-
Notifications
You must be signed in to change notification settings - Fork 10
/
Copy pathspd2_aard.wl
181 lines (170 loc) · 4.53 KB
/
spd2_aard.wl
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
/*
* spd2_aard.wl: Aardappel's entry into the 2nd Doomworld Speedmapping compilation
* part of WadC
*
* Copyright © 2001-2008 Wouter van Oortmerssen
*
* Distributed under the terms of the GNU GPL Version 2
* See file LICENSE.txt
*/
#"pickups.h"
#"monsters.h"
#"decoration.h"
#"basic.h"
sstep() { "SLIME16" }
main() {
undefx
autotexall
autotex("L",0,0,0,"BRICK6")
autotex("L",16,0,0,"BIGDOOR6")
autotex("N",0,0,0,"BRICK6")
autotex("N",160,16,0,"BROWNHUG")
autotex("N",-288,0,0,"TANROCK5")
autotex("U",0,0,0,"BRICK6")
autotex("C",0,0,0,"RROCK11")
autotex("C",-288,0,0,"F_SKY1")
autotex("F",0,0,0,"SLIME13")
autotex("F",0,0,-3000,"RROCK19")
-- movestep(1,1) -- map off grid, to comply with contest theme
sectordefaults(0, 128, 128, 128)
playerstarts
seg(erightdent(32,64))
segplain(32)
placeall(96,16)
place(160, -64, light(3, 40))
seg(erightdent(64,192))
segplain(64)
ceilup(64) stairs(4, sstep, 1)
segplain(96)
twice(curvebend(32,1))
seg(walllight(3,16,64,shortredfirestick thing))
curvebend(32,-1)
placeitem3rev(64, -64, 64, demon, heavyweapondude, heavyweapondude)
seg(erightdent(32,64))
stairs(4, sstep, 0) ceilup(-64)
placeitem3rev(64, -64, 64, hellknight, imp, imp)
seg(erightdent(32,64))
segplain(64)
twice(curvebend(32,-1))
segplain(64)
curvebend(32,1)
segtrap($trap1, imp, demon, heavyweapondude)
stairs(8, sstep, 0) ceilup(-128)
seg(walllight(3,16,64,shortredfirestick thing))
twice(curvebend(32,1))
curvebend(32,-1)
segplain(32)
place(160, -64, light(3, 32))
placeitem3rev(64, -64, 64, demon, hellknight, hellknight)
seg(erightdent(64,192))
ceilup(32) stairs(2, sstep, 1)
twice(curvebend(64,-1))
ceilup(32) stairs(2, sstep, 1)
placeitem3(64, -64, 64, demon, revenant, heavyweapondude)
seg(erightdent(64,192))
curvebend(32,1)
segplain(32)
segtrap($trap2, cacodemon, spectre, spectre)
ceilup(64) stairs(4, sstep, 1)
seg(walllight(3,16,64,shortredfirestick thing))
ceilup(32)
triple(quad(seg(rightdent(16,64) straight(16) rightdent(16,64) placeitem(40, -40, imp)))
curvebend(16,-1))
pushpop(right(16) turnaround quad(right(576))
floorup(-64) ceilup(32) defaultsectorr
turnaround
place(256,-256,light(3, 64))
placeitem3rev(256, -256, 80, cacodemon, cacodemon, cacodemon))
ceilup(-32)
floorup(64)
stairs(4, sstep, 0)
ceilup(-64)
seg(rightdent(16,128))
curvebend(64, 1)
segplain(64)
seg(walllight(3,16,64,shortredfirestick thing))
curvebend(192, 1)
ceilup(128) stairs(8, sstep, 1)
-- outside bit starts here
setlight(224)
ceilup(192)
curve(144,192,10,1)
curve(208,-144,10,1)
curve(80,80,10,1)
curve(528,224,10,1)
left(192)
rotleft
curve(80,112,10,1)
curve(144,192,10,1)
curve(224,80,10,1)
curve(176,80,10,1)
left(192)
rotleft
curve(112,-32,10,1)
curve(48,32,10,1)
curve(48,80,10,1)
left(16)
rotleft
curve(160,64,10,1)
curve(224,160,10,1)
left(16)
rotleft
curve(64,144,10,1)
curve(144,256,10,1)
curve(432,208,10,1)
curve(32,-80,10,1)
curve(80,-96,10,1)
curve(128,-64,10,1)
curve(80,304,10,1)
curve(304,384,10,1)
curve(432,480,10,1)
curve(64,-80,10,1)
curve(944,80,10,1)
curve(176,-16,10,1)
right(576)
curve(240,144,10,1)
curve(1040,-96,10,1)
curve(-208,176,10,1)
movestep(-176,-208)
rotleft
curve(224,96,10,-1)
curve(704,-272,10,-1)
curve(256,272,10,-1)
curve(864,976,10,-1)
curve(736,224,10,-1)
curve(272,-480,10,-1)
curve(960,576,10,-1)
curve(1056,848,10,-1)
curve(208,-224,10,-1)
curve(1344,224,10,-1)
curve(1568,240,10,-1)
curve(1507,464,10,-1)
defaultsectorr
movestep(-48,-369)
rotleft
placeitem3rev(0, -64, 64, demon, archvile, demon)
movestep(748,-240)
placeitem3rev(0, -64, 64, demon, cacodemon, demon)
movestep(512,64)
placeitem3rev(0, -64, 64, demon, painelemental, demon)
movestep(32,944)
rotright
placeitem3rev(0, -64, 64, imp, hellknight, imp)
movestep(928,560)
placeitem3rev(0, -64, 64, imp, hellknight, imp)
movestep(192,96)
placeitem3rev(0, -64, 64, imp, hellknight, imp)
movestep(-784,2368)
rotright
placeitem3rev(0, -64, 80, cacodemon, cacodemon, cacodemon)
movestep(192,64)
placeitem3rev(0, -64, 80, cacodemon, cacodemon, cacodemon)
movestep(-192,896)
rotright
placeitem3rev(0, -64, 80, cacodemon, cacodemon, cacodemon)
movestep(304,208)
placeitem3rev(0, -64, 64, hellknight, hellknight, hellknight)
movestep(-128,976)
quad(linetype(52,0) right(64))
innerrightsector(getfloorheight, getceilheight, 64)
}