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I've just switched to a Macbook Air M3 with Mac OS Sequoia, and installed Dosbox-X for a text-mode program i've been using for.. quite a lot of time.
The problem is that, unklinkely how it works on Windows, the picture in TTF mode appears very grainy and low-definition, just like in the picture below.
I tried a lot of different configuration settings, such as:
and tried to handle it with a lot of front-end tampering, but nothing happened: if I tried to lower or increase the TTF size, the definition remained as low as it was, so I'd exclude a font issue as well. If it can help, in opengl standard output mode, the characters and the overall content looks perfectly sharp.
Could anyone help me understand how to obtain a sharp, defined display content in TTF mode?
Thanks
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Code of Conduct & Contributing Guidelines
I agree to follow the code of conduct and the contributing guidelines.
The text was updated successfully, but these errors were encountered:
On the recent high resolution monitors of most Macbooks today, applications run in a "logical" screen space that is scaled up by the desktop to the Retina display.
DOSBox-X has a menu option on Mac OS builds to switch on Retina awareness to try to match pixels on the display, which should improve quality, however it also makes it a lot smaller by default.
Question
Good morning,
I've just switched to a Macbook Air M3 with Mac OS Sequoia, and installed Dosbox-X for a text-mode program i've been using for.. quite a lot of time.
The problem is that, unklinkely how it works on Windows, the picture in TTF mode appears very grainy and low-definition, just like in the picture below.
I tried a lot of different configuration settings, such as:
/opt/homebrew/bin/dosbox-x -set "output=ttf" -set "blinkc=false" -set "ttf.render=high"
or
/opt/homebrew/bin/dosbox-x -set "output=ttf" -set "blinkc=false" -set "ttf.output_scaling=nearest" -set "aspect=true"
and tried to handle it with a lot of front-end tampering, but nothing happened: if I tried to lower or increase the TTF size, the definition remained as low as it was, so I'd exclude a font issue as well. If it can help, in opengl standard output mode, the characters and the overall content looks perfectly sharp.
Could anyone help me understand how to obtain a sharp, defined display content in TTF mode?
Thanks
Have you checked that no similar question(s) exist?
Code of Conduct & Contributing Guidelines
The text was updated successfully, but these errors were encountered: