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dino_parte6
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import pygame
from pygame.locals import *
from sys import exit
import os
from random import randrange, choice
pygame.init()
pygame.mixer.init()
diretorio_principal = os.path.dirname(__file__)
diretorio_imagens = os.path.join(diretorio_principal, 'imagens')
diretorio_sons = os.path.join(diretorio_principal, 'sons')
LARGURA = 640
ALTURA = 480
BRANCO = (255,255,255)
tela = pygame.display.set_mode((LARGURA, ALTURA))
pygame.display.set_caption('Dino Game')
sprite_sheet = pygame.image.load(os.path.join(diretorio_imagens, 'dinoSpritesheet.png')).convert_alpha()
som_colisao = pygame.mixer.Sound(os.path.join(diretorio_sons, 'death_sound.wav'))
som_colisao.set_volume(1)
colidiu = False
escolha_obstaculo = choice([0, 1])
class Dino(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.som_pulo = pygame.mixer.Sound(os.path.join(diretorio_sons, 'jump_sound.wav'))
self.som_pulo.set_volume(1)
self.imagens_dinossauro = []
for i in range(3):
img = sprite_sheet.subsurface((i * 32,0), (32,32))
img = pygame.transform.scale(img, (32*3, 32*3))
self.imagens_dinossauro.append(img)
self.index_lista = 0
self.image = self.imagens_dinossauro[self.index_lista]
self.rect = self.image.get_rect()
self.mask = pygame.mask.from_surface(self.image)
self.pos_y_inicial = ALTURA - 64 - 96//2
self.rect.topleft = (100, self.pos_y_inicial) #368 416(centro y)
self.pulo = False
def pular(self):
self.pulo = True
self.som_pulo.play()
def update(self):
if self.pulo == True:
if self.rect.y <= self.pos_y_inicial - 150:
self.pulo = False
self.rect.y -= 15
else:
if self.rect.y >= self.pos_y_inicial:
self.rect.y = self.pos_y_inicial
else:
self.rect.y += 15
if self.index_lista > 2:
self.index_lista = 0
self.index_lista += 0.25
self.image = self.imagens_dinossauro[int(self.index_lista)]
class Nuvens(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = sprite_sheet.subsurface((7*32, 0), (32,32))
self.image = pygame.transform.scale(self.image, (32*3, 32*3))
self.rect = self.image.get_rect()
self.rect.y = randrange(50, 200, 50)
self.rect.x = LARGURA - randrange(30, 300, 90)
def update(self):
if self.rect.topright[0] < 0:
self.rect.x = LARGURA
self.rect.y = randrange(50, 200, 50)
self.rect.x -= 10
class Chao(pygame.sprite.Sprite):
def __init__(self, pos_x):
pygame.sprite.Sprite.__init__(self)
self.image = sprite_sheet.subsurface((6*32, 0), (32,32))
self.image = pygame.transform.scale(self.image, (32*2, 32*2))
self.rect = self.image.get_rect()
self.rect.y = ALTURA - 64
self.rect.x = pos_x * 64
def update(self):
if self.rect.topright[0] < 0:
self.rect.x = LARGURA
self.rect.x -= 10
class Cacto(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = sprite_sheet.subsurface((5*32, 0), (32,32))
self.image = pygame.transform.scale(self.image, (32*2, 32*2))
self.rect = self.image.get_rect()
self.mask = pygame.mask.from_surface(self.image)
self.escolha = escolha_obstaculo
self.rect.center = (LARGURA, ALTURA - 64)
self.rect.x = LARGURA
def update(self):
if self.escolha == 0:
if self.rect.topright[0] < 0:
self.rect.x = LARGURA
self.rect.x -= 10
class DinoVoador(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.imagens_dinossauro = []
for i in range(3,5):
img = sprite_sheet.subsurface((i*32, 0), (32,32))
img = pygame.transform.scale(img, (32*3, 32*3))
self.imagens_dinossauro.append(img)
self.index_lista = 0
self.image = self.imagens_dinossauro[self.index_lista]
self.mask = pygame.mask.from_surface(self.image)
self.escolha = escolha_obstaculo
self.rect = self.image.get_rect()
self.rect.center = (LARGURA, 300)
self.rect.x = LARGURA
def update(self):
if self.escolha == 1:
if self.rect.topright[0] < 0:
self.rect.x = LARGURA
self.rect.x -= 10
if self.index_lista > 1:
self.index_lista = 0
self.index_lista += 0.25
self.image = self.imagens_dinossauro[int(self.index_lista)]
todas_as_sprites = pygame.sprite.Group()
dino = Dino()
todas_as_sprites.add(dino)
for i in range(4):
nuvem = Nuvens()
todas_as_sprites.add(nuvem)
for i in range(LARGURA*2//64):
chao = Chao(i)
todas_as_sprites.add(chao)
cacto = Cacto()
todas_as_sprites.add(cacto)
dino_voador = DinoVoador()
todas_as_sprites.add(dino_voador)
grupo_obstaculos = pygame.sprite.Group()
grupo_obstaculos.add(cacto)
grupo_obstaculos.add(dino_voador)
relogio = pygame.time.Clock()
while True:
relogio.tick(30)
tela.fill(BRANCO)
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
exit()
if event.type == KEYDOWN:
if event.key == K_SPACE:
if dino.rect.y != dino.pos_y_inicial:
pass
else:
dino.pular()
colisoes = pygame.sprite.spritecollide(dino, grupo_obstaculos, False, pygame.sprite.collide_mask)
todas_as_sprites.draw(tela)
if cacto.rect.topright[0] <= 0 or dino_voador.rect.topright[0] <= 0:
escolha_obstaculo = choice([0, 1])
cacto.rect.x = LARGURA
dino_voador.rect.x = LARGURA
cacto.escolha = escolha_obstaculo
dino_voador.escolha = escolha_obstaculo
if colisoes and colidiu == False:
som_colisao.play()
colidiu = True
if colidiu == True:
pass
else:
todas_as_sprites.update()
pygame.display.flip()