT''S TECHNOLOGY' + #13#10 +
'IS BEING SUBVERTED BY THEIR PRESENCE.' + #13#10 +
' ' + #13#10 +
'AHEAD, YOU SEE AN OUTPOST OF HELL, A' + #13#10 +
'FORTIFIED ZONE. IF YOU CAN GET PAST IT,' + #13#10 +
'YOU CAN PENETRATE INTO THE HAUNTED HEART' + #13#10 +
'OF THE STARBASE AND FIND THE CONTROLLING' + #13#10 +
'SWITCH WHICH HOLDS EARTH''S POPULATION' + #13#10 +
'HOSTAGE.';
// After level 11, put this:
C2TEXT: string =
'YOU HAVE WON! YOUR VICTORY HAS ENABLED' + #13#10 +
'HUMANKIND TO EVACUATE EARTH AND ESCAPE' + #13#10 +
'THE NIGHTMARE. NOW YOU ARE THE ONLY' + #13#10 +
'HUMAN LEFT ON THE FACE OF THE PLANET.' + #13#10 +
'CANNIBAL MUTATIONS, CARNIVOROUS ALIENS,' + #13#10 +
'AND EVIL SPIRITS ARE YOUR ONLY NEIGHBORS.' + #13#10 +
'YOU SIT BACK AND WAIT FOR DEATH, CONTENT' + #13#10 +
'THAT YOU HAVE SAVED YOUR SPECIES.' + #13#10 +
' ' + #13#10 +
'BUT THEN, EARTH CONTROL BEAMS DOWN A' + #13#10 +
'MESSAGE FROM SPACE: ''SENSORS HAVE LOCATED' + #13#10 +
'THE SOURCE OF THE ALIEN INVASION. IF YOU' + #13#10 +
'GO THERE, YOU MAY BE ABLE TO BLOCK THEIR' + #13#10 +
'ENTRY. THE ALIEN BASE IS IN THE HEART OF' + #13#10 +
'YOUR OWN HOME CITY, NOT FAR FROM THE' + #13#10 +
'STARPORT.'' SLOWLY AND PAINFULLY YOU GET' + #13#10 +
'UP AND RETURN TO THE FRAY.';
// After level 20, put this:
C3TEXT: string =
'YOU ARE AT THE CORRUPT HEART OF THE CITY,' + #13#10 +
'SURROUNDED BY THE CORPSES OF YOUR ENEMIES.' + #13#10 +
'YOU SEE NO WAY TO DESTROY THE CREATURES' + #13#10 +
'ENTRYWAY ON THIS SIDE, SO YOU CLENCH YOUR' + #13#10 +
'TEETH AND PLUNGE THROUGH IT.' + #13#10 +
' ' + #13#10 +
'THERE MUST BE A WAY TO CLOSE IT ON THE' + #13#10 +
'OTHER SIDE. WHAT DO YOU CARE IF YOU''VE' + #13#10 +
'GOT TO GO THROUGH HELL TO GET TO IT?';
// After level 29, put this:
C4TEXT: string =
'THE HORRENDOUS VISAGE OF THE BIGGEST' + #13#10 +
'DEMON YOU''VE EVER SEEN CRUMBLES BEFORE' + #13#10 +
'YOU, AFTER YOU PUMP YOUR ROCKETS INTO' + #13#10 +
'HIS EXPOSED BRAIN. THE MONSTER SHRIVELS' + #13#10 +
'UP AND DIES, ITS THRASHING LIMBS' + #13#10 +
'DEVASTATING UNTOLD MILES OF HELL''S' + #13#10 +
'SURFACE.' + #13#10 +
' ' + #13#10 +
'YOU''VE DONE IT. THE INVASION IS OVER.' + #13#10 +
'EARTH IS SAVED. HELL IS A WRECK. YOU' + #13#10 +
'WONDER WHERE BAD FOLKS WILL GO WHEN THEY' + #13#10 +
'DIE, NOW. WIPING THE SWEAT FROM YOUR' + #13#10 +
'FOREHEAD YOU BEGIN THE LONG TREK BACK' + #13#10 +
'HOME. REBUILDING EARTH OUGHT TO BE A' + #13#10 +
'LOT MORE FUN THAN RUINING IT WAS.' + #13#10;
// Before level 31, put this:
C5TEXT: string =
'CONGRATULATIONS, YOU''VE FOUND THE SECRET' + #13#10 +
'LEVEL! LOOKS LIKE IT''S BEEN BUILT BY' + #13#10 +
'HUMANS, RATHER THAN DEMONS. YOU WONDER' + #13#10 +
'WHO THE INMATES OF THIS CORNER OF HELL' + #13#10 +
'WILL BE.';
// Before level 32, put this:
C6TEXT: string =
'CONGRATULATIONS, YOU''VE FOUND THE' + #13#10 +
'SUPER SECRET LEVEL! YOU''D BETTER' + #13#10 +
'BLAZE THROUGH THIS ONE!' + #13#10;
// after map 06
P1TEXT: string =
'You gloat over the steaming carcass of the' + #13#10 +
'Guardian. With its death, you''ve wrested' + #13#10 +
'the Accelerator from the stinking claws' + #13#10 +
'of Hell. You relax and glance around the' + #13#10 +
'room. Damn! There was supposed to be at' + #13#10 +
'least one working prototype, but you can''t' + #13#10 +
'see it. The demons must have taken it.' + #13#10 +
' ' + #13#10 +
'You must find the prototype, or all your' + #13#10 +
'struggles will have been wasted. Keep' + #13#10 +
'moving, keep fighting, keep killing.' + #13#10 +
'Oh yes, keep living, too.';
// after map 11
P2TEXT: string =
'Even the deadly Arch-Vile labyrinth could' + #13#10 +
'not stop you, and you''ve gotten to the' + #13#10 +
'prototype Accelerator which is soon' + #13#10 +
'efficiently and permanently deactivated.' + #13#10 +
' ' + #13#10 +
'You''re good at that kind of thing.';
// after map 20
P3TEXT: string =
'You''ve bashed and battered your way into' + #13#10 +
'the heart of the devil-hive. Time for a' + #13#10 +
'Search-and-Destroy mission, aimed at the' + #13#10 +
'Gatekeeper, whose foul offspring is' + #13#10 +
'cascading to Earth. Yeah, he''s bad. But' + #13#10 +
'you know who''s worse!' + #13#10 +
' ' + #13#10 +
'Grinning evilly, you check your gear, and' + #13#10 +
'get ready to give the bastard a little Hell' + #13#10 +
'of your own making!';
// after map 30
P4TEXT: string =
'The Gatekeeper''s evil face is splattered' + #13#10 +
'all over the place. As its tattered corpse' + #13#10 +
'collapses, an inverted Gate forms and' + #13#10 +
'sucks down the shards of the last' + #13#10 +
'prototype Accelerator, not to mention the' + #13#10 +
'few remaining demons. You''re done. Hell' + #13#10 +
'has gone back to pounding bad dead folks ' + #13#10 +
'instead of good live ones. Remember to' + #13#10 +
'tell your grandkids to put a rocket' + #13#10 +
'launcher in your coffin. If you go to Hell' + #13#10 +
'when you die, you''ll need it for some' + #13#10 +
'final cleaning-up ...';
// before map 31
P5TEXT: string =
'You''ve found the second-hardest level we' + #13#10 +
'got. Hope you have a saved game a level or' + #13#10 +
'two previous. If not, be prepared to die' + #13#10 +
'aplenty. For master marines only.';
// before map 32
P6TEXT: string =
'Betcha wondered just what WAS the hardest' + #13#10 +
'level we had ready for ya? Now you know.' + #13#10 +
'No one gets out alive.';
T1TEXT: string =
'You''ve fought your way out of the infested' + #13#10 +
'experimental labs. It seems that UAC has' + #13#10 +
'once again gulped it down. With their' + #13#10 +
'high turnover, it must be hard for poor' + #13#10 +
'old UAC to buy corporate health insurance' + #13#10 +
'nowadays..' + #13#10 +
' ' + #13#10 +
'Ahead lies the military complex, now' + #13#10 +
'swarming with diseased horrors hot to get' + #13#10 +
'their teeth into you. With luck, the' + #13#10 +
'complex still has some warlike ordnance' + #13#10 +
'laying around.';
T2TEXT: string =
'You hear the grinding of heavy machinery' + #13#10 +
'ahead. You sure hope they''re not stamping' + #13#10 +
'out new hellspawn, but you''re ready to' + #13#10 +
'ream out a whole herd if you have to.' + #13#10 +
'They might be planning a blood feast, but' + #13#10 +
'you feel about as mean as two thousand' + #13#10 +
'maniacs packed into one mad killer.' + #13#10 +
' ' + #13#10 +
'You don''t plan to go down easy.';
T3TEXT: string =
'The vista opening ahead looks real damn' + #13#10 +
'familiar. Smells familiar, too -- like' + #13#10 +
'fried excrement. You didn''t like this' + #13#10 +
'place before, and you sure as hell ain''t' + #13#10 +
'planning to like it now. The more you' + #13#10 +
'brood on it, the madder you get.' + #13#10 +
'Hefting your gun, an evil grin trickles' + #13#10 +
'onto your face. Time to take some names.';
T4TEXT: string =
'Suddenly, all is silent, from one horizon' + #13#10 +
'to the other. The agonizing echo of Hell' + #13#10 +
'fades away, the nightmare sky turns to' + #13#10 +
'blue, the heaps of monster corpses start ' + #13#10 +
'to evaporate along with the evil stench ' + #13#10 +
'that filled the air. Jeeze, maybe you''ve' + #13#10 +
'done it. Have you really won?' + #13#10 +
' ' + #13#10 +
'Something rumbles in the distance.' + #13#10 +
'A blue light begins to glow inside the' + #13#10 +
'ruined skull of the demon-spitter.';
T5TEXT: string =
'What now? Looks totally different. Kind' + #13#10 +
'of like King Tut''s condo. Well,' + #13#10 +
'whatever''s here can''t be any worse' + #13#10 +
'than usual. Can it? Or maybe it''s best' + #13#10 +
'to let sleeping gods lie..';
T6TEXT: string =
'Time for a vacation. You''ve burst the' + #13#10 +
'bowels of hell and by golly you''re ready' + #13#10 +
'for a break. You mutter to yourself,' + #13#10 +
'Maybe someone else can kick Hell''s ass' + #13#10 +
'next time around. Ahead lies a quiet town,' + #13#10 +
'with peaceful flowing water, quaint' + #13#10 +
'buildings, and presumably no Hellspawn.' + #13#10 +
' ' + #13#10 +
'As you step off the transport, you hear' + #13#10 +
'the stomp of a cyberdemon''s iron shoe.';
const
//
// Character cast strings F_FINALE.C
//
CC_ZOMBIE = 'ZOMBIEMAN';
CC_SHOTGUN = 'SHOTGUN GUY';
CC_HEAVY = 'HEAVY WEAPON DUDE';
CC_IMP = 'IMP';
CC_DEMON = 'DEMON';
CC_LOST = 'LOST SOUL';
CC_CACO = 'CACODEMON';
CC_HELL = 'HELL KNIGHT';
CC_BARON = 'BARON OF HELL';
CC_ARACH = 'ARACHNOTRON';
CC_PAIN = 'PAIN ELEMENTAL';
CC_REVEN = 'REVENANT';
CC_MANCU = 'MANCUBUS';
CC_ARCH = 'ARCH-VILE';
CC_SPIDER = 'THE SPIDER MASTERMIND';
CC_CYBER = 'THE CYBERDEMON';
CC_HERO = 'OUR HERO';
var
MSG_MODIFIEDGAME: string =
'===========================================================================' + #13#10 +
'ATTENTION: This version of DOOM has been modified. If you would like to' + #13#10 +
'get a copy of the original game, call 1-800-IDGAMES or see the readme file.' + #13#10 +
' You will not receive technical support for modified games.' + #13#10 +
' press enter to continue' + #13#10 +
'===========================================================================' + #13#10;
MSG_SHAREWARE: string =
'===========================================================================' + #13#10 +
' Shareware!' + #13#10 +
'===========================================================================' + #13#10;
MSG_COMMERCIAL: string =
'===========================================================================' + #13#10 +
' Commercial product - do not distribute!' + #13#10 +
' Please report software piracy to the SPA: 1-800-388-PIR8' + #13#10 +
'===========================================================================' + #13#10;
MSG_UNDETERMINED: string =
'===========================================================================' + #13#10 +
' Undetermined version! (Ouch)' + #13#10 +
'===========================================================================' + #13#10;
// Globally defined strings.
// Misc. other strings.
var
SAVEGAMENAME: string = 'doomsav';
SAVEGAMEPATH: string = 'savedgames';
SAVEGAMEIWAD: string;
const
//
// File locations,
// relative to current position.
// Path names are OS-sensitive.
//
DEVMAPS = 'devmaps';
DEVDATA = 'devdata';
// Not done in french?
// QuitDOOM messages
NUM_QUITMESSAGES = 22;
// Start-up messages
NUM_STARTUPMESSAGES = 5;
var
endmsg: array[0..NUM_QUITMESSAGES] of string;
startmsg: array[0..NUM_STARTUPMESSAGES - 1] of string;
implementation
initialization
// DOOM1
endmsg[0] := QUITMSG;
endmsg[1] := 'please don''t leave, there''s more' + #13#10 + 'demons to toast!';
endmsg[2] := 'let''s beat it -- this is turning' + #13#10 + 'into a bloodbath!';
endmsg[3] := 'i wouldn''t leave if i were you.' + #13#10 + 'dos is much worse.';
endmsg[4] := 'you''re trying to say you like dos' + #13#10 + 'better than me, right?';
endmsg[5] := 'don''t leave yet -- there''s a' + #13#10 + 'demon around that corner!';
endmsg[6] := 'ya know, next time you come in here' + #13#10 + 'i''m gonna toast ya.';
endmsg[7] := 'go ahead and leave. see if i care.';
// QuitDOOM II messages
endmsg[8] := 'you want to quit?' + #13#10 + 'then, thou hast lost an eighth!';
endmsg[9] := 'don''t go now, there''s a ' + #13#10 + 'dimensional shambler waiting' + #13#10 + 'at the dos prompt!';
endmsg[10] := 'get outta here and go back' + #13#10 + 'to your boring programs.';
endmsg[11] := 'if i were your boss, i''d ' + #13#10 + ' deathmatch ya in a minute!';
endmsg[12] := 'look, bud. you leave now' + #13#10 + 'and you forfeit your body count!';
endmsg[13] := 'just leave. when you come' + #13#10 + 'back, i''ll be waiting with a bat.';
endmsg[14] := 'you''re lucky i don''t smack' + #13#10 + 'you for thinking about leaving.';
// FinalDOOM?
endmsg[15] := 'fuck you, pussy!' + #13#10 + 'get the fuck out!';
endmsg[16] := 'you quit and i''ll jizz' + #13#10 + 'in your cystholes!';
endmsg[17] := 'if you leave, i''ll make' + #13#10 + 'the lord drink my jizz.';
endmsg[18] := 'hey, ron! can we say' + #13#10 + '''fuck'' in the game?';
endmsg[19] := 'i''d leave: this is just' + #13#10 + 'more monsters and levels.' + #13#10 + 'what a load.';
endmsg[20] := 'suck it down, asshole!' + #13#10 + 'you''re a fucking wimp!';
endmsg[21] := 'don''t quit now! we''re ' + #13#10 + 'still spending your money!';
// Internal debug. Different style, too.
endmsg[22] := 'THIS IS NO MESSAGE!' + #13#10 + 'Page intentionally left blank.';
startmsg[0] := '';
startmsg[1] := '';
startmsg[2] := '';
startmsg[3] := '';
startmsg[4] := '';
end.