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Player.cpp
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//------------------------------------------------------------------------------
// Player.hpp
//
// Authors: Michael Zweimüller 11916150
// Martin Schachl 11907003
// Johannes Aigner 11907005
//
//------------------------------------------------------------------------------
//
#include "Player.hpp"
#include "Card.hpp"
#include "SpellCard.hpp"
#include "CreatureCard.hpp"
#include "Random.hpp"
#include "Interface.hpp"
using Oop::Player;
using Oop::Card;
using Oop::CreatureCard;
using Oop::Interface;
Player::Player() : Player("")
{
}
//------------------------------------------------------------------------------
Player::Player(std::string name)
{
name_ = name;
life_points_ = 30;
mana_points_ = 0;
for(size_t i = 0; i < (sizeof(game_field_)/ sizeof(game_field_[0])); i++)
{
game_field_[i] = nullptr;
}
}
//------------------------------------------------------------------------------
Player::~Player()
{
for(auto card : pick_up_stack_)
{
delete card;
}
for(auto card : hand_)
{
delete card;
}
for (auto card : game_field_)
{
delete card;
}
}
//------------------------------------------------------------------------------
std::string Player::getName() const
{
return Player::name_;
}
//------------------------------------------------------------------------------
int Player::getLifePoints() const
{
return life_points_;
}
//------------------------------------------------------------------------------
void Player::addLifePoints(int points)
{
life_points_ = life_points_ + points;
}
//------------------------------------------------------------------------------
int Player::getManaPoints() const
{
return mana_points_;
}
//------------------------------------------------------------------------------
void Player::addMana(int mana)
{
mana_points_ = mana_points_ + mana;
if(mana_points_ > 15)
{
mana_points_ = 15;
}
}
//------------------------------------------------------------------------------
void Player::reduceMana(int mana)
{
mana_points_ = mana_points_ - mana;
if(mana_points_ < 0)
{
mana_points_ = 0;
}
}
//------------------------------------------------------------------------------
const std::vector<Card*> Player::getHandCards() const
{
return hand_;
}
//------------------------------------------------------------------------------
int Player::getHandSize() const
{
return hand_.size();
}
//------------------------------------------------------------------------------
const CreatureCard* const* Player::getGameField() const
{
return game_field_;
}
//------------------------------------------------------------------------------
void Player::copyPickUpStack(std::vector<Card*> &pick_up_stack)
{
SpellCard *s_card = NULL;
CreatureCard *c_card = NULL;
for(Card* cur_card : pick_up_stack)
{
if(cur_card->getType() == Card::CardType::SPELL)
{
s_card = dynamic_cast <SpellCard*>(cur_card);
pick_up_stack_.push_back(new SpellCard(*s_card));
}
if(cur_card->getType() == Card::CardType::CREATURE)
{
c_card = dynamic_cast <CreatureCard*>(cur_card);
pick_up_stack_.push_back(new CreatureCard(*c_card));
}
}
}
//------------------------------------------------------------------------------
void Player::setName(std::string name)
{
name_ = name;
}
//------------------------------------------------------------------------------
void Player::shufflePickUpStack()
{
Random &rand = Random::getInstance();
rand.shufflePickupstack(pick_up_stack_);
}
//------------------------------------------------------------------------------
void Player::takeOffCards(int amount)
{
while((amount > 0) && (pick_up_stack_.size() > 0) && (getHandSize() < 7))
{
hand_.push_back(pick_up_stack_.back());
pick_up_stack_.pop_back();
amount--;
}
}
void Player::setCardOnGameField(long x, long y)
{
game_field_[y] = dynamic_cast <CreatureCard *> (hand_.at(size_t(x)));
hand_.erase(hand_.begin()+x);
game_field_[y]->setReadyToFight(false);
}
void Player::setAllFieldCardsRdy()
{
for(size_t temp = 0; temp < Interface::NUM_OF_GAMEFIELD_CARDS; temp++)
{
if(game_field_[temp] != nullptr)
{
game_field_[temp]->setReadyToFight(true);
game_field_[temp]->setAlreadyAttacked(false);
}
}
}
bool Player::reduceLifePoints(int life_points)
{
life_points_ = life_points_ - life_points;
if(life_points_ <= 0)
{
return false;
}
return true;
}